Power Herald
Rotation
Ranged Spikes
1200 Range
- Start in
Legendary Dragon Stance
- Swap to
and useLegendary Dwarf Stance
900 Range
- Activate
Facet of Chaos
- Swap to
and useLegendary Dwarf Stance
600 and melee range
DPS Herald is a strong part of the WvW Zerg, able to deal high damage at range, as well as perform extremely well in melee range. It additionally provides important boons and some utility to the group.
Build Fundamentals
Revenant doesn’t have utility skills like the other classes, your heal/utility/elite skills are all determined based on two stances that you pick. You may swap between these stances every 10s, similar to weapon swapping, but it doesn’t replace your weapon swap. These stance skills provide strong utility and damage options for the DPS Herald, namely Rite of the Great Dwarf
Inspiring Reinforcement
Vengeful Hammers
Facet of Elements
Fury
Revenant also differs from other classes by relying on energy (different from your dodge endurance) in order to cast both weapon and stance skills.
You will be one of the best sources of damage for your group, consistently keeping up pressure at range with your Mist Lord's Hammer
Build Priorities
- Keep consistent pressure at range, and provide strong melee cleave when in range
- Consistently provide
by keeping yourFury
activated whenever inFacet of Darkness
Legendary Dragon Stance
- Buff allies on pushes with
Rite of the Great Dwarf
Energy Management
Energy is the profession mechanic of Revenant, and good energy management is integral to playing any revenant build well. Energy is locked in place at 50 while out of combat, but will regenerate up to 100 while in combat. Your energy will be set to 50 whenever you stance swap, whether you are above 50 or below it before swapping.
You also have 10 “pips” on revenant, which indicate energy drain, or energy regeneration. Some skills drain your energy over time instead of costing energy upfront, and this will be indicated through these “pips”.
Hammer
Hammer will be your main source of damage/pressure especially at larger numbers, as melee engages will tend to be less frequent. Use Coalescence of Ruin
Phase Smash
Be careful when using Phase Smash
won’t go off if you change the direction your character is moving too much – practice with it to make sure you aren’t canceling the castCoalescence of Ruin
is great to fill the gaps between cooldowns, use it in the middle of the enemy stack as it will hit multiple playersHammer Bolt
- Use
onDrop the Hammer
andWinds of Disenchantment
spikes to catch enemy playersWell of Corruption
- Use hammer skills when entering melee range before weapon swapping
Legendary Dragon Stance

Legendary Dragon Stance
Facet of Light
Regeneration
Infuse Light
Facet of Light
Infuse Light
Facet of Elements
Swiftness
Facet of Darkness
Fury
Gaze of Darkness
Fury
Facet of Strength
Might
Might
Facet of Chaos
Protection
Superspeed
Superspeed
Overall, try to keep at least a couple of these skills activated in order to gain more damage from Forceful Persistence
Legendary Dwarf Stance

Dwarf stance has one of the best group defensive utilities with Rite of the Great Dwarf
- Use
often – this deals large amounts of damage, as well as granting alliesInspiring Reinforcement
Stability
- Use
on targets in winds/well spikes to catch playersForced Engagement
can be a strong source of damage when used properly – note that it is an upkeep skill and will drain your energy while upkeptVengeful Hammers
- Use it while in melee range on top of enemy players for strong melee cleave. Note that the damage is unblockable.
- Activate it while charging through enemy groups for damage reduction and movement speed from
Rising Momentum
General Tips
Exhaust most of your damage skills while in Legendary Dragon Stance
Legendary Dwarf Stance
Keep in mind that swapping legends will not cancel any skills, so if you begin casting a skill in one stance, use the energy in that stance, and then stance swap, your skill will still go off. While at range and in hammer, you should try to stance swap constantly. A good rule of thumb is to stay in Dwarf for about 12s total before swapping into Legendary Dragon Stance
Legendary Dragon Stance
If you are using Sword/Sword be careful about using Deathstrike
Unrelenting Assault
Alternatives
Staff over Sword/Sword is a more defensive option at the cost of some melee cleave. It also brings a strong knockback in the form of Surge of the Mists
Marauder gear can replace Berserker gear for extra survivability, and is generally recommended for newer players. Make sure not to go over the critical strike cap (100%) when adding Marauder gear.