Healing Rotation 1
Healing Rotation 2
Dagger Catalyst is a more complicated version of the classic d/d ele duelist build. Catalyst relies on aura generation for utility and healing, and takes advantage of new traits to upkeep high
Catalyst’s damage is concentrated in
Your hardest hitting abilities are
Sustain and Healing
Auras make up the bulk of your sustain and utility.
Catalyst generates auras by using combo finishers inside of a combo field. While this has a 10-second cooldown, the cooldown applies per attunement, meaning you can blast a fire field and you’ll get another aura if you swap to water and blast again. Try to keep this in mind if you need to clear conditions or resustain quickly. For ideas on how to sequence healing skills and blasts, see Healing Rotation 1 and 2 (keep in mind these are ideas, not absolutes. Adjust based on your cooldowns and health).
Your best defensive cooldown is
Elemental Celerityhas a very low CD so don’t be afraid to use it. Use it in Fire Attunementafter already having cast Burning Speed, Ring of Fire, and Fire Grabonce a fight has been going on for a while, it may be all you need to do to win!
Elemental Celerityin Water Attunementif raw health is more valuable than disengaging with casting Ride the Lightningtwice.
- As mentioned above, using
Ride the Lightningtwice in a row is one of the best things you can do to survive since most classes can’t keep up with you.
Elemental Celerityin Earth Attunementis a lot less common, but you can set your team up with a back-to-back Earthquaketo CC lock or Immobilizelock with Earthen Rush; you do the same with a double Updraftin Air Attunement.
- You can use your
Evasive Arcana‘s Earth Attunement Dodgefinisher so you don’t have to waste Earthquakefor an Aura or sit there casting Churning Earth.