February 2023

Tactics Warrior

Tactics warrior is a core duelist build similar to Bladesworn  that takes advantage of shouts and Rune of the Soldier for self-sustain and team utility. Core warrior is not currently meta, but can hold many 1v1 matchups and be effective as a side-noder if played properly. This build is very simple to understand and execute, making it ideal for new players without access to expansions. Tactics Warrior does good damage by buffing itself with 25 might and unique modifiers like peak performance. Some of your hardest hitting abilities are your burst skills, Eviscerate and Arcing Slice , and Throw Axe which can randomly hit up to 8k. You can Might cap yourself easily with "For Great Justice!" and Forceful Greatsword , make sure to do so for large crits on your burst skills. Your basic combos all revolve around Bull's…

Terrormancer

Core terrormancer is a tanky alternative to other dps necromancer builds. Terrormancer offers great team utility and damage along with an enormous 31k HP pool from Carrion Amulet and a second health bar from Death Shroud . Fear is a special condition that makes opponents flee away from you, and this build is built around spamming it as much as possible. Terrormancer relies on chaining Fear and combining it with Parasitic Contagion to deal high damage while keeping opponents cc locked. Terrormancer also has high amounts of Torment and Bleeding and decent passive power damage. As a condition necromancer, one of your most powerful tools is access to boon corruption.  Feast of Corruption  and Weakening Shroud  all convert opponents’ boons into conditions and are powerful passive damage in teamfights. Save boon corrupts and strips to remove important boons like Stability…

Healbreaker

Healbreaker is a variation of support warrior that combines instantcast healing from Vigorous Shouts with the utility of the Spellbreaker profession. Healbreaker is overshadowed by Heal Tempest and Support Guardian in the current meta, but it provides unique advantages and buffs that can make it situationally useful. Your main source of healing comes from Vigorous Shouts , which is an instant heal on each shout use. Healbreaker has access to four shouts – "For Great Justice!" , "On My Mark!" , and "Shake It Off!" are all instant cast, while "To the Limit!" has a cast time. Most of your value is going to come from using shouts for their AOE support to keep your team healthy over longer teamfights, but you can also take advantage of your shouts being instant cast to quickly re-sustain allies by combining skills like Call…

Curses Harbinger

Curses Harbinger is a powerful teamfight build centered around boon corruption and massive conditions damage and coverage. Harbinger fills a damage role in a team and pairs well with a support guard or tempest as it can be vulnerable to getting focused. The majority of your damage comes from Dark Barrage and your auto attack Tainted Bolts  in Harbinger shroud. Always make sure you are auto attacking in shroud to get maximum value from your quickness uptime and the damage output. Having high Blight can improve your skills. Devouring Cut will cost you 5 blight for 5 Torment and extra damage. Same for Voracious Arc but for a cost of 10 Blight. Elixir of Ambition is a press to win button, it gives you every boon of the game and applies every condi to each enemy you hit. You want…

Fire Weaver

This bruiser build offers a good balance of sustain vs damage. Gameplay of fire weaver revolves around fire traitline which offers some sustain from condition cleanse and good damage increase through burning applications and extra power stat. Every time you get a Fire Aura you cleanse conditions on yourself. This applies to any source of Fire Aura, like Fire Shield or attuning to Fire Attunement. Your healing mainly comes from using blast finishers in your water field from Riptide and dodging in Water Attunement or Earth Attunement thanks to Evasive Arcana (dodging in Water Attunement will also cleanse a condition). There are many different ways to blast your water field but the main way is to: Start in Water Attunement/Earth Attunement Riptide Magnetic Wave Swap to Earth Attunement Earthen Vortex You can also use a leap out of a Water…

Power Reaper

Reaper is the teamfighter with the highest damage potential, relying on Chilled to always be in range to hit its abilities. The idea of this build is to use Reaper's Shroud to get kills. Therefore, you will first have to build up life force. You want to stay outside of fights until you have enough life-force. Start every fight on staff. Chillblains should be used first so hitting every other mark is either, then Reaper's Mark right before swapping to axe to make sure to hit Spinal Shivers and Ghastly Claws. Keep in mind that Dread gives you Quickness when you apply Fear. That means Spectral Ring and Reaper's Mark can be used to speed up your combos out of shroud. Tip: Spectral Walk isn’t just a stunbreak… reactivate it if you’re being chased to teleport to your original location.…

Core Ranger

Core ranger is and for a very long time has been a good 1v1 build with decent team fight pressure and good survivability when outnumbered. Your main damage comes from your pet and Maul, but generally, you would want to keep your distance while using Ricochet and Winter's Bite until you have an opportunity to swap to a greatsword. When you are able to get closer to perform your damage combo from greatsword, you should use Maul followed by Hilt Bash (preferably from behind as it will stun rather than daze) and use Maul again. The main combos you can use with this build are Smokescale’s Smoke Cloud and Swoop for Stealth. Instead of Swoop you can also swap pets to use Lesser Call of the Wild through Clarion Bond. It can allow you to either get a good Maul…

Grenade Holosmith

Build offers great damage and high mobility in form of Superspeed you get from Crystal Configuration: Zephyr by spamming Holo Leap when moving around. Try to stay between 100-150 heat, in order to maintain Might stacks allowing for higher damage output and more Regeneration when leaving holo forge. Your main sources of damage are Engage Photon Forge and Grenade Kit, primarily Grenade Barrage and Shrapnel Grenade, the latter is generally used in combination with Magnetic Shield -> Magnetic Inversion into Radiant Arc and Shrapnel Grenade. The rest of the skills in Grenade Kit should be used as such: Grenade is a filler, used to continue pressuring your opponents while keeping distance Flash Grenade used as more of an entrance and exit skill, you would use it as you enter grenade kit as well as when you exit the kit for melee range…