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    Power Mechanist
    October 2024

    Group PvE
    Damage

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Sword
     Pistol

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    18 x

    Weapon Skills

    Utility Skills

    copied

    Sword / Pistol

    Grenade Kit

    Mech Skills

    1. off cooldown
    2. off cooldown

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Power Mechanist can choose from several different sets of weapons depending on your preferred playstyle and what the encounter demands (see top of page). Sword and Pistol provides consistent melee damage along with a small amount of CC.

    For the kit-less low intensity version, check the alternatives section at the bottom.

    Build Fundamentals & Specifics

    gives your Mech a percentage of your attributes as long as you stay close to it. The trait applies a buff which is also called to indicate that you’re close enough, so make sure to pay attention to it – without this trait active, your output will be considerably weaker. The buff is reapplied when you get in range of your Mech and lasts for 3 seconds when you move out of range.

    TIP: Engineers can enter kits while channelling skills without interrupting them. Practice casting weapon skills while entering to make sure your rotation is up to speed.

    is not only a long-range blink but can also be used as a , condition cleanse, and reposition your Mech if needed. Should your Mech die you can resummon it with .

    When in always use and follow up with and if they are off cooldown, otherwise just exit the kit early.

    Try to pair together and .

    Crowd Control

    • which activates .

    Alternatives

    For the kit-less version, swap to and use it off cooldown.

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Hammer

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    18 x

    Weapon Skills

    Utility Skills

    copied

    Hammer

    Grenade Kit

    Mech Skills

    1. off cooldown

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Power Mechanist can choose from several different sets of weapons depending on your preferred playstyle and what the encounter demands. Hammer provides additional mobility and CC at the cost of a little damage.

    For the kit-less low intensity version, check the alternatives section at the bottom.

    Build Fundamentals & Specifics

    gives your Mech a percentage of your attributes as long as you stay close to it. The trait applies a buff which is also called to indicate that you’re close enough, so make sure to pay attention to it – without this trait active, your output will be considerably weaker. The buff is reapplied when you get in range of your Mech and lasts for 3 seconds when you move out of range.

    TIP: Engineers can enter kits while channelling skills without interrupting them. Practice casting weapon skills while entering to make sure your rotation is up to speed.

    is not only a long-range blink but can also be used as a , condition cleanse, and reposition your Mech if needed. Should your Mech die you can resummon it with .

    When in always use and follow up with and if they are off cooldown, otherwise just exit the kit early.

    Try to pair together and .

    Crowd Control

    • which activates .

    Alternatives

    For the kit-less version, swap to and use it off cooldown.

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Rifle

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    18 x

    Weapon Skills

    Utility Skills

    copied

    Rifle

    Grenade Kit

    Mech Skills

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Power Mechanist can choose from several different sets of weapons depending on your preferred playstyle and what the encounter demands. Rifle has slightly lower DPS than the two melee options, but comes with the considerable advantage of being ranged along with some light supportive capabilities. Note that unlike the two melee variants, Rifle uses .

    For the kit-less low intensity version, check the alternatives section at the bottom.

    Build Fundamentals & Specifics

    gives your Mech a percentage of your attributes as long as you stay close to it. The trait applies a buff which is also called to indicate that you’re close enough, so make sure to pay attention to it – without this trait active, your output will be considerably weaker. The buff is reapplied when you get in range of your Mech and lasts for 3 seconds when you move out of range.

    TIP: Engineers can enter kits while channelling skills without interrupting them. Practice casting weapon skills while entering to make sure your rotation is up to speed.

    is not only a long-range blink but can also be used as a , condition cleanse, and reposition your Mech if needed. Should your Mech die you can resummon it with .

    When in always use and follow up with and if they are off cooldown, otherwise just exit the kit early.

    Try to pair together and . You are able to provide some generation with as well as provide yourself with a lot of via .

    Crowd Control

    • which activates

    Alternatives

    For the kit-less version, swap to and use it off cooldown.

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