








Heal Alac Tempest
Boon Heal Tempest can provide high amounts of sustained healing to the subgroup in addition to permanent 25 stacks of Might
Protection
Regeneration
Vigor
Swiftness
Alacrity
Sand Squall
"Rebound!"
Build Fundamentals
The core gameplay of this build is rotating between Fire Attunement
Earth Attunement
Overload Fire
Overload Earth
Water Attunement
Air Attunement
An example core ability rotation might look like this:
Overload Fire
Heat Sync
Water Attunement
Air Attunement
Earth Attunement
Sand Squall
Overload Earth
Water Attunement
Fire Attunement
While looping through this you’ll want to more or less use"Feel the Burn!"
"Flash-Freeze!"
"Aftershock!"
"Aftershock!"
"Flash-Freeze!"
Using all of those abilities you’ll end up providing permanent Might
Protection
Swiftness
Regeneration
Vigor
Alacrity
Fury
Note: If somehow there is no source of fury in your party, use the air traitline as described at the bottom of this page for Fury
You’ll then want to build on this basic loop with whatever abilities that you need depending on the situation.
Important Interactions And Ability Usage
Your main sources of sustained healing are Regeneration
Soothing Mist
Water Attunement
Soothing Mist
Water Attunement
Soothing Mist
Water Attunement
"Wash the Pain Away!"
Water Attunement
Cone of Cold
Tidal Surge
Water Globe
Water Globe
Water Globe
Water Globe
Frozen Burst
Earth Attunement
Sand Squall
Evasive Arcana
Shock Wave
Save your "Rebound!"
Delay Heat Sync
Overload Fire
Might
Might
Overload Fire
Use Overload Water
Water Attunement
Overload Water
Vigor and
Latent Stamina


Tempest has an important special interaction with Vigor
Latent Stamina
Invigorating Torrents
"Feel the Burn!"
"Flash-Freeze!"
"Aftershock!"
Water Attunement
Vigor
Latent Stamina
Evasive Arcana
Evasive Arcana
Latent Stamina
Evasive Arcana

Evasive Arcana
:Fire Attunement
areaFlame Burst
.Burning
:Water Attunement
area heal and condition cleanse.Cleansing Wave
:Air Attunement
areaBlinding Flash
.Blinded
:Earth Attunement
areaShock Wave
,Bleeding
and blast finisher.Crippled
Each of these abilities has it’s own separate 10 second internal cooldown so when entering an attunement you are certain to be able to activate them immediately on your next dodge. The two of particular interest are Cleansing Wave
Shock Wave
Blinding Flash
Crowd Control
Tidal Surge
Shocking Aura
Transmute Lightning
Cyclone
fromImmobilize
,"Aftershock!"
andOverload Earth
Earthen Rush
fromBlinded
Dust Storm
Alternatives
Utility Skills
You can swap out "Feel the Burn!"
if you need to stunbreak your allies or give them"Eye of the Storm!"
to increase their mobility.Superspeed
if you need additional crowd control or even more healing.Conjure Frost Bow
for long range revival with a variety of bonus effects!Glyph of Renewal
for long range area heal.Signet of Water
for instant self mobility.Lightning Flash
If you need more than one specialized utility skill the order of replacement is as follow:
Using Glyph of Elementals
Water Attunement
Crashing Waves
"Rebound!"
Gear
The default gear specified here is a mixture of harrier and magi gear which provides massive healing, boon duration and decent survivability.
An excellent alternative is celestial gear which will make you extremely durable, deal a bit of free damage and also get more value out of powerful condition application such as Immobilize
Vulnerability
Weapons
Scepter is a good alternative to dagger if you prefer a more ranged playstyle and it also has a large amount of blast finisher potential from Dragon's Tooth
Phoenix
Staff is a playable option too for extreme ranged healing and greater revive power. However might generation will be somewhat reduced and boon extension from Sand Squall
Traits
This build doesn’t apply fury on it’s own it just copies and extends existing fury (even with , this is usually covered by other players in your group but if it isn’t then replace arcane with the air traitline and take Zephyr's Boon
Raging Storm
Fresh Air
Stormsoul
Raging Storm
If there is a significant amount of Burning
Chilled
Stop, Drop, and Roll
Burning
Chilled