Blowtorch Grenade Kit Superconducting Signet Grenade Kit Energizing Slam Rocket Fist Prototype Grenade Kit
This build offers high condition dps with a lot of confusion stacks while being very easy to pick up. A downside of it is the lack of CC.
The 3-kit variant uses more kits making the rotation more difficult but giving you more crowd control options and a bit higher dps.
Low intensity variant uses no kits this leads to a slight damage loss but if you are just getting started with mech this is a great choice to get comfortable with mace and controlling your mech.
The rotation is very simple, and can be broken down into a few parts:
Use your Mech Skills off-cooldown with a priority of:
During downtime Auto-attack on Mace and make sure to finish casting
This build offers higher condition dps compared to the 1kit variant but is way harder to pull off. 3-Kit does have the benefit of add control through the kits. A downside of this build is the lack of CC and a more apm heavy and no strict rotation.
By switching through your different kits you want to stack your highest condition damaging skills on the boss.
The high damaging skills you want to be using on each kit are the following:
- On pistol use
Blowtorch, Static Shotand Poison Dart Volley
Grenade Kituse Shrapnel Grenade, Poison Grenadeand Freeze Grenade
Bomb Kituse Fire Bomband Concussion Bomb
Elite Mortar Kituse Poison Gas Shell
The difficult part about this build is keeping track of which skills are and which arent off/on cooldown. A little tip is knowing the cooldown of
Use your Mech-Skills off cooldown priority should be:
Overclock Signetif you think your Mech might die during an encounter
The low intensity variant offers high condition damage and confusion application with the utility of all signets the mechanist has. This variant is barely a dps loss compared to the 1-kit variant.
The high damaging skills you want to use off cooldown are
As your Mech will do quite a bit of your damage make sure to use