Support Tempest
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Skill Priority
Might share combo
Attunement rotation
Water rotation
Water Attunement
Frost Aura
Transmute Frost
Cleansing Wave
Cone of Cold or
"Flash-Freeze!"
Overload Water
Transmute Frost
Note:
Transmute Frost
You can use
"Rebound!"
Water Attunement
Transmute Frost
Target Stats
1000
1000
1000
1000
0
0
0
0
1000
15922
5%
150%
0
0%
0%Introduction
Tempests can provide good support with good condition removal, passive healing, and solid burst healing. It also brings some unique utility via auras that buff allies, both defensively and offensively.
For the Arcane variant, check the alternatives at the bottom.
Build Fundamentals
This build allows you to be the main source of healing and cleansing in your party by transmuting auras and using shouts, it has strong passive and burst healing from multiple sources, for example
Transmute Frost
Water Attunement
Overload Water
Elemental Bastion
Soothing Mist
Soothing Mist
Additional cleanse is provided by using weapon skills, transmuting auras via
Smothering Auras
This build has huge trait synergy with auras. Applying an aura to an ally will heal them through
Elemental Bastion
Invigorating Torrents
The aura transmute mechanic means your weapon skills have a secondary flip over ability called ‘transmute skill’. This can only be activated while you have the aura they apply currently on you. For example, after applying a shocking aura to yourself either by using
Shocking Aura
Overload Air
Shocking Aura
Transmute Lightning
Transmute Lightning
Air Attunement
Transmute Frost
Water Attunement
Smothering Auras
The use of combo fields and a specific rotation of skills, as well as an attunement rotation to maximize effectiveness, is necessary to be successful. Other than overloading water attunement, overloading other attunements could be done as a defensive maneuver, and doing so will break you out of stun. Positioning is very important when using overload skills as they are channeled skills and can be easily interrupted.
Main Priorities
Staying alive is the most important priority. Survivability is obtained by dodging, evading, and positioning as well as party defensive boons such as cleanses, stability, and heals.
Starting the fight in fire attunement is beneficial and out of combat on the empower call you can overload fire for might. Upon leaving fire attunement you will consume any might and give it to allies via
Pyromancer's Puissance
Ring of Fire
Earthquake
Churning Earth
Attunements and Weapon Skills
Fire Attunement
Fire Attunement- Entering
serves as one of your cleanses
Fire Attunement gives you a Fire Aura whenever you enter
Sunspot .
Fire Attunement- Combined with
this will cleanse allies each time you enter
Powerful Aura due to
Fire Attunement .
Smothering Auras
is an evade frame, which can be used defensively as needed.
Burning Speed as explained earlier, you use this to combo with, before you exit fire attunement.
Ring of Fire will grant allies
Pyromancer's Puissancewhenever you leave
Fire Attunement- Remain in
briefly for
Fire Attunementgeneration, if you are able to cast any skills before switching attunements, doing so will increase the output. This can be valuable, but do not sacrifice supporting allies for it, but remember you cannot gain might from this trait unless you are in combat.
- Remain in
Water Attunement
Water Attunement- Entering
heals allies through
Water Attunement and removes a condition with
Healing Ripple .
Cleansing Wave also activates when using
Healing Ripple
Overload Water - Next use dagger skill
then press again to
Frost Aura
Transmute Frost ,
"Flash-Freeze!" , and
"Rebound!" are all extremely powerful whilst in water attunement. They will all apply
Overload Water , which is able to be transmuted via
Frost Aura
Transmute Frost- Note: There is a 2.5-second internal cooldown, so do not spam this skill, but rather be patient making sure to not swap out of water too soon.
- Always use
before leaving
Overload Water
Water Attunement- Although the radius of the effect is quite large at 360, make sure you are in the range of allies when casting it. Especially at the end of the overload when the strongest healing occurs.
, can be used for further condition removal and provides decent healing
Cleansing Wave
Air Attunement
Air Attunement is an extremely strong defensive and offensive skill
Shocking Aura- Use it as the enemy is pushing toward you or during an offensive to push the enemy out of the way
- Do your best to avoid transmuting this skill unless needed for cleansing
is extremely strong crowd control and evade skill
Updraft- There is a long cast time and it locks you in place, use it wisely
Earth Attunement
Earth Attunement is used in combo with
Earthquake
Ring of Fire is a strong skill that will
Earthen Rushenemies - Extremely useful on engagements as it allows you to evade attacks
- Combo it as explained earlier with
Ring of Fire
Note: Incorrectly used, this skill has the potential to move you out of position as it will move you in a straight line in the direction you are facing.
Will provide a source of
Overload Earthor a stun break, but only use as a last resort - Finishing the cast will
enemies, so positioning is critical to maximize the value of using this skill
- Finishing the cast will
Shouts
is your strongest easily accessible burst healing ability on this build.
"Wash the Pain Away!"- There are several healing pulses, with each one healing less but with an increased radius, and the final pulse will also cleanse a condition.
- Greater value can be seen from this skill if you position near low-health allies when initially casting this skill.
will
"Flash-Freeze!"enemies and grant allies , so make sure to use this in water attunement to gain value from
Frost Aura
Transmute Frost grants might and Fire Aura.
"Feel the Burn!"- Use before leaving fire attunement so you can share
via
Pyromancer's Puissance
- Use before leaving fire attunement so you can share
is a stun break for you and your allies while also granting
"Eye of the Storm!" will prevent allies from immediately dying when taking lethal damage, it will negate the death blow and will cause them to get healed instead. This can be useful but usually doesn’t keep the ally alive if they are taking consistent damage.
"Rebound!"- If
ends without a target taking lethal damage, it will apply an aura based on the attunement you are currently in, so being in
"Rebound!" when the skill ends is critical.
Water Attunement - This skill may also be used to prevent allies from downing to
, if you cast it right before
Illusion of Life ends on them, they will not go down.
Illusion of Life
- If
Additional Notes
Take an extra dagger in your build with
Superior Sigil of Benevolence
Superior Sigil of Transference
Alternatives
Pick Arcane over Fire for additional revival utilities over condition cleanses.
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Target Stats
1000
1000
1000
1000
0
0
0
0
1000
15922
5%
150%
0
0%
0%Introduction
Tempests can provide good support with good condition removal, passive healing, and solid burst healing. It also brings some unique utility via auras that buff allies, both defensively and offensively.
For the Arcane variant, check the alternatives at the bottom.
Build Fundamentals
This build allows you to be the main source of healing and cleansing in your party by transmuting auras and using shouts, it has strong passive and burst healing from multiple sources, for example
Geyser
Healing Rain
Water Attunement
Overload Water
Elemental Bastion
Soothing Mist
Soothing Mist
Your main healing skills are
Geyser
Healing Rain
Water Blast
Additional cleanse is provided by using weapon skills, transmuting auras via
Smothering Auras
Each of your blast finishers will activate
Relic of Karakosa
Whenever you attune to
Water Attunement
Soothing Mist
Soothing Mist
This build has huge trait synergy with auras. Applying an aura to an ally will heal them through
Elemental Bastion
Invigorating Torrents
"Rebound!"
TIP: It’s important to remember that you can attunement swap while casting weapon skills without cancelling your skill.
Build Specifics
Know which type of Revival you are performing when using
Glyph of Renewal
Revive one ally and you will self revive if downed in the next 15 seconds.
Renewal of Fire Revive one ally at full health.
Renewal of Water Revive one ally and teleport them to you.
Renewal of Air Revive three allies around you.
Renewal of Earth
Additionally, if you have Arcane equipped (see Alternatives), your
Geyser
Arcane Resurrection
Geyser
Windborne Speed
Blast Finishers
Crowd Control
Alternatives
Pick Arcane over Fire for additional revival utilities over condition cleanses.
Overload Fire
Earthen Rush
Frost Aura
Cleansing Wave
Cone of Cold
Sunspot
Powerful Aura
Healing Ripple
Cleansing Wave
Updraft
Overload Earth
"Feel the Burn!"
Illusion of Life
Renewal of Fire
Renewal of Water
Renewal of Air
Renewal of Earth
Ice Spike
Arcane Brilliance
Eruption
Magnetic Aura
Transmute Earth
Gust
Static Field
Unsteady Ground
Shock Wave