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    Power Alacrity Mechanist
    October 2024

    Group PvE
    Offensive Support

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Sword
     Pistol

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    18 x

    Weapon Skills

    Utility Skills

    copied

    Sword / Pistol

    Grenade Kit

    1. off cooldown
    2. off cooldown

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Power Alacrity Mechanist is a versatile build, providing permanent and 25 stacks of when paired with any Quickness Build. This build can choose from several different weapon variants (see top of page) – Sword and Pistol provides consistent melee damage along with a small amount of CC.

    Build Fundamentals

    is purely generated by your Mech. This means that you have to make sure that your Mech is always at least within 600 range of your party and at least within 360 range when you use . While this will happen naturally in most encounters you should still keep an eye on your Mech’s position, especially on bosses with very large hitboxes.

    generated by your Mech attacking enemies thanks to and .

    This sounds more complicated than it actually is – all you need to do is press and off cooldown while doing your normal rotation.

    In addition to , also provides and . Unfortunately, you can’t delay by more than a few seconds as it is your main way to provide to your party.

    gives your Mech a percentage of your attributes as long as you stay close to it. The trait applies a buff which is also called to indicate that you’re close enough, so make sure to pay attention to it – without this trait active, your DPS and support output will be considerably weaker. The buff is reapplied when you get in range of your Mech and lasts for 3 seconds when you move out of range.

     

    Build Specifics

    TIP: Engineers can enter kits while channelling skills without interrupting them. Practice casting weapon skills while entering to make sure your rotation is up to speed.

    is not only a long-range blink but can also be used as a , condition cleanse, and reposition your Mech if needed. Should your Mech die you can resummon it with .

    When in always use and follow up with and if they are off cooldown, otherwise just exit the kit early.

    Try to pair together and .

    Crowd Control

    • which activates .

    Alternatives

    Gear

    You can use any Gear combination as long as you have around 52% boon duration and reach 45% critical hit chance, before and before and .

    Skills

    For the kit-less version, swap to and use it off cooldown.

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Hammer

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    18 x

    Weapon Skills

    Utility Skills

    copied

    Hammer

    Grenade Kit

    1. off cooldown

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Power Alacrity Mechanist is a versatile build, providing permanent and 25 stacks of when paired with any Quickness Build. This build can choose from several different weapon variants – Hammer provides additional mobility and CC at the cost of a little damage.

    Build Fundamentals

    is purely generated by your Mech. This means that you have to make sure that your Mech is always at least within 600 range of your party and at least within 360 range when you use . While this will happen naturally in most encounters you should still keep an eye on your Mech’s position, especially on bosses with very large hitboxes.

    generated by your Mech attacking enemies thanks to and .

    This sounds more complicated than it actually is – all you need to do is press and off cooldown while doing your normal rotation.

    In addition to , also provides and . Unfortunately, you can’t delay by more than a few seconds as it is your main way to provide to your party.

    gives your Mech a percentage of your attributes as long as you stay close to it. The trait applies a buff which is also called to indicate that you’re close enough, so make sure to pay attention to it – without this trait active, your DPS and support output will be considerably weaker. The buff is reapplied when you get in range of your Mech and lasts for 3 seconds when you move out of range.

    Build Specifics

    TIP: Engineers can enter kits while channelling skills without interrupting them. Practice casting weapon skills while entering to make sure your rotation is up to speed.

    is not only a long-range blink but can also be used as a , condition cleanse, and reposition your Mech if needed. Should your Mech die you can resummon it with .

    When in always use and follow up with and if they are off cooldown, otherwise just exit the kit early.

    Try to pair together and .

    Crowd Control

    • which activates .

    Alternatives

    Gear

    You can use any Gear combination as long as you have around 52% boon duration and reach 45% critical hit chance, before and before and .

    Skills

    For the kit-less version, swap to and use it off cooldown.

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Rifle

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    18 x

    Weapon Skills

    Utility Skills

    copied

    Rifle

    Grenade Kit

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Power Alacrity Mechanist is a versatile build, providing permanent and 25 stacks of when paired with any Quickness Build. This build can choose from several different weapon variants – Rifle has slightly lower DPS than the two melee options, but comes with the advantage of being able to DPS from range.

    Build Fundamentals

    is purely generated by your Mech. This means that you have to make sure that your Mech is always at least within 600 range of your party and at least within 360 range when you use . While this will happen naturally in most encounters you should still keep an eye on your Mech’s position, especially on bosses with very large hitboxes.

    generated by your Mech attacking enemies thanks to , and .

    This sounds more complicated than it actually is – all you need to do is press and off cooldown while doing your normal rotation.

    In addition to , also provides and . Unfortunately, you can’t delay by more than a few seconds as it is your main way to provide to your party.

    gives your Mech a percentage of your attributes as long as you stay close to it. The trait applies a buff which is also called to indicate that you’re close enough, so make sure to pay attention to it – without this trait active, your DPS and support output will be considerably weaker. The buff is reapplied when you get in range of your Mech and lasts for 3 seconds when you move out of range.

    Build Specifics

    TIP: Engineers can enter kits while channelling skills without interrupting them. Practice casting weapon skills while entering to make sure your rotation is up to speed.

    is not only a long-range blink but can also be used as a , condition cleanse, and reposition your Mech if needed. Should your Mech die you can resummon it with .

    When in always use and follow up with and if they are off cooldown, otherwise just exit the kit early.

    Start with , use your and follow up with the remaining Rifle skills.

    Crowd Control

      • which activates .

    Alternatives

    Gear

    You can use any Gear combination as long as you have around 52% boon duration and reach 45% critical hit chance, before and before and .

    Skills

    For the kit-less version, swap to and use it off cooldown.

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