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Healbender

Squad
Support

Armor

Illustrious Visor icon Superior Rune of the Monk icon
Harrier's HelmSuperior Rune of the Monk
Illustrious Pauldrons icon Superior Rune of the Monk icon
Harrier's ShouldersSuperior Rune of the Monk
Illustrious Breastplate icon Superior Rune of the Monk icon
Harrier's ChestSuperior Rune of the Monk
Illustrious Warfists icon Superior Rune of the Monk icon
Harrier's GlovesSuperior Rune of the Monk
Illustrious Tassets icon Superior Rune of the Monk icon
Harrier's LegsSuperior Rune of the Monk
Illustrious Greaves icon Superior Rune of the Monk icon
Harrier's BootsSuperior Rune of the Monk

Weapons & Sigils

Scepter icon Superior Sigil of Transference icon
Harrier's ScepterSuperior Sigil of Transference
Shield icon Superior Sigil of Concentration icon
Harrier's ShieldSuperior Sigil of Concentration
Staff icon Superior Sigil of Transference icon Superior Sigil of Concentration icon
Harrier's StaffSuperior Sigil of Transference Superior Sigil of Concentration

Trinkets

Quiver of a Thousand Arrows icon
Harrier's Backpiece
Black Ice Earring icon
Harrier's Accessory
Asgeir's Talisman icon
Harrier's Accessory
Asgeir's Amulet icon
Harrier's Amulet
Black Ice Band icon
Harrier's Ring
Mistborn Band icon
Harrier's Ring

Food

Bowl of Fruit Salad with Mint Garnish icon Bountiful Maintenance Oil icon
Bowl of Fruit Salad with Mint Garnish Bountiful Maintenance Oil

Infusions

Healing WvW Infusion icon
18xHealing Infusion

Utility Skills

copied

Healbender is a build with supreme mobility and huge crowd control potential, but it doesn’t have boon overload packed into its kit like many other healers. While this might be seen as a downside, it also makes it very flexible and interesting to play.

Build fundamentals

The ability to offload utility skills effects like healing or providing a specific boon to chosen weapon and vice versa makes Healbender an extremely versatile build, but on the other hand, the lack of boon overload might require often utility and weapons swapping to help upkeep specific boons, picking more crowd control or defensive abilities. A good “feel” of the group and knowledge of the encounter is required to effectively modify it for certain situations.

Boon generation

In order to maximize Healbender’s effectiveness, you are required to actively use all your Virtues while ending with Flowing Resolve and under its effect landing as many hits as you can to generate enough Alacrity. Because every 5th attack while affected by Flowing Resolve will generate Alacrity, you are forced to use your fastest ticking skills to fully benefit from it.

While generating Alacrity that way, make sure to not waste Purging Flames if you might have conditions to cleanse soon. Purging Flames with your Symbols and Auto-attack chain will be the main hitter for triggering Flowing Resolve.

Other boons you provide will strongly depend on the weapon you will pick.

Staff will be your main weapon, and while Empower can provide a good amount of Might, you won’t be able to upkeep 25 stacks with only this.

You have to fill the gap with Scepter’s Symbol of Punishment, which is also 8-tick AoE further increasing your Alacrity generation. Added bonus of the scepter is pretty fast auto-attacks.

You will also generate Might from your critical attacks with Empowering Might, which is another reason you should land as many attacks as you can.

If Might is partially covered, you can give permanent Fury with "Feel My Wrath!" and Symbol of Blades.

If you choose a more defensive option, you can generate permanent Protection with Mace’s Protector's Strike and/or "Hold the Line!".

You have good access to Stability with "Stand Your Ground!", Crashing Courage, and Hallowed Ground if your group will need it.

Healing

The bulk of your healing will come from Regeneration you’ll generate with Flowing Resolve and ticks from your symbols you’ll be constantly dropping. On top of that, every time you Dodge, you’ll heal with Selfless Daring.

Healing skills you shouldn’t swap (unless you are in a not very pressuring fight) will be very potent AoE Bow of Truth and your healing skill "Receive the Light!" which heals in a cone in front of you.

You’ll also be topping players off constantly with your main Might generating skill Empower.

All that should be absolutely enough to outheal damage in most scenarios, but in really demanding fights, you can run Mace that has very strong heal at the end of Auto-attack chain: Faithful Strike, as well as more damage mitigation from Protector's Strike, and Regeneration from Symbol of Faith.

Damage mitigation

You won’t be able to provide permanent Protection without a Mace, you can generate bulk of it with Shield of Judgment and Crashing Courage, but since both those skills also give Aegis, it’lll be better to time them to avoid high damage attacks.

Healbender can be very spammy with Aegis if you run Mace and "Advance!". If you will decide to swap to Mace, remember to take Invigorated Bulwark to shorten its cooldowns and add some more healing to your kit. Aegis will come from Protector's Strike and Shield of Judgment wepon skills, Crashing Courage Virtue and "Advance!" utility.

If you struggle with ranged attacks, you can take  Sanctuary and Wall of Reflection to complement Shield of Absorption and Sword’s Zealot's Defense which will allow you to block very often.

Since you’ll be providing insane amounts of Resolution with all your Virtues, you will be a very good pick for condition-heavy fights, because with Purging Flames, Blast finisher from Holy Strike into Light field from Line of Warding or Symbol of Swiftness and constant spam of Flowing Resolve (3 conditions cleansed on very low cooldown due to Absolute Resolve).

CC (Crowd Control)

Alternatives

Skills

Weapons

Use any of the main-hand weapons that will fit your current need, but remember that dropping a Scepter will severely cripple your Might generation:

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Streams

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