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Condition WeaverMay 2022

Instanced PvE
Dps

Armor

Illustrious Masque icon Superior Rune of the Elementalist icon
Viper's HelmSuperior Rune of the Elementalist
Illustrious Epaulets icon Superior Rune of the Elementalist icon
Viper's ShouldersSuperior Rune of the Elementalist
Illustrious Doublet icon Superior Rune of the Elementalist icon
Viper's ChestSuperior Rune of the Elementalist
Illustrious Wristguards icon Superior Rune of the Elementalist icon
Viper's GlovesSuperior Rune of the Elementalist
Illustrious Breeches icon Superior Rune of the Elementalist icon
Viper's LegsSuperior Rune of the Elementalist
Illustrious Footwear icon Superior Rune of the Elementalist icon
Viper's BootsSuperior Rune of the Elementalist

Weapons & Sigils

Sword icon Superior Sigil of Earth icon
Viper's SwordSuperior Sigil of Earth
Focus icon Superior Sigil of Geomancy icon
Viper's FocusSuperior Sigil of Geomancy

Trinkets

Quiver of a Thousand Arrows icon
Viper's Backpiece
Black Ice Earring icon
Viper's Accessory
Asgeir's Talisman icon
Viper's Accessory
Asgeir's Amulet icon
Viper's Amulet
Black Ice Band icon
Viper's Ring
Mistborn Band icon
Viper's Ring

Food

Peppered Cured Meat Flatbread icon Toxic Focusing Crystal icon
Peppered Cured Meat Flatbread Toxic Focusing Crystal

Infusions

Malign WvW Infusion icon
18xMalign Infusion

Weapon Skills

Utility Skills

copied

Rotation

Condition Weaver offers high condition burst damage, moderate survivability due to the earth trait line, and decent crowd control. This build is not very beginner-friendly because of the rotation, which is fast-paced and long. It also has a high reliance on Alacrity and Quickness because of Weave Self. A large portion of your damage is bound to Weave Self, which is the hardest part of the rotation to do correctly, thus increasing the difficulty further.

The main hand dagger variant offers more damage, however, it requires movement skills for damage, making the player reposition often during an encounter.

Build Fundamentals

Your rotation consists of two parts, the Weave Self rotation followed by your regular loop.

Weaver Self Loop

Weave Self reduces the cooldown of your attunement swaps to two seconds and grants you a buff for attuning to each element. After attuning to all four elements, a Perfect Weave is achieved, granting a large boost to your stats for 10 seconds. You have 20 seconds to attune to every element to gain the Perfect Weave.

The general idea behind the Weave Self loop is to delay getting the Perfect Weave as long as possible. Doing this will maintain the Woven Fire bonus for almost the full 20 seconds. The Perfect Weave is then achieved, granting 30 seconds of +20% condition damage.

This loop is reliant on permanent boons, especially Alacrity, so if there is a decrease in boon uptime you will want to skip your last Fire Attunement to gain the Perfect Weave.

On encounters with multiple phases, Weave Self might not always be off cooldown at the start of a phase. If this happens you need to estimate the time left in the current phase and use the skill accordingly. Situations requiring the 2nd Weave Self loop will occur often, we highly recommended learning to incorporate it in your rotation.

Regular Loop

The element order for a non-weave self loop is as follows:

This rotation is optimized around using Transmute Fire three times per loop.  Those three times are while you are in the following attunement phases located above, 1, 3, and 5. Gaining fire aura grants access to Transmute Fire which you can then explode to grant Might to allies and inflict Burning on your enemy.

A few things to keep in mind during the rotation.

First, always use Transmute Fire when going to Fire Attunement/Fire Attunement even at the cost of not finishing an auto-attack chain.

Second, use Flame Uprising to leap through Flamewall to gain fire aura since Fire Shield will not be off cooldown every time.

Utility Skills

Signet of Fire provides strong damage while granting you 180 precision permanently due to Written in Stone. Use it off cooldown.

Glyph of Elemental Power is used off cooldown while in fire attunement.

Primordial Stance is your best damage skill. Using this skill in Earth Attunement will cause the highest damage output via increased Bleeding. However, if you ever get two charges use it in the fire attunement too! Make sure the previous Primordial Stance has finished casting before using the skill again. We recommend never having two charges saved up at any time.

Situational Skills

Lava Skin grants you Stability while pulsing barrier.

Earthen Vortex is a one-second evade. This skill is a part of your damage rotation, so it won’t always become available when you want to use it. Changing your damage rotation slightly to prepare for a known encounter mechanic is beneficial and should be done (e.g., Deimos’s slam attack).

Obsidian Flesh prevents you from attacking for three seconds in exchange for a period of invulnerability. Use to shorten the duration you can weapon stow. (e.g., Sabir’s shockwave and Slothasor’s shake). Only use this skill when necessary.

Crowd Control

Alternatives

Traits

Superior Elements for Master's Fortitude increases survivability in exchange for a slight damage decrease.

Utility Skills

Glyph of Elemental Power can be exchanged depending on the encounter.

Stone Resonance provides increased survivability in the form of Stability and barrier.

Armor

Illustrious Masque icon Superior Rune of the Elementalist icon
Viper's HelmSuperior Rune of the Elementalist
Illustrious Epaulets icon Superior Rune of the Elementalist icon
Viper's ShouldersSuperior Rune of the Elementalist
Illustrious Doublet icon Superior Rune of the Elementalist icon
Viper's ChestSuperior Rune of the Elementalist
Illustrious Wristguards icon Superior Rune of the Elementalist icon
Viper's GlovesSuperior Rune of the Elementalist
Illustrious Breeches icon Superior Rune of the Elementalist icon
Viper's LegsSuperior Rune of the Elementalist
Illustrious Footwear icon Superior Rune of the Elementalist icon
Viper's BootsSuperior Rune of the Elementalist

Weapons & Sigils

Dagger icon Superior Sigil of Earth icon
Viper's DaggerSuperior Sigil of Earth
Focus icon Superior Sigil of Geomancy icon
Viper's FocusSuperior Sigil of Geomancy

Trinkets

Quiver of a Thousand Arrows icon
Viper's Backpiece
Black Ice Earring icon
Viper's Accessory
Asgeir's Talisman icon
Viper's Accessory
Asgeir's Amulet icon
Viper's Amulet
Black Ice Band icon
Viper's Ring
Mistborn Band icon
Viper's Ring

Food

Peppered Cured Meat Flatbread icon Toxic Focusing Crystal icon
Peppered Cured Meat Flatbread Toxic Focusing Crystal

Infusions

Malign WvW Infusion icon
18xMalign Infusion

Weapon Skills

Utility Skills

copied

Rotation

Weave Self First Rotation

  1. Weave Self
  2. Signet of Fire
  3. Grinding Stones
  4. Magnetic Wave

  1. Plasma Burst
  2. Drake's Breath

  1. Transmute Fire
  2. Burning Speed

  1. Ring of Earth
  2. Flamewall
  3. Ashen Blast

  1. Earthen Rush
  2. x4 Impale
  3. Ring of Earth

  1. Glyph of Elemental Power
  2. Signet of Fire
  3. Drake's Breath

  1. Transmute Fire
  2. Burning Speed

  1. Impale x3
  2. Ring of Earth

  1. Ashen Blast
  2. Magnetic Wave
  3. Drake's Breath

  1. Flamewall

  1. Transmute Fire
  2. Steam Surge
  3. Signet of Fire

Loop

  1. Ring of Earth
  2. Impale x4

  1. Earthen Rush
  2. Impalex5
  3. Ring of Earth

Impale

  1. Drake's Breath
  2. Glyph of Elemental Power
  3. Ashen Blast
  4. Signet of Fire

  1. Transmute Fire
  2. Flamewall
  3. Burning Speed
  4. Drake's Breath

  1. Ring of Earth
  2. Impale x3
  3. Transmute Fire

  1. Earthen Rush
  2. Magnetic Wave
  3. Impale x3
  4. Signet of Fire
  5. Impale
  6. Ring of Earth

  1. Drake's Breath
  2. Ashen Blast

  1. Transmute Fire
  2. Flamewall
  3. Burning Speed
  4. Drake's Breath
  5. Glyph of Elemental Power

  1. Ring of Earth
  2. Signet of Fire
  3. Impalex2
  4. Transmute Fire

  1. Earthen Rush
  2. Impale x4
  3. Ring of Earth

  1. Drake's Breath
  2. Ashen Blast

  1. Transmute Fire
  2. Flamewall
  3. Burning Speed
  4. Signet of Fire
  5. Drake's Breath

  1. Ring of Earth
  2. Impalex4
  3. Transmute Fire

  1. Earthen Rush
  2. Impale
  3. Ring of Earth
  4. Magnetic Wave

Weave Self Second Rotation

  1. Weave Self
  2. Glyph of Elemental Power
  3. Ashen Blast
  4. Signet of Fire
  5. Drake's Breath

  1. Burning Speed
  2. Transmute Fire

  1. Flamewall
  2. Plasma Burst

  1. Grinding Stones
  2. Ring of Earth

  1. Impale x3
  2. Ring of Earth

  1. Drake's Breath

  1. Transmute Fire
  2. Signet of Fire
  3. Burning Speed

  1. Ring of Earth
  2. Ashen Blast

  1. Drake's Breath
  2. Magnetic Wave

  1. Flamewall

  1. Transmute Fire
  2. Steam Surge
  3. Signet of Fire

  1. Drake's Breath
  2. Glyph of Elemental Power
  3. Signet of Fire

  1. Burning Speed

 

 

Condition Weaver offers high condition burst damage, moderate survivability due to the earth trait line, and decent crowd control. This build is not very beginner-friendly because of the rotation, which is fast-paced and long. It also has a high reliance on Alacrity and Quickness because of Weave Self. A large portion of your damage is bound to Weave Self, which is the hardest part of the rotation to do correctly, thus increasing the difficulty further.

The main hand dagger variant offers more damage, however, it requires movement skills for damage, making the player reposition often during an encounter.

Build Fundamentals

Your rotation consists of two parts, the Weave Self rotation followed by your regular loop.

Weave Self Loop

Weave Self reduces the cooldown of your attunement swaps to two seconds and grants you a buff for attuning to each element. After attuning to all four elements, a Perfect Weave is achieved, granting a large boost to your stats for 10 seconds. You have 20 seconds to attune to every element to gain the Perfect Weave.

The general idea behind the Weave Self loop is to delay getting the Perfect Weave as long as possible. Doing this will maintain the Woven Fire bonus for almost the full 20 seconds. The Perfect Weave is then achieved, granting 30 seconds of +20% condition damage.

This loop is reliant on permanent boons, especially Alacrity, so if there is a decrease in boon uptime you will want to skip your last Fire Attunement to gain the Perfect Weave.

On encounters with multiple phases, Weave Self might not always be off cooldown at the start of a phase. If this happens you need to estimate the time left in the current phase and use the skill accordingly. Situations requiring the 2nd Weave Self loop will occur often, we highly recommended learning to incorporate it in your rotation.

Regular Loop

The element order for the regular loop is cycling between Fire Attunement and Earth Attunement. Try to pay attention to boss movement and position Burning Speed and Flamewall accordingly.

Utility Skills

Signet of Fire provides strong damage while granting you 180 precision permanently due to Written in Stone. Use it off cooldown.

Glyph of Elemental Power is used off cooldown while in fire attunement.

Primordial Stance is your best damage skill. Using this skill in Earth Attunement will cause the highest damage output via increased Bleeding. However, if you ever get two charges use it in the fire attunement too! Make sure the previous Primordial Stance has finished casting before using the skill again. We recommend never having two charges saved up at any time.

Crowd Control

Alternatives

Traits

Superior Elements for Master's Fortitude increases survivability in exchange for a slight damage decrease.

Utility Skills

Glyph of Elemental Power can be exchanged depending on the encounter.

Stone Resonance provides increased survivability in the form of Stability and barrier.

Latest video

Latest Hardstuck video

Streams

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