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    Power Catalyst
    July 2023

    WvW - Zerg
    Damage

    Armor

    Illustrious Masque icon Superior Rune of the Scholar icon
    Marauder HelmSuperior Rune of the Scholar
    Illustrious Epaulets icon Superior Rune of the Scholar icon
    Marauder ShouldersSuperior Rune of the Scholar
    Illustrious Doublet icon Superior Rune of the Scholar icon
    Marauder ChestSuperior Rune of the Scholar
    Illustrious Wristguards icon Superior Rune of the Scholar icon
    Marauder GlovesSuperior Rune of the Scholar
    Illustrious Breeches icon Superior Rune of the Scholar icon
    Marauder LegsSuperior Rune of the Scholar
    Illustrious Footwear icon Superior Rune of the Scholar icon
    Marauder BootsSuperior Rune of the Scholar

    Weapons & Sigils

    Staff icon Superior Sigil of Strength icon Superior Sigil of Energy icon
    Marauder StaffSuperior Sigil of Strength Superior Sigil of Energy
    Staff icon Superior Sigil of Strength icon Superior Sigil of Bloodlust icon
    Marauder StaffSuperior Sigil of Strength Superior Sigil of Bloodlust

    Trinkets

    Quiver of a Thousand Arrows icon
    Berserker's Backpiece
    Black Ice Earring icon
    Berserker's Accessory
    Asgeir's Talisman icon
    Berserker's Accessory
    Asgeir's Amulet icon
    Berserker's Amulet
    Black Ice Band icon
    Berserker's Ring
    Mistborn Band icon
    Berserker's Ring

    Food

    Spiced Peppercorn Cheesecake icon Potent Superior Sharpening Stone icon
    Spiced Peppercorn Cheesecake Potent Superior Sharpening Stone

    Infusions

    Mighty WvW Infusion icon
    18xMighty WvW Infusion

    Weapon Skills

    Utility Skills

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    Catalyst is an elite specialization for the Elementalist class, it is a highly versatile spec that once combined with specific traits and skills can provide huge AOE burst damage, crowd control and utility in any WvW squad.  Due to it’s high number of ranged skills available, you will be the main source of damage from a distance, and often the highest source of damage overall in the squad. This is the most challenging DPS spec to play in WvW, however once mastered and with the right support you can be sure you will relish in its capabilities.

    Build Fundamentals & Priorities

    The build is best described as a ranged DPS, your priorities will be to provide ranged pressure and huge spike dmg.  To maintain high damage you’ll have the best overall output by casting your skills as close together as possible, and synchronizing your crowd control with damage during boon removal phases ‘bombing’ (i,e on spike calls ‘wells’ Well of Corruption ).  You will be trying to gain maximum stacks of Elemental Empowerment through disabling and immobilizing the enemy, comboing to gain auras Elemental Epitome , evading Evasive Empowerment and simply being in combat.  Thanks to the trait Empowered Empowerment this will increase your power significantly when you finally burst/bomb the enemy.

    You will need to follow a simple rotation of skills in order to do this (find an example of the rotations above).

    Staying alive should be prioritized above all else, you can help to keep your HP above zero through tactful use of skill rotation, positioning, timing and finally dodging.

    If you need another dodge, swapping attunements will also activate Superior Sigil of Energy

    Most organized groups will be trying to coordinate on voice via Discord or Teamspeak. A commander may call for skills to be used such as Ghastly Breach, Well of Corruption, Test of Faith, and finally Winds of Disenchantment, make sure to pay attention to these calls and use the necessary skills to line up your damage and crowd control.

    Predicting where and when an enemy group will push, and using your skills in response, will allow you to provide constant pressure. Positioning your abilities accordingly is very important for your effectiveness, as this build utilizes a lot of stationary pulsing area attacks.

    Profession Mechanic

    Summon your Jade Sphere (your f5 ability) by consuming 10 energy, creating a combo field and granting boons to allies in its radius based on your current attunement.  Energy is gained by striking enemies, you can hold a maximum of 30 energy, which you do not lose in-between combat.

    You will not gain energy from hits while any sphere field has been placed and is still active.

    Although sphere’s can be placed 900 range, you should always be using them on yourself.

    Deploy Jade Sphere  A fire field that pulses 6 times, applying Might.

    Deploy Jade Sphere  A poison field that pulses 6 times, applying Protection.

    Deploy Jade Sphere A Lightning field that pulses 6 times, applying Quickness.

    Deploy Jade Sphere A Water field that pulses 6 times, applying Resolution.

     

    Weapon Skills

    Attunement priority is not really set in any specific order, you simply want to use some skills off of cooldown, prioritizing low cooldown’s.

    Skill 2 in each attunement should always be used and prioritized simply because of there low cooldown and high value, the following skills should be used on ranged spikes Lightning Surge  Lava Font Ice Spike

    Skills used to bomb are  Unsteady GroundStatic Field and Meteor Shower

    You may also wish to use lava font when bombing, if you do not consider double meteor to be more valuable. You can place Meteor Shower twice by refreshing the cooldown with your elite skill Elemental Celerity

    Fire Attunement

    Lava Font You may place this twice on occasions before swapping attunement to maximize your damage.

    Your auto attack, Fireball is not only 1200 range, but it also explodes on impact hitting up to 3 targets allowing you to hit targets at a slightly bigger range. Remember to fill in gaps in your rotation with this skill, but beware of reflects as this is a projectile, however thanks to the skill Relentless Fire you can now successfully land your attacks.

    You can use Burning Retreat for the evade or to gain distance from the enemy before using other damage skills.

    Meteor Shower is your number one priority AoE damage skill, any movement will cancel its animation so be sure this doesn’t happen. Swapping attunements or casting other instant cast abilities however will not interrupt the skill.  It is critical you do not get interrupted when casting Meteor Shower as this will reduce your damage significantly.

    Air Attunement

    Thanks to Aeromancer's Training you gain extra ferocity and reduced cooldown on all skills, and most of them offer great utility.  You can Blinded and damage 5 enemies with Lightning Surge or Stun up to 10 enemies with the ranged Unblockable field from Static Field.

    Windborne Speedis a great tool to cleanse movement-impairing conditions like Immobilize, Crippled, and Chilledfrom allies, while giving them Swiftness. This skill now also grants Superspeed use when you need to re-position fast or to simply help your group back to the main stack.

    Water Attunement.png Water Attunement

    Ice Spike  Place a giant spike from 1200 range on your enemies, use this skill on range spikes and off cooldown damage the enemy and potentially combo as it is a blast finisher.

    Geyser  Can be used to help sustain yourself or allies, it is a moderate heal and a water field for combo purposes.

    Frozen Ground  Unblockable chill and ice field, that also now provides frost aura to allies!  Use this skill when the enemy pushes and prior to damage skills.

    Healing Rain  A water field that grants regeneration and cures 2 conditions per pulse.  Each condition that is removed from an allie heal them.  Use after clashes or during downtimes when you do not need to bomb to help sustain your group.

    Earth Attunement.png Earth Attunement

    Eruption Another high damage soft cc Blast finisher to help you combo, dps and break up the enemy zerg whilst maintaining  Elemental Empowerment

    Elemental Empowerment  Gain an aura that reflect projectiles, transmute to blast finish and give stability within 600 radius.

    Unsteady Ground Create a line that foes cannot cross, lasts 4 seconds and hits 10 targets!.  Remember to use before bombing because when you disable an enemy this gives you might and Elemental Empowerment thanks to Vicious Empowerment

    Shock Wave Create a shock wave that bleeds and immobilizes your targets.  Its a projectile finisher also!  Remember that when you immobilize an enemy this gives you might and Elemental Empowerment thanks to Vicious Empowerment

    Utility Skills

    Soothing Water Regenerate health and cleanse conditions over time. If this is cast in range of your Deploy Jade Sphere , the recharge time is reduced.

    Relentless Fire  Your attacks and conditions deal 15% increased damage, and your attacks are unblockable for 5 seconds. If this is cast within range of your Deploy Jade Sphere , the duration is increased by 3 seconds.  Use this skill off cooldown prior to auto attacking with Fireball in fire attunement

    Lightning Flash Teleport to a target area within 900 range.  Use this to re-position, it is not a stun break but this skill has no activation time and can be cast in the middle of another skill or if you are stunned.

    Firestorm  Call down a firestorm from 900 range that lasts 10 seconds and pulses 11 times, use this skill off of cooldown.

    Elemental Celerity  Reduce the recharge of weapon skills of your current attunement. If this is activated in range of your sphere, gain a boon based on its element.  This is your ELITE skill and should be used when you bomb, refreshing your fire attunement skills to be used again.

     

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