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Power Renegade

PvP
Dps

PvP Amulet & Rune

PvP amulet icon
Berserker Amulet
PvP rune icon
Rune of the Dolyak

Weapons & Sigils

Shortbow icon Sigil of Purging icon Sigil of Exploitation icon
ShortbowSigil of Purging Sigil of Exploitation
Staff icon Sigil of Cleansing icon Sigil of Energy icon
StaffSigil of Cleansing Sigil of Energy
copied

Very good roamer build with good mobility, strong damage output, and good self-sustain. It’s not the easiest build to play, but when mastered, can be really hard to counter.

Build fundamentals

Energy management is a very important aspect of Renegade gameplay, as lack of energy usually results in death or retreat. Good energy management will mostly come through practice. Energy management is slightly different on renegade because of Charged Mists meaning you want to get below 10 energy before swapping legend.

Most of your burst damage comes from Sevenshot (+Impossible Odds if possible) you want to hit it as often as possible.

To reliably land Sevenshot use it with CC:

A good amount of pressure you produce will come from Shattershot auto-attack, the rest of your weapon skills can be used to put even more pressure on an opponent, but they also have great situational use. Spiritcrush is a great tool when used on a node or on downstate enemies due to Slow and of course Burning pressure and Bloodbane Path can be used if you’re running away/kiting to hit targets behind you.

The rest of your damage comes from:

  • Inspiring Reinforcement really strong AoE damage as well as pulsing Stability and Weakness
  • Impossible Odds keeping this up while in Shiro legend will give you extra damage at the cost of lots of energy
  • Citadel Bombardment is very rarely used due to high energy cost, yet it is a strong AoE ability especially if you’re looking to drain energy. Only use against multiple targets
  • Enchanted Daggers is a solid heal but can also be used before a burst for extra damage

Renegade is a roamer, so it comes with mobility, mainly under the form of the chase, your main ability to chase a target or rotate between nodes is Phase Traversal, it’s tempting to use it for extra damage as it gives Quickness but it should be used for mobility only.

On top of that, you’ll have 50% extra movement speed from Impossible Odds, you can also toggle it and/or Vengeful Hammers on and off to get permanent Swiftness from Rapid Flow.

Self-sustain and damage mitigation

Positioning is really important as you are a ranged spec, but you have a multitude of tools at your disposal to get out of the melee range and resustain.

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