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    Power Herald
    July 2023

    WvW - Zerg
    Damage

    Armor

    Illustrious Visor icon Superior Rune of the Scholar icon
    Berserker's HelmSuperior Rune of the Scholar
    Illustrious Pauldrons icon Superior Rune of the Scholar icon
    Berserker's ShouldersSuperior Rune of the Scholar
    Illustrious Breastplate icon Superior Rune of the Scholar icon
    Berserker's ChestSuperior Rune of the Scholar
    Illustrious Warfists icon Superior Rune of the Scholar icon
    Berserker's GlovesSuperior Rune of the Scholar
    Illustrious Tassets icon Superior Rune of the Scholar icon
    Berserker's LegsSuperior Rune of the Scholar
    Illustrious Greaves icon Superior Rune of the Scholar icon
    Berserker's BootsSuperior Rune of the Scholar

    Weapons & Sigils

    Hammer icon Superior Sigil of Force icon Superior Sigil of Impact icon
    Berserker's HammerSuperior Sigil of Force Superior Sigil of Impact
    Sword icon Superior Sigil of Energy icon
    Berserker's SwordSuperior Sigil of Energy
    Sword icon Superior Sigil of Bloodlust icon
    Berserker's SwordSuperior Sigil of Bloodlust

    Trinkets

    Quiver of a Thousand Arrows icon
    Berserker's Backpiece
    Black Ice Earring icon
    Berserker's Accessory
    Asgeir's Talisman icon
    Berserker's Accessory
    Asgeir's Amulet icon
    Berserker's Amulet
    Black Ice Band icon
    Berserker's Ring
    Mistborn Band icon
    Berserker's Ring
    Relic icon
    Relic of Isgarren

    Food

    Peppercorn-Crusted Sous-Vide Steak icon Potent Superior Sharpening Stone icon
    Peppercorn-Crusted Sous-Vide Steak Potent Superior Sharpening Stone

    Infusions

    Mighty WvW Infusion icon
    18xMighty WvW Infusion
    copied

    DPS Herald is a strong part of the WvW Zerg, able to deal high damage at range, as well as perform extremely well in melee range. It additionally provides important boons and some utility to the group.

    Build Fundamentals

    Revenant doesn’t have utility skills like the other classes, your heal/utility/elite skills are all determined based on two stances that you pick. You may swap between these stances every 10s, similar to weapon swapping, but it doesn’t replace your weapon swap. These stance skills provide strong utility and damage options for the DPS Herald, namely Rite of the Great Dwarf, Inspiring Reinforcement, Vengeful Hammers, and Facet of Elements, as well as providing one of the best sources of Fury for your group.

    Revenant also differs from other classes by relying on energy (different from your dodge endurance) in order to cast both weapon and stance skills.

    You will be one of the best sources of damage for your group, consistently keeping up pressure at range with your Mist Lord's Hammer skills, as well as having powerful cleave options in melee range, and strong crowd control options throughout the fight.

    Build Priorities

    1. Keep consistent pressure at range, and provide strong melee cleave when in range
    2. Consistently provide Fury by keeping your Facet of Darkness activated whenever in Legendary Dragon Stance
    3. Buff allies on pushes with Rite of the Great Dwarf

    Energy Management

    Energy is the profession mechanic of Revenant, and good energy management is integral to playing any revenant build well. Energy is locked in place at 50 while out of combat, but will regenerate up to 100 while in combat. Your energy will be set to 50 whenever you stance swap, whether you are above 50 or below it before swapping.

    You also have 10 “pips” on revenant, which indicate energy drain, or energy regeneration. Some skills drain your energy over time instead of costing energy upfront, and this will be indicated through these “pips”.

    Hammer

    Hammer will be your main source of damage/pressure especially at larger numbers, as melee engages will tend to be less frequent.  Use Coalescence of Ruin and Phase Smash on coordinated ranged spikes with the rest of your group.

    Be careful when using Phase Smash as it will lock your character in place while the animation finishes completion, and this can get you out of position from the rest of your group. Try to use it when your group isn’t moving.

    • Coalescence of Ruin won’t go off if you change the direction your character is moving too much – practice with it to make sure you aren’t canceling the cast
    • Hammer Bolt is great to fill the gaps between cooldowns, use it in the middle of the enemy stack as it will hit multiple players
    • Use Drop the Hammer on Winds of Disenchantment and Well of Corruption spikes to catch enemy players
    • Use hammer skills when entering melee range before weapon swapping

    Legendary Dragon Stance

    Legendary Dragon Stance Is your first stance, which provides strong boon support, as well as has your strongest defensive utility in it, and a very powerful cc/superspeed. All skills in this stance are upkeep skills, which drain your energy over time when first activated instead of costing energy up front, and provide pulsing boons to allies. When you activate each skill a second time, they will provide another effect.

    Facet of Light is your strongest defensive utility. It will provide Regeneration while upkept, and when activated again (Infuse Light) , turns all incoming damage to healing for a short duration. You cannot activate Facet of Light to get access to Infuse Light while controlled, so if you think you will need the heal to survive a push, make sure to have it ready to activate in case you get controlled when you need to use it.

    Facet of Elements is one of your strongest sources of area damage, use it when in range as much as possible. It provides Swiftness while upkept.

    Facet of Darkness passively pulses Fury and when activated again casts Gaze of Darkness which stunbreaks you while blinding, revealing and applying vulnerability to nearby enemies. Ideally you should try to upkeep the facet for as long as possible in order to maximize the amount of Fury you pulse to your allies. Try not to activate the stun break unless you need to in order to survive.

    Facet of Strength is a strong burst skill in close range, and pulses Might to allies while upkept. Try to keep it pulsing Might until you are about to swap stances, or if you are leaving melee range.

    Facet of Chaos pulses Protection while upkept, but is also the biggest drain on your energy in this stance. It’s second activation has two benefits: a very powerful knockback (which will also knock downstate enemies and can be used to prevent revive utility from connecting) and also grants allies Superspeed. Make sure your allies are in front of you in order to receive the Superspeed.

    Overall, try to keep at least a couple of these skills activated in order to gain more damage from Forceful Persistence while in Dragon stance. You can burn through more hammer skills while in this stance as none of your utility skills will cost energy up front, but getting used to the different levels of energy drain from the facet’s is important so that you don’t accidentally find yourself without energy.

    Legendary Dwarf Stance

    Dwarf stance has one of the best group defensive utilities with Rite of the Great Dwarf. This grants allies strong damage mitigation and should be used on pushes when in this stance. Keep in mind that this is also your stun break on this stance, and costs a large amount of energy. Unlike Dragon, only one skill in this stance is an upkeep skill, so the rest of your skills will cost energy upfront, and must be taken into consideration when using weapon skills at the same time.

    • Use Inspiring Reinforcement often – this deals large amounts of damage, as well as granting allies Stability
    • Use Forced Engagement on targets in winds/well spikes to catch players
    • Vengeful Hammers can be a strong source of damage when used properly – note that it is an upkeep skill and will drain your energy while upkept
      • Use it while in melee range on top of enemy players for strong melee cleave. Note that the damage is unblockable.
      • Activate it while charging through enemy groups for damage reduction and movement speed from Rising Momentum

    General Tips

    Exhaust most of your damage skills while in Legendary Dragon Stance, but on openers be in Legendary Dwarf Stance. Try to use multiple skills at once for better spikes, if one of your cooldowns comes up in 1-2 seconds, hold off on casting another skill for a second so you can chain them together.

    Keep in mind that swapping legends will not cancel any skills, so if you begin casting a skill in one stance, use the energy in that stance, and then stance swap, your skill will still go off. While at range and in hammer, you should try to stance swap constantly. A good rule of thumb is to stay in Dwarf for about 12s total before swapping into Legendary Dragon Stance as this will line up well with Legendary Dragon Stance cooldowns.

    If you are using Sword/Sword be careful about using Deathstrike, as it can put you out of position, however it is a very strong single target spike. Additionally, you should essentially never use Unrelenting Assault as it can very easily get you in a bad position and killed.

    Alternatives

    Staff over Sword/Sword is a more defensive option at the cost of some melee cleave. It also brings a strong knockback in the form of Surge of the Mists, however this can be hard to land sometimes as it has a long wind up.

    Marauder gear can replace Berserker gear for extra survivability, and is generally recommended for newer players. Make sure not to go over the critical strike cap (100%) when adding Marauder gear.

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