Support Scrapper
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Shortbow
Healing & barrier
Bulwark Gyro
Essence of Living Shadows
Essence of Animated Sand
Vital Burst
Bandage Blast- Blast finishers with
Relic of Karakosa
Supply Crate
Super Elixir
Med Blaster
Condition cleanse
+ chain reaction
Essence of Living Shadows + chain reaction
Essence of Liquid Wrath
Fumigate
Super Elixir- Light field blast finishers
Cleansing Field
Purge Gyro
Bandage Self
Function Gyro
Function Gyro
Combo field cleanse
Infusion Bomb
Weapon Swap
Purge Gyro
Essence of Borrowed Time
Essence of Animated Sand
Elixir Gun
Acid Bomb
Alternative combo field cleanse
Super Elixir
Acid Bomb
Weapon Swap
Med Kit
Infusion Bomb
Weapon Swap
Essence of Borrowed Time
Essence of Animated Sand
Combo field heal
Alternative combo field heal
Target Stats
1000
1000
1000
1000
0
0
0
0
1000
15922
5%
150%
0
0%
0%Introduction
Heal Scrapper is an excellent choice for anyone looking to sustain their squad in large-scale WvW fights. As condition-focused builds grow in popularity in the WvW zerg meta, you stand between your allies and a most terrible fate of having nearly every condition in the game on their buff bars, rendering them helpless as they watch their health fall with inevitability down to zero. Power damage, conditions, siege, you name it, Scrapper is one of the strongest builds to help people sustain through it.
While Scrapper falls short of Ventari Vindicator for raw healing output, it excels in other ways with a strong, consistent output of condition cleanses,
Build Fundamentals
You are the primary source of healing and cleanses for your subgroup. The biggest priority for any support build including Heal Scrapper is to stay alive to continue supporting your allies through careful positioning, dodges and your own supportive skills. Cycle through the multitude of healing and cleanse skills at your disposal in
Med Kit
Elixir Gun
Bulwark Gyro
Vital Burst
Numerous blast finishers provide your allies with
Kinetic Accelerators
Relic of Karakosa
Anticorrosion Plating
Comeback Cure
Equal and Opposite Reaction
Purge Gyro
Bulwark Gyro
You can also help allies who are in danger away from the rest of the group from
Bandage Self
Function Gyro
Med Blaster
Med Kit
Shortbow
Each Shortbow skill except for the auto attack
Arc Detonator
Essence of Living Shadows
Essence of Liquid Wrath
Essence of Animated Sand
Essence of Living Shadows
Essence of Liquid Wrath
Shortbow skills can be thought of as having a chain reaction priority, i.e. which skills for which it is most important to trigger the chain reaction. These are also generally the skills you want to use first in a chain.
– Trigger the chain reaction of this skill whenever possible for the extra cleanses
Essence of Living Shadows – Each application of
Essence of Liquid Wrathis an additional cleanse so it is valuable to trigger the chain reaction – Can be used to finish a chain reaction or situationally for the stun and daze on enemies or for the
Essence of Borrowed Timeand blast finisher – The chain reaction is low priority, and this skill is best used to finish a chain reaction or as a low cooldown blast finisher
Essence of Animated Sand
Though you usually want to cast these Shortbow skills on top of yourself, they can all be used and chained together from range if necessary.
Healing
– Your biggest burst heal with a short cast so it’s best to keep it for when burst healing is needed and not use it off-cooldown. The tooltip indicates no cast time, but unfortunately, this skill cannot be used in the middle of other skill animations
Vital Burst – Another emergency burst heal and stun. The initial cast and
Supply Crate each have a blast finisher. If you wait a second after the turrets land before using
Detonate Supply Crate Turrets they can use their overloads which include
Detonate Supply Crate Turrets for more healing,
Cleansing Burst , and
Smoke Screen
Electrified Net – A nice low cooldown filler skill to use whenever you are in
Bandage Blast
Med Kit – The strongest of your pulsing heals
Essence of Living Shadows- Blast finishers on any combo fields also heal thanks to
. Blast finishers on water fields, such as
Relic of Karakosa , trigger additional healing.
Cleansing Field – This has a moderate heal on the first pulse and smaller heals on the later pulses
Super Elixir – Use to keep allies topped up whenever there is low pressure on the group or all of your more important skills are on cooldown
Med Blaster
Condition Cleansing
– Offers 5 condition cleanses on 5 allies in a short time frame, but does not cleanse any conditions on yourself
Fumigate- Shortbow chain reaction with
,
Essence of Living Shadows and
Essence of Liquid Wrath or
Essence of Animated Sand is 5 cleanses again in a reasonably short time frame
Essence of Borrowed Time – If your group isn’t moving it’s good to get this down for pulsing cleanses
Cleansing Field – Unless other condition skills are on cooldown, this is best saved for when you need condition cleanses while on the move or an instant cast cleanse skill to use while crowd-controlled or other emergencies. The combo field actually only lasts for 4 seconds, not 5 as indicated on the tooltip
Purge Gyro – Only has one cleanse on the initial pulse. It also has a pulsing heal and a light field so it’s good to use this when you are already in
Super Elixir for
Elixir Gun
Fumigate – Grants two cleanses and
Bandage Self an additional cleanse thanks to
Function Gyro ,
Cleansing Synergy and
Reconstruction Enclosure
Anticorrosion Plating- Blast finishers on Light Fields, such as
and
Purge Gyro , trigger an additional area condition cleanse
Super Elixir
Toolbelt Skills
– Gives a longer duration of
Bandage Selfthan your other skills, and is especially useful for helping yourself or allies around you catch up to the group if caught behind – Can be used on enemy downstates since
Chemical Fieldhelps prevent them from being revived – This is your only stunbreak so save it for emergencies
Healing Mist – This is your only source of
Defense Field, so it pays to use it wisely. Try not to use this when your subgroup already has . Good times to use it are typically before the first engagement in a fight when skirmishing from range or in the middle of your fight when there is downtime in . It can also be useful situationally for the projectile block – Useful for quickly giving allies
Function Gyrofrom range, helping them if they are caught out of position. It can also be used situationally as an additional blast finisher and cleanse
Blast Finishers
The combination of
Relic of Karakosa
Kinetic Accelerators
The following skills all have Blast Finishers:
Essence of Animated Sand
Essence of Borrowed Time – the Blast Finisher goes off after 1 second and is centered on you instead of where you placed the area of effect
Infusion Bomb
Acid Bomb
Function Gyro and
Supply Crate each have a blast finisher, and the blast finishers are centered on you instead of the turrets
Detonate Supply Crate Turrets
Your Blast Finishers prioritize your own Fields and whichever of those Fields was created first. You can think about which of your Combo Fields you want to follow up with Blast Finishers:
- The Water Field on
can be blasted for extra healing
Cleansing Field - The Light Fields on
and
Purge Gyro can be blasted for an area condition cleanse
Super Elixir - The Dark Field on
can be blasted for area
Essence of Living Shadows. This can be powerful if you are within melee range of the enemy group - The other Combo Fields in the build are generally lower priority for blasting
Additional tips
and
Fumigate will only hit in front of you, so it’s best to be positioned slightly behind the rest of the group when using them
Med Blaster- The backward leap on
can be canceled by hitting
Acid Bomb
Weapon Swap - You can swap into
while using
Med Kit as long as you don’t use any other skills with an animation
Fumigate
Stacking Sigil
Use the Shortbow with the
Superior Sigil of Life
Superior Sigil of Life
Alternatives
- Want even more buttons to press?
has an additional pulsing heal with
Elite Mortar Kit and a pulsing Blind and Light Field with
Elixir Shell .
Flash Shell is unblockable but the other skills are projectiles that can be reflected or blocked so be careful about firing them into enemy groups. Take this over
Elixir Shell if you are not using
Supply Crate
Relic of Karakosa – for the additional damage reduction
Over Shield – If your commander wants to utilize the stealth and for extra
Sneak Gyro – for additional cleanses at the cost of healing
Relic of Antitoxin – for pulsing
Relic of the Zephyriteand cleanses when entering every 30s
Elite Mortar Kit
Bandage Blast
Super Elixir
Fumigate
Cleansing Field
Infusion Bomb
Weapon Swap
Acid Bomb
Detonate Supply Crate Turrets
Cleansing Burst
Smoke Screen
Electrified Net
Cleansing Synergy
Reconstruction Enclosure
Chemical Field
Healing Mist
Defense Field
Elite Mortar Kit
Elixir Shell
Flash Shell
Over Shield
Sneak Gyro
Relic of Antitoxin
Relic of the Zephyrite