Heal Alacrity Tempest
Condition Cleanse
- Enter
to activateWater Attunement
Cleansing Wave
"Wash the Pain Away!"
Overload Water
+Water Attunement
activatesDodge
for area healing and condition cleanseCleansing Wave
Burst Healing
In addition:
Utility
mitigates damage and gives"Flash-Freeze!"
Regeneration
for"Aftershock!"
,Protection
, and projectile reflectAegis
for group stability"Eye of the Storm!"
Crowd Control
Core Loop (Boons + Sustain)
Use "Flash-Freeze!"
"Aftershock!"
Heal Alacrity Tempest provides high amounts of sustained healing and permanent Protection
Regeneration
Vigor
Swiftness
Alacrity
Might
Sand Squall
"Rebound!"
Build Fundamentals
The core gameplay of this build involves rotating between Fire Attunement
Earth Attunement
Overload Fire
Overload Earth
Water Attunement
Air Attunement
While casting the Core Loop, use "Flash-Freeze!"
"Aftershock!"
"Aftershock!"
"Flash-Freeze!"
Tempest also has on-demand Stability
"Eye of the Storm!"
Aegis
"Aftershock!"
"Aftershock!"
Protection
"Aftershock!"
Aegis
Using all of these abilities provides permanent Might
Protection
Swiftness
Regeneration
Vigor
Alacrity
Fury
Fury
Note: If there is no source of Fury
Fury
Adapt this Core Loop with the abilities you need depending on the situation.
Important Interactions And Ability Usage
Your main sources of sustained healing are Regeneration
Soothing Mist
Water Attunement
Soothing Mist
Cleansing Wave
Water Attunement
"Wash the Pain Away!"
Water Attunement
Cone of Cold
Tidal Surge
Water Globe
Water Globe
intoWater Globe
Frozen Burst
Earth Attunement
Sand Squall
in the globe to activateDodge
which will castEvasive Arcana
for a total of 3 blast finishers amounting to over 7000 area healing!Shock Wave
Save "Rebound!"
Delay Heat Sync
Overload Fire
Might
Might
Overload Fire
Use Overload Water
Water Attunement
Water Attunement
Overload Water
Vigor and
Latent Stamina


Tempest has an important special interaction with Vigor
Latent Stamina
Vigor
Invigorating Torrents
"Feel the Burn!"
"Flash-Freeze!"
"Aftershock!"
Dodges
Water Attunement
Vigor
Latent Stamina
Evasive Arcana
Vigor
Evasive Arcana
Latent Stamina
Evasive Arcana

Evasive Arcana
Dodge
:Fire Attunement
AreaFlame Burst
.Burning
:Water Attunement
Area heal and condition cleanse.Cleansing Wave
:Air Attunement
AreaBlinding Flash
.Blinded
:Earth Attunement
AreaShock Wave
,Bleeding
, and Blast Finisher.Crippled
Each of these abilities has its own separate 10-second internal cooldown. As such, they will almost certainly be available in each Attunement on your next Dodge
Cleansing Wave
Shock Wave
Blinding Flash
Alternatives
Utility Skills
You can swap out "Flash-Freeze!"
If you need additional crowd control or even more healing.Conjure Frost Bow
For long-range revival with a variety of bonus effects!Glyph of Renewal
For long-range area heal.Signet of Water
For instant self-mobility.Lightning Flash
If you need more than one specialized utility skill the order of replacement is as follows:
"Flash-Freeze!"
(situational depending on if you need a stun-break/stability)"Eye of the Storm!"
(situational depending on if you need projectile-reflect uptime)"Aftershock!"
Using Glyph of Elementals
Water Attunement
Crashing Waves
"Rebound!"
Gear
The gear specified here is a mixture of Harrier’s and Magi’s gear which provides massive healing, boon duration, and decent survivability.
Celestial gear is an excellent alternative that makes you extremely durable, deals a bit of free damage, and gets more value out of powerful condition applications such as Immobilize
Vulnerability
Weapons
Scepter is a good alternative to Dagger if you prefer a more ranged playstyle and it also has a large amount of Blast Finisher potential from Dragon's Tooth
Phoenix
Might
Staff is a playable option for extreme ranged healing and greater revive power. However, Might
Sand Squall
Traits
This build doesn’t apply Fury
Fury
Zephyr's Boon
Raging Storm
Fresh Air
Fury
Stormsoul
Raging Storm
If there is a significant amount of Burning
Chilled
Stop, Drop, and Roll
Burning
Chilled