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    Power Renegade
    February 2023


    PvP Amulet & Rune

    PvP amulet icon
    Berserker Amulet
    PvP rune icon
    Rune of Divinity

    Weapons & Sigils

    Shortbow icon Sigil of Purging icon Sigil of Exploitation icon
    ShortbowSigil of Purging Sigil of Exploitation
    Staff icon Sigil of Escape icon Sigil of Energy icon
    StaffSigil of Escape Sigil of Energy

    Very good roamer build with good mobility, strong damage output, and good self-sustain. It’s not the easiest build to play, but when mastered, can be difficult to counter.

    Build fundamentals

    Energy management is a very important aspect of Renegade gameplay, as lack of energy usually results in death or retreat. Good energy management will mostly come through practice. Energy management is slightly different on renegade because of Charged Mists meaning you want to get below 10 energy before swapping legend.

    Most of your burst damage comes from Sevenshot (+Impossible Odds if possible). You want to hit it as often as possible.

    To reliably land Sevenshot use it with CC:

    A good amount of pressure you produce will come from Shattershot auto-attack, the rest of your weapon skills can be used to put even more pressure on an opponent, but they also have great situational use. Spiritcrush is a great tool when used on a node or on downstate enemies due to Slow and  Burning pressure, and Bloodbane Path can be used if you’re running away/kiting to hit targets behind you.

    The rest of your damage comes from:

    • Inspiring Reinforcement really strong AoE damage as well as pulsing Stability and Weakness
    • Impossible Odds. Keeping this up while in Shiro legend will give you extra damage at the cost of lots of energy
    • Citadel Bombardment is very rarely used due to high energy cost, yet it is a strong AoE ability especially if you’re looking to drain energy. Only use against multiple targets
    • Enchanted Daggers is a solid heal but can also be used before a burst for extra damage

    Renegade is a roamer, so it comes with mobility, mainly under the form of the chase, your main ability to chase a target or rotate between nodes is Phase Traversal, it’s tempting to use it for extra damage as it gives Quickness but it should be used for mobility only.

    On top of that, you’ll have 50% extra movement speed from Impossible Odds, you can also toggle it and/or Vengeful Hammers on and off to get permanent Swiftness from Rapid Flow.

    Self-sustain and damage mitigation

    Positioning is really important as you are a ranged spec, but you have a multitude of tools at your disposal to get out of the melee range and resustain.

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