Heal Alacrity Tempest
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Condition Cleanse
- Enter
Water Attunement to activateCleansing Wave "Wash the Pain Away!" Overload Water Water Attunement +Dodge activatesCleansing Wave for area healing and condition cleanse
Burst Healing
In addition:
Utility
"Flash-Freeze!" mitigates damage and gives"Aftershock!" for, , and projectile reflect "Eye of the Storm!" for group stability
Crowd Control
Core Loop (Boons + Sustain)
Use
Target Stats
Heal Alacrity Tempest provides high amounts of sustained healing and permanent
Build Fundamentals
The core gameplay of this build involves rotating between
While casting the Core Loop, use
Tempest also has on-demand
Using all of these abilities provides permanent
Note: If there is no source of
Adapt this Core Loop with the abilities you need depending on the situation.
Important Interactions And Ability Usage
Your main sources of sustained healing are
Water Globe intoFrozen Burst Earth Attunement Sand Squall Dodge in the globe to activateEvasive Arcana which will castShock Wave for a total of 3 blast finishers amounting to over 7000 area healing!
Save
Delay
Use
and Latent Stamina
Tempest has an important special interaction with
Evasive Arcana
Fire Attunement :Flame Burst Area. Water Attunement :Cleansing Wave Area heal and condition cleanse.Air Attunement :Blinding Flash Area. Earth Attunement :Shock Wave Area, , and Blast Finisher.
Each of these abilities has its own separate 10-second internal cooldown. As such, they will almost certainly be available in each Attunement on your next
Alternatives
Utility Skills
You can swap out
Conjure Frost Bow If you need additional crowd control or even more healing.Glyph of Renewal For long-range revival with a variety of bonus effects!Signet of Water For long-range area heal.Lightning Flash For instant self-mobility.
If you need more than one specialized utility skill the order of replacement is as follows:
"Flash-Freeze!" "Eye of the Storm!" (situational depending on if you need a stun-break/stability)"Aftershock!" (situational depending on if you need projectile-reflect uptime)
Using
Gear
The gear specified here is a mixture of Harrier’s and Magi’s gear which provides massive healing, boon duration, and decent survivability.
Celestial gear is an excellent alternative that makes you extremely durable, deals a bit of free damage, and gets more value out of powerful condition applications such as
Weapons
Scepter is a good alternative to Dagger if you prefer a more ranged playstyle and it also has a large amount of Blast Finisher potential from
Staff is a playable option for extreme ranged healing and greater revive power. However,
Traits
This build doesn’t apply
If there is a significant amount of
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Perma Boons Loop
Check Opening Rotation first, then continue following this list, while using
Overload Fire Water Attunement Healing Rain Geyser Ice Spike Overload Water Air Attunement Windborne Speed Overload Air Earth Attunement Magnetic Aura Transmute Earth if you needEruption Fire Attunement Lava Font
Healing
Consider
Water Attunement Healing Rain Frozen Ground (forFrost Aura )Geyser Ice Spike - Just before using
Overload Water , castIce Spike so you get extra healing duo Combo Field + Blast - Fill with
Water Blast anytime you need more healing.
Conditions Cleanse
Water Attunement (Cleansing Wave is activated once you swap to this attunement)Healing Rain "Wash the Pain Away!" - Dodges activate
Cleansing Wave duoEvasive Arcana - With
Relic of the Trooper every “Shout” skill provides one additional Condition Cleanse.
Crowd Control
Air Attunement Static Field Gust Earth Attunement Shock Wave Unsteady Ground if on top of the target
Opening
Remember to entirely wait the end of each Overload cast before going to the next skill/attunment.
"Aftershock!" (if you use this utility)Overload Fire "Feel the Burn!" Eye of the Storm Water Attunement Healing Rain Geyser Ice Spike Overload Water Air Attunement Windborne Speed Overload Air Earth Attunement Magnetic Aura Transmute Earth if you needEruption Fire Attunement Lava Font Overload Fire - Check Perma Boons Loop in Priority.
Target Stats
Introduction
Heal Alacrity Tempest provides high amounts of sustained healing and permanent
Build Fundamentals
Your main loop consists of maintaining 25 stacks of
Only Overloads provide
In your opening, use
Maintain
Swap to
Build Specifics
Shout Skills are a valuable source of the main boons, but they can be delayed if during a fight you require something specific like
"Eye of the Storm!" provides one stack offor 10 seconds (if Boon Duration is 100%). "Aftershock!" provides one stack offor 10 seconds (if Boon Duration is 100%). "Rebound!" provides three stacks offor 10 seconds (if Boon Duration is 100%).
Unlike
Healing Concepts
Water Attunement is the main source of Healing for your team. If needed, you can stay in this attunement longer until it’s safe to swap to another one, considering a few points:Geyser is a Water Field, strong Healing and with a low cooldown. Before you swap to another attunement like Earth, consider placing it since you can use Blast Finishers to provide more Healing via Water Combo Area Healing andRelic of Karakosa .Ice Spike can be cast right before you swap to another attunement, while there’s a field on the ground.Frozen Ground providesFrost Aura , granting a 10% damage reduction to your party. A good way to view this is that if your party are taking less damage, they require less Healing per second.- Casting first
Geyser and thenFrozen Ground always grants Area Healing upon using a Blast Finisher skill, as the most recently applied combo field is given priority. If you swap this order, you will instead grantFrost Aura .
Relic of Karakosa is a good Relic to provide healing with any Combo Field + Blast Finisher even outside ofWater Attunement . Below are a few combos you can do to maximize the healing:Eruption Lava Font Static Field Eruption Magnetic Aura Transmute Earth Healing Rain andGeyser Ice Spike "Aftershock!" can be used on any field. Also, if cast right beforeOverload Fire , it activates the relic.
"Wash the Pain Away!" is a great healing skill and should be used during other attunements as you will have less healing generation thanWater Attunement .Relic of the Trooper is a very effective way to increase Condition Cleanse for some encounters. Every Shout skill will cleanse one additional Condition from your party. If in a particularly condition-heavy encounter, this relic along withHealing Rain can provide a huge amount of cleanse.Overload Water is one of your strongest Healing skills. If needed, you can delay it in order to provide better healing, but be careful with youruptime. - Entering
Water Attunement and also Dodging while in this attunement triggersCleansing Wave for extra Healing and Condition cleanses.
Crowd Control
Static Field Gust Shock Wave Unsteady Ground – if aimed on top of the targetTornado – transforms you into a Tornado, unlocking different skills, some of which help with CC. You launch enemies around you every 3 seconds for a total of 5 times, and at the same time you can useDebris Tornado andDust Charge to quickly destroy the enemy breakbar.
Alternatives
Skills
- Replace
"Feel the Burn!" ,"Aftershock!" "Eye of the Storm!" in that order with the following skills if the fight needs it:Signet of Water – burst of Healing and Reviving a target from distanceGlyph of Renewal – for different types of Revive, depending on which attunement you are in that moment.Lightning Flash – whenever the fight requires a teleport skillConjure Lightning Hammer – for summoning a hammer that helps with CC.Conjure Frost Bow – for summoning a bow that helps with CC and enhances Healing.Mist Form – grants you immunity from taking damage from many enemy attacks. It’s a valuable option when you want to Hand Kite in the Deimos fight.
- Replace
"Rebound!" with one of the following skills if the fight needs it:Tornado – a good option to quickly destroy the enemy breakbar.Glyph of Elementals – mostly recommended for use while inWater Attunement . Helps on Healing, CC and cleansing viaCrashing Waves .
Gear
Sigil of Paralyzation is a good option to increase your CC Power. Optimal usage is to use full Harrier’s and replaceSuperior Sigil of Concentration in order to have enough Boon Duration.- Two tank setups you can use:
- You can swap to full Giver’s to get the highest toughness and Boon Duration. This setup is good if you want to be as tanky as possible, and you can replace
Superior Sigil of Concentration withSigil of Paralyzation for additional CC. - Full Minstrel’s is a good option for very high toughness and more Healing Power, but keep in mind that in this variant you will need
Superior Sigil of Concentration to reach 100% Boon Duration.
- You can swap to full Giver’s to get the highest toughness and Boon Duration. This setup is good if you want to be as tanky as possible, and you can replace
- A few Relics to consider during some fights:
Relic of the Trooper – for better condi-cleanse through your “Shout” skills. For each Shout skill used, it removes 1 condition from allies within 600 range.Relic of the Monk – for a passive general Healing buff.Relic of Karakosa does its job very well when you proc it, but you may prefer this as an alternative.
Food
Delicious Rice Ball is a good option if you don’t have access to Ascended food.