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Boon Heal Tempest

Squad
Healer

Armor

Illustrious Masque icon Superior Rune of the Monk icon
Magi's HelmSuperior Rune of the Monk
Illustrious Epaulets icon Superior Rune of the Monk icon
Harrier's ShouldersSuperior Rune of the Monk
Illustrious Doublet icon Superior Rune of the Monk icon
Harrier's ChestSuperior Rune of the Monk
Illustrious Wristguards icon Superior Rune of the Monk icon
Magi's GlovesSuperior Rune of the Monk
Illustrious Breeches icon Superior Rune of the Monk icon
Harrier's LegsSuperior Rune of the Monk
Illustrious Footwear icon Superior Rune of the Monk icon
Magi's BootsSuperior Rune of the Monk

Weapons & Sigils

Dagger icon Superior Sigil of Concentration icon
Harrier's DaggerSuperior Sigil of Concentration
Warhorn icon Superior Sigil of Transference icon
Harrier's WarhornSuperior Sigil of Transference

Trinkets

Quiver of a Thousand Arrows icon
Magi's Backpiece
Black Ice Earring icon
Harrier's Accessory
Asgeir's Talisman icon
Harrier's Accessory
Asgeir's Amulet icon
Harrier's Amulet
Black Ice Band icon
Harrier's Ring
Mistborn Band icon
Harrier's Ring

Food

Bowl of Fruit Salad with Mint Garnish icon Bountiful Maintenance Oil icon
Bowl of Fruit Salad with Mint Garnish Bountiful Maintenance Oil

Infusions

Healing WvW Infusion icon
18xHealing Infusion

Weapon Skills

Utility Skills

copied

Build Capabilities

This build provides high amounts of healing in addition to permanent 25 stacks of Might, Fury, Protection, Regeneration, Vigor and Swiftness to your group, it also has access to boon extension, lots of condition cleanse, projectile reflection, ability to counter one-shot attacks with "Rebound!" and damage increase for your party with Static Charge from Overload Air.

Build Fundamentals

You want to cycle between all your attunements to provide specific boons and utility from each one:

Your main sources of healing are Regeneration, Auras due to Elemental Bastion, entering Water Attunement due to Healing Ripple and Soothing Mist, Cone of Cold, Tidal Surge, Water Globe and "Wash the Pain Away!".

Save your "Rebound!" to counter high damage spike that could cause people to go into a downed state, knowledge of the encounter comes in handy here.

Use "Feel the Burn!", "Flash-Freeze!" and "Aftershock!" off cooldown. You can save "Aftershock!" if you need to provide projectile reflection with Magnetic Aura or "Flash-Freeze!" to mitigate incoming spike damage with Frost Aura.

"Wash the Pain Away!" is a great spike heal that can be used to heal up your squad after a high damage spike.

You can delay Heat Sync after Overload Fire to share Might if your squad is too spread out and would not receive Might from Overload Fire.

If you do not have enough Protection, use Overload Earth and you can cancel it during the cast depending on how much Protection uptime you need to gain.

Use Overload Water as your emergency heal, but keep in mind that after using it, you will not be able to re-enter Water Attunement for a while.

CC (Crowd Control)

Alternatives

Utility Skills

You can swap out one of your utility skills for:

Traits

If you need more healing and increased revive speed, you can swap Air trait line for Arcane trait line 311. With Arcane Resurrection, when you start reviving an ally, you will drop Geyser that heals and partially revives allies in small radius.

If you need even more condition cleanse, you can swap Air trait line for Fire trait line 121. Due to Smothering Auras, you will cleanse conditions every time you grant an Aura.

If you decide to replace Air trait line for either Fire or Arcane, you will not be able to provide your squad with Fury and you will also need to adjust your rotation as you will not be able to re-enter Air Attunement.

If you need more break bar damage, take Stormsoul over Raging Storm. Stormsoul is also particularly useful for blowing up orbs at W5 Eyes.

If you want to use Soothing Power over Powerful Aura, you can also swap Fresh Air to Bolt to the Heart and Unstable Conduit to Latent Stamina.

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Streams

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