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    Heal Quickness Scrapper
    February 2025

    Group PvE
    Support
    Weapon Mastery icon Weapon Mastery

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Mace
     Shield

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    18 x

    Weapon Skills

    Utility Skills

    copied

    Skill Priority

    Boons Loop

    Use any CC skill after 1 second interval from each other.

    1. Swap to
    2. Infusion Bomb

    Healing Loop

    Use inside any Healing Field for more Healing. Also use off CD for Barrier and .

    1. for initial Barrier
    2. Infusion Bomb
    3. for huge Healing Burst
    4. for more Healing and
    5. if needed

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Heal Quickness Scrapper is a powerful support build, able to permanently provide 25 stacks of , , , , , and . It also provides a good amount of and strong Barrier generation for your group.
    It’s relatively simple to use since Relic of the Midnight King easily covers and , and whilst you’re giving out the rest of the boons via traits and utilities you also provide with Combo Fields + Blast/Leap Finishers.

    Build Fundamentals

    is generated from Combo Fields + Blast/Leap Finishers via . There are a variety of combinations you can use, and some of them work well just by pressing skill off cooldown, but here’s a list of particularly good combos you should always try to use:

    • and  inside any Field.
    • : (you can swap this order).
    • : . Note that most of the time it’s more important to use for its healing and condi cleanse, and you don’t really need to use .
    • : and for healing and (you trigger while blasting an Ice Field).

    Relic of the Midnight King provides and for each CC skill used. Make sure to use all your CC skills on enemy target and wait 1 second between using each, as the relic has an internal cooldown of 1 second. You still provide a good amount of via and Area Might (Combo Field Fire + Blast Finisher), so if you need your CC skills to break the enemy bar, you can delay them.
    The boon application of this Relic is from your character position and not from the impact position of a CC skill.

    and are your Barrier providers. While the first skill does provide a Field which you can use to activate combos, it may be worth delaying using it in order to provide an huge amount of Barrier when it’s needed. Meanwhile, the second skill can be used off cooldown, preferably inside a Field, since it provides , and can trigger to provide .

    has access to which provides some of your strongest healing generation and condition cleanses. Use for even more condition cleanse.

    provides 4 different Fields: Poison, Ice, Light and Water. The Water and Ice fields provide widely useful Healing/Damage Reduction effects when comboed through, and the other two to apply and to enemy targets which can occasionally be useful.

    and apply to the enemy target. This condition, in addition to the and applied by skills, increase the outgoing damage of some professions in the game.

    apply 3 stacks of to allies in the target location. You don’t have any other use for this skill other than providing stability and projectile block, so feel free to use it when it’s needed.

    Healing Concepts

    Most of your Healing and Barrier comes from , and combined. To understand better how to use everything properly in high pressure situations, here are some examples:

    • :
      • for Area Healing (via combo), with , and . This Combo should be used often when off cooldown, and delayed only if you need more cleanse from .
      • is one of your strongest Healing Burst skills. Use this when you’re close to the group and they need lot of instant healing.
      • is another strong healing skill, and you can use it while at range (600 units).
      • can be used any time your team needs more healing. Give a priority to other skills and Super Elixir first.
    • should be used in the opening, and then every time you need more Barrier. If your skills are on cooldown, use this skill wisely, even in combination with once the barrier has gone.
    • provides some additional healing, and it should be used once your skills and are off cooldown. Additionally, if you blast this, you’ll trigger Area Healing.
    • If you need more sustain for your team, consider taking . Whilst using this, you grant barrier upon you use any CC skill.

    Build Specifics

    • Function Gyro is a versatile skill and varies depending on the traits you equip. Here’s a few things that it can do:
      • If equipped with , it becomes a CC skill, triggering Relic of the Midnight King and granting barrier whenever you use a CC skill.
      • If equipped with , it provides 2 stacks of to the target location in addition to its previous effects.
      • It can be used to revive allies much faster, as long as you land this skill on them.
      • It grants via and due to its Combo Field Lightning + Blast (both at once).
    • applies additional and via and .
    • provides and it’s also a Group Stunbreak in a short range around your character.
    • provides a good amount of to allies and it’s a Self Stunbreak.

    Crowd Control

    • – if equipped with the  trait.

    Alternatives

    Utility Skills

    You can replace and with one of the following skills if necessary:

    • – brings more CC Power
    • – Boonstrip on demand, CC and Blast Finisher
    • Elixir S – evade most attacks. Mostly used for Kiter roles.
    • – self mobility. Most used for Kiter roles.

    Gear

    Feel free to add more Magi’s pieces for more Healing Power, but remember to maintain a high Boon Duration.

    Sigils

    If you use less gear with less Boon Duration, you can swap with to get more.

    Food

    if you don’t have access to Ascended Food.

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