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    Heal Quickness Scrapper
    October 2024

    Group PvE
    Support
    Weapon Mastery icon Weapon Mastery

    Armor

    Harrier's icon Superior Rune of the Monk icon
    Harrier's HelmSuperior Rune of the Monk
    Harrier's icon Superior Rune of the Monk icon
    Harrier's ShouldersSuperior Rune of the Monk
    Harrier's icon Superior Rune of the Monk icon
    Harrier's ChestSuperior Rune of the Monk
    Harrier's icon Superior Rune of the Monk icon
    Harrier's GlovesSuperior Rune of the Monk
    Harrier's icon Superior Rune of the Monk icon
    Harrier's LegsSuperior Rune of the Monk
    Harrier's icon Superior Rune of the Monk icon
    Harrier's BootsSuperior Rune of the Monk

    Weapons & Sigils

    Mace icon Superior Sigil of Transference icon
    Harrier's MaceSuperior Sigil of Transference
    Shield icon Superior Sigil of Paralyzation icon
    Harrier's ShieldSuperior Sigil of Paralyzation

    Trinkets

    Harrier's icon
    Harrier's Backpiece
    Harrier's icon
    Harrier's Accessory
    Harrier's icon
    Harrier's Accessory
    Harrier's icon
    Harrier's Amulet
    Harrier's icon
    Harrier's Ring
    Harrier's icon
    Harrier's Ring
    Relic icon
    Relic of the Midnight King

    Food

    Bowl of Fruit Salad with Mint Garnish icon Bountiful Maintenance Oil icon
    Bowl of Fruit Salad with Mint GarnishBountiful Maintenance Oil

    Infusions

    18 x Healing Infusions icon
    18 x Healing Infusions

    Weapon Skills

    Utility Skills

    copied

    Skill Priority

    Boons Loop

    Use any CC skill after 1 second interval from each other.

    1. Blast Gyro
    2. Magnetic Shield Magnetic Inversion
    3. Energizing Slam Rocket Fist Prototype
    4. Swap to Med Kit
    5. Infusion Bomb Cleansing Field

    Healing Loop

    Use Magnetic Shield Magnetic Inversion inside any Healing Field for more Healing. Also use Energizing Slam off CD for Barrier and .

    1. Bulwark Gyro for initial Barrier
    2. Med Kit Infusion Bomb Cleansing Field
    3. Vital Burst for huge Healing Burst
    4. Bandage Blast for more Healing and
    5. Med Blaster if needed
    6. Elite Mortar Kit Elixir Shell
    7. Elixir Gun Super Elixir

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Heal Quickness Scrapper is a powerful support build, able to permanently provide 25 stacks of , , , , , and . It also provides a good amount of and strong Barrier generation for your group.
    It’s relatively simple to use since Relic[s] of the Midnight King easily covers and , and whilst you’re giving out the rest of the boons via traits and utilities you also provide with Combo Fields + Blast/Leap Finishers.

    Build Fundamentals

    is generated from Combo Fields + Blast/Leap Finishers via Kinetic Accelerators. There are a variety of combinations you can use, and some of them work well just by pressing skill off cooldown, but here’s a list of particularly good combos you should always try to use:

    Relic[s] of the Midnight King provides and for each CC skill used. Make sure to use all your CC skills on enemy target and wait 1 second between using each, as the relic has an internal cooldown of 1 second. You still provide a good amount of via Blast Gyro and Area Might (Combo Field Fire + Blast Finisher), so if you need your CC skills to break the enemy bar, you can delay them.
    The boon application of this Relic is from your character position and not from the impact position of a CC skill.

    Bulwark Gyro and Energizing Slam are your Barrier providers. While the first skill does provide a Field which you can use to activate combos, it may be worth delaying using it in order to provide an huge amount of Barrier when it’s needed. Meanwhile, the second skill can be used off cooldown, preferably inside a Field, since it provides , and can trigger Kinetic Accelerators to provide .

    Elixir Gun has access to Super Elixir which provides some of your strongest healing generation and condition cleanses. Use Fumigate for even more condition cleanse.

    Elite Mortar Kit provides 4 different Fields: Poison, Ice, Light and Water. The Water and Ice fields provide widely useful Healing/Damage Reduction effects when comboed through, and the other two to apply and to enemy targets which can occasionally be useful.

    Mace Strike and Energizing Slam apply to the enemy target. This condition, in addition to the and applied by Elite Mortar Kit skills, increase the outgoing damage of some professions in the game.

    Defense Field apply 3 stacks of to allies in the target location. You don’t have any other use for this skill other than providing stability and projectile block, so feel free to use it when it’s needed.

    Healing Concepts

    Most of your Healing and Barrier comes from Med Kit, Super Elixir and Bulwark Gyro combined. To understand better how to use everything properly in high pressure situations, here are some examples:

    • Med Kit:
      • Infusion Bomb Cleansing Field for Area Healing (via combo), with , and . This Combo should be used often when off cooldown, and delayed only if you need more cleanse from Cleansing Field.
      • Vital Burst is one of your strongest Healing Burst skills. Use this when you’re close to the group and they need lot of instant healing.
      • Bandage Blast is another strong healing skill, and you can use it while at range (600 units).
      • Med Blaster can be used any time your team needs more healing. Give a priority to other skills and Super Elixir first.
    • Bulwark Gyro should be used in the opening, and then every time you need more Barrier. If your Med Kit skills are on cooldown, use this skill wisely, even in combination with Super Elixir once the barrier has gone.
    • Elite Mortar Kit Elixir Shell provides some additional healing, and it should be used once your Med Kit skills and Bulwark Gyro are off cooldown. Additionally, if you blast this, you’ll trigger Area Healing.
    • If you need more sustain for your team, consider taking System Shocker. Whilst using this, you grant barrier upon you use any CC skill.

    Build Specifics

    • Function Gyro is a versatile skill and varies depending on the traits you equip. Here’s a few things that it can do:
      • If equipped with System Shocker, it becomes a CC skill, triggering Relic[s] of the Midnight King and granting barrier whenever you use a CC skill.
      • If equipped with Mass Momentum, it provides 2 stacks of to the target location in addition to its previous effects.
      • It can be used to revive allies much faster, as long as you land this skill on them.
      • It grants via Expert Examination and due to its Combo Field Lightning + Blast (both at once).
    • Bandage Self applies additional and via Expert Examination and Speed of Synergy.
    • Bypass Coating provides and it’s also a Group Stunbreak in a short range around your character.
    • Healing Mist provides a good amount of to allies and it’s a Self Stunbreak.

    Crowd Control

    Alternatives

    Utility Skills

    You can replace Elixir Gun and Bulwark Gyro with one of the following skills if necessary:

    Gear

    Feel free to add more Magi’s pieces for more Healing Power, but remember to maintain a high Boon Duration.

    Sigils

    If you use less gear with less Boon Duration, you can swap Superior Sigil[s] of Paralyzation with Superior Sigil[s] of Concentration to get more.

    Food

    Delicious Rice Ball[s] if you don’t have access to Ascended Food.

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