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    Support Tempest
    October 2024

    PvP
    Support

    PvP Amulet & Rune

    PvP amulet icon
    Avatar Amulet
    PvP rune icon
    Superior Rune of the Monk
    Relic icon
    Relic of the Trooper

    Weapons & Sigils

    Staff icon Superior Sigil of Energy icon Superior Sigil of Transference icon
    StaffSuperior Sigil of EnergySuperior Sigil of Transference

    Weapon Skills

    Utility Skills

    copied

    Support tempest has access to strong healing and condition cleanse, reflects and CCs

    Currently, the earth variant is the one used the most as tempest needs the extra survivability from the traitline against the strong power damage dealers.

     

    Build fundamentals

    As support, your primary job is to keep your team alive, but keep in mind Tempest is a squishy, light armor class. Therefore it is useful if you’re already familiar with kiting and know which skills are ranged. Only "Wash the Pain Away!" first few pulses require you to be close to your allies.

    Earth tempest applies high amounts of thanks to Elemental Shielding and has significantly better survivability thanks to its the damage reduction from Stone Flesh, Geomancer's Training and Stone Heart.

    Auras

    Thanks to  Elemental Bastion and Cleansing Water  auras that you apply to your allies will heal them and also cleanse them, therefore make sure you know which skills provide auras, and remember their effect.

    is perfect for peeling yourself or your allies from pressured situations as it interrupts your enemies without stability, and can interrupt skills that you usually wouldn’t be able to, like Unrelenting Assault or Smoke Assault.

    is great against ranged enemy pressure, as any projectiles that your enemy shoots at you or your allies will be reflected back at them. It works on many skills like ranger’s Point-Blank Shot to thief’s Head Shot.

    is a good aura for extra survivability as it reduced the power damage taken by 10% and chills enemies that attack you. It is generally good in pressured situations where you think you or your allies might unavoidably take some damage.

    is a generally okay aura that, if you have it, grants you might when you’re attacked and burns the enemy that attacks you. It is not as important as other auras but, it is definitely good to have when your allies are preparing to burst an enemy or initiate a teamfight.

    Here is a good starter list of auras you can provide:

    Healing

    On tempest you have many ways to heal your allies, which include:

    Cleansing

    Tempest has access to a huge amount of cleanses through  Invigorating Torrents and Cleansing Water as all the auras you grant to allies will not only heal them and grant them and but also cleanse them.

    Switching to Water Attunement cleanses a condition from you and your allies through Cleansing Wave.

    Stop, Drop, and Roll also cleanses burning and chill specifically, when you dodge.

    Your shouts, "Feel the Burn!", "Rebound!" and "Wash the Pain Away!" cleanse conditions from allies thanks to Rune of the Soldier.

    Healing Rain is a massive aoe cleanse that provides a combo field for additional heals through combo finishers.

    And finally, one of your strongest heals – Overload Water – will cleanse on every pulse.

    Resurrecting

    In case your teammates do die you can always resurrect them using Glyph of Renewal. This skill will have a different effect depending on which attunement you’re on when you start casting it:

    • Renewal of Fire will make you resurrect yourself after going down for 10 seconds after using it. You can use it without rezzing anyone just to survive but it’s relatively niche.
    • Renewal of Earth is useful when your team wipes in a teamfight and are all next to each, especially after something like failed hand resurrect attempt. However that is pretty rare so this version is rarely useful
    • Renewal of Water will resurrect your teammate to the full 100% health instead of the usual 50% when they get up.
    • Renewal of Air will teleport your teammate to you after resurrecting them.

    Self-sustain

    Staff tempest can be easily locked down therefore kiting is essential but you also have some tools for survival besides the aoe healing, and the cleanse that you provide.

    Transmute Earth and Overload Earth will provide making it harder for enemies to lock you down.

    Unsteady Ground and Static Field are powerful crowd control abilites that can even interrupt evades.

    Lightning Flash is medium ranged teleport that will help you with escaping your enemies. Burning Retreat is an evade that creates distance as well. Do note that this skill goes backwards so you will have to turn around for a brief moment and then activate Burning Retreat  to continue going forward. Frozen Ground and will apply that also helps you with creating distance between you and your enemies in conjuction with the Superspeed that you get from Windborne Speed.

    However if you feel that you struggle to survive, its a good idea to swap Latent Stamina for Unstable Conduit for more auras for yourself. You can also swap out "Feel the Burn!" with "Aftershock!" for additional reflect uptime.

    Combo fields and finishers

    Staff tempest has various blasts and combo fields. The most important fields are the water and ice, as if you blast these you will provide aoe healing and aoe which also translates to healing, and thanks to the previously mentioned Cleansing Water, Invigorating Torrents and Elemental Bastion trait interactions. Your blasts can also be used in combination with a smoke field from a  Thief granting aoe  .
    A list of all  the blast you have:

    PvP Amulet & Rune

    PvP amulet icon
    Avatar Amulet
    PvP rune icon
    Rune of the Dolyak
    Relic icon
    Relic of the Trooper

    Weapons & Sigils

    Dagger icon Sigil of Transference icon
    DaggerSigil of Transference
    Focus icon Sigil of Energy icon
    FocusSigil of Energy

    Weapon Skills

    Utility Skills

    copied

    Support tempest has access to strong healing and condition cleanse, reflects and CCs

    Build fundamentals

    As support, your primary job is to keep your team alive, but keep in mind Tempest is squishy as a light armor class, so you have to use the range heals to try not to be in the melee most of the time, only "Wash the Pain Away!" first few heals requires you to be really close to your allies.

    Your overloads are very powerful tools, they will give you , , healing through applying auras and cleansing.

    Healing

    Thanks to Powerful Aura and Elemental Bastion interaction, your auras heal around you, so make sure you know how to provide them as well as when to use them when other effects (like reflects are needed).

    Here is a good starter list of auras you can provide and basic heals:

    Cleansing

    Tempest also has access to a few important cleanses, Magnetic Wave is a self cleanse as well as a reflect that can be really useful against Lich Form and Condition Renegades.

    Every aura you apply also cleanses thanks to Smothering Auras which also give you 2 extra cleanses through Transmute Fire.

    And finally, one of your strongest heals – Overload Water – will cleanse on every pulse.

    Resurrecting

    In case your teammates do die you can always resurrect them using Glyph of Renewal it’ll have different effects depending on which attunement you’re on:

    • Renewal of Fire will make you rez yourself after going down for 10 seconds after using it. You can use it without rezzing anyone just to survive but it’s niche play
    • Renewal of Earth is the most rarely useful, it’ll rez up to 3 allies but it’s really rare you can get value on this as you will have to focus on rezzing allies 1 by 1
    • Renewal of Water will rez your teammate with 100% health instead of the usual 50%
    • Renewal of Air will teleport your teammate to you after rezzing them

    Self-sustain

    Tempest can struggle to stay alive when focused by enemy dps, you have to be careful with using your defensive tools like
    Lightning Flash, Mist Form, and Obsidian Flesh, especially the last one can be high value, but it might be risky to use because you lose access to your other support and healing abilities.

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