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    Core Thief

    Open World


    Berserker's icon Superior Rune of the Pack icon
    Berserker's HelmSuperior Rune of the Pack
    Berserker's icon Superior Rune of the Pack icon
    Berserker's ShouldersSuperior Rune of the Pack
    Berserker's icon Superior Rune of the Pack icon
    Berserker's ChestSuperior Rune of the Pack
    Berserker's icon Superior Rune of the Pack icon
    Berserker's GlovesSuperior Rune of the Pack
    Berserker's icon Superior Rune of the Pack icon
    Berserker's LegsSuperior Rune of the Pack
    Berserker's icon Superior Rune of the Pack icon
    Berserker's BootsSuperior Rune of the Pack

    Weapons & Sigils

    Sword icon Superior Sigil of Force icon
    Berserker's SwordSuperior Sigil of Force
    Pistol icon Superior Sigil of Accuracy icon
    Berserker's PistolSuperior Sigil of Accuracy
    Shortbow icon Superior Sigil of Force icon Superior Sigil of Accuracy icon
    Berserker's ShortbowSuperior Sigil of ForceSuperior Sigil of Accuracy


    Berserker's icon
    Berserker's Backpiece
    Berserker's icon
    Berserker's Accessory
    Berserker's icon
    Berserker's Accessory
    Berserker's icon
    Berserker's Amulet
    Berserker's icon
    Berserker's Ring
    Berserker's icon
    Berserker's Ring

    Utility Skills


    Target Stats


    Following build is designed to guide you through your first playthrough, or simply offer you a decent and reliable Core build if you are on Free to Play account. Core builds are not advised to use later in game due to superiority of elite specializations.

    In this build you will be focusing on movement, teleporting around the map, and in-and-out fight style.

    You’ll be able to keep close to 25 stacks and permanent , as well as decent and uptime. All these boons will be partially shared with your team too.

    Build Fundamentals

    In this build, you want to jump in with Infiltrator's Strike and apply to an enemy and as many boons to yourself as you can with Steal and attacks (due to Superior Rune[s] of the Pack, Unrelenting Strikes, and Assassin's Fury synergy). 

    That will allow you to hit very strong Pistol Whip, which is your main damage source. Generally, you want to keep your initiative relatively low to keep multiple stacks of damage-increasing Lead Attacks after the initial combo.

    Additionally, Pistol Whip is an evade, even tho there is no info about it in the tooltip, which should help you mitigate most of the damage.

    You are relatively squishy, but with mentioned evades and thanks to Invigorating Precision, you shouldn’t have much of a problem with staying alive. For even more passive healing, you can swap Withdraw with Signet of Malice, but only do that when you are certain you won’t need condition cleanses.

    You will also have decent healing from Steal via Mug.

    On top of that, applied with Steal (via Serpent's Touch and Lotus Poison) and Crowd Control from Steal and Pistol Whip will ease the pressure from the enemy

    Always take note of the Infiltrator's Return icon on your buff bar, as during a short window after using Infiltrator's Strike this can be used again to escape sticky situations, gain some distance and heal up.

    When you don’t have Infiltrator's Return anymore, you can apply with Black Powder, note that it doesn’t provide as the tooltip suggests, but you still can get by using Cluster Bomb in the Smoke Field.

    Two other skills useful on your Shortbow is Infiltrator's Arrow used for mobility and auto-attack Trick Shot, which is used for hitting multiple enemies if you need to do so (for example during larger events).


    Your main offensive utility skill will be Assassin's Signet, its active component is so strong, that it’ll outweigh the passive effect in most cases.

    You want to use it with a lot of offensive boons like and when delivering chains of strong attacks (Flanking Strike,Pistol Whip).

    If you are jumping from enemy to enemy though, don’t use Assassin's Signet with quickly dying mobs, keeping the passive will be more valuable.

    Roll for Initiative can be used defensively to disengage the enemy or evade a powerful attack if you are out of endurance, or offensively to squeeze in one or two more attacks with the initiative you’ll get from it. Don’t be too reckless with using it though, as it’s your only .

    And finally, your elite Dagger Storm. Unfortunately, it’s not as powerful as it sounds, and more often than not it’s used for its long evade, but if you are fighting a strong enemy, especially with a larger hitbox, you can enter the hitbox to land more attacks on the same mob.

    Crowd Control

    Gearing tips

    Since this build is designed to be your entry point to Guild Wars 2 world, let’s start with the basics, if you haven’t checked the guides below, give them a read to make yourself familiar with game basics.

    Don’t try to invest in Runes and Sigils before you acquire proper level-80 Exotic gear with Berserker’s stats as transferring upgrades is not possible without destroying the item, and retrieving them during the process has a small chance with most salvage kits.

    From drops, crafting and level-up rewards pick items with Power, and on later levels supplemented by Precision and Ferocity.

    Unlocking skills

    If you’re looking up this build as you’re leveling through the wide world of Tyria we recommend unlocking Assassin's Signet and Withdraw leading to Roll for Initiative and Dagger Storm.

    The first specialization at level 21 should be Trickery as it offers the most useful traits in early levels. At level 45 get Critical Strikes and finally at level 71 unlock Deadly Arts.

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