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    Support Scrapper
    July 2023

    WvW - Zerg
    Support

    Armor

    Illustrious Visage icon Superior Rune of the Monk icon
    Minstrel's HelmSuperior Rune of the Monk
    Illustrious Shoulderguard icon Superior Rune of the Monk icon
    Minstrel's ShouldersSuperior Rune of the Monk
    Illustrious Guise icon Superior Rune of the Monk icon
    Minstrel's ChestSuperior Rune of the Monk
    Illustrious Grips icon Superior Rune of the Monk icon
    Minstrel's GlovesSuperior Rune of the Monk
    Illustrious Leggings icon Superior Rune of the Monk icon
    Minstrel's LegsSuperior Rune of the Monk
    Illustrious Striders icon Superior Rune of the Monk icon
    Minstrel's BootsSuperior Rune of the Monk

    Weapons & Sigils

    Hammer icon Superior Sigil of Energy icon Superior Sigil of Transference icon
    Minstrel's HammerSuperior Sigil of Energy Superior Sigil of Transference
    Hammer icon Superior Sigil of Energy icon Superior Sigil of Life icon
    Minstrel's HammerSuperior Sigil of Energy Superior Sigil of Life

    Trinkets

    Quiver of a Thousand Arrows icon
    Minstrel's Backpiece
    Black Ice Earring icon
    Minstrel's Accessory
    Asgeir's Talisman icon
    Minstrel's Accessory
    Asgeir's Amulet icon
    Minstrel's Amulet
    Black Ice Band icon
    Minstrel's Ring
    Mistborn Band icon
    Minstrel's Ring

    Food

    Bowl of Fruit Salad with Mint Garnish icon Bountiful Maintenance Oil icon
    Bowl of Fruit Salad with Mint Garnish Bountiful Maintenance Oil

    Infusions

    Healing WvW Infusion icon
    18xHealing WvW Infusion

    Weapon Skills

    Utility Skills

    copied

    Rotation

    Range Spike Combo

    1. Defense Field
    2. Bulwark Gyro
    3. Shock Shield
    4. Dodge or evade

    Combo Field Heal

    1. Med Kit
    2. Cleansing Field
    3. Infusion Bomb
    4. Elixir Gun
    5. Acid Bomb
    6. Weapon Swap
    7. Electro-whirl

    Combo Field Cleanse

    1. Purge Gyro
    2. Med Kit
    3. Infusion Bomb
    4. Elixir Gun
    5. Acid Bomb
    6. Weapon Swap
    7. Electro-whirl

     

     

    In the past, Scrapper held a crucial role as the main healer and condition cleanser in large-scale battles. However, due to recent game updates, its support capabilities have been surpassed by the exceptional support provided by vindicator, druid, and tempest classes. While Scrapper still offers valuable support, many players now prefer the alternative options for their group compositions in challenging encounters. Keep in mind that each class brings unique strengths, and understanding their roles can help you make informed choices for your team’s success in battles.

    Build Fundamentals

    Scrapper has access to Gyros and Kits which are your main sources of healing, condition cleanse, boons and superspeed. Kits are skills that you “enter” and upon initial activation replace all five of your weapon skills with ones that correspond to said Kit. Gyro skills are wells, which follow you around when activated, with the exception of the Function Gyro . The first pulse of each of your Gyro skills will provide Superspeed to your allies due to the minor trait Gyroscopic Acceleration.  A  critical aspect of playing Scrapper revolves around skillfull execution and precise timing of abilities. Keeping up with the correct rotation is of utmost importance, as any lag in these fundamental aspects can significantly impact your party’s performance and overall success.

    Main Priorities

    As a support class staying alive should be prioritized above all else, after all, you can’t provide much support if you’re dead. You can help to keep your HP above zero through tactful use of dodging, blocking, and positioning. Luckily, you can also gain assistance in this from your allies, be it from receiving boons like Stability and Protection or from the use of abilities that break nearby allies out of stun such as Mantra of Liberation

    Your positioning is particularly important as many skills are both directional and channelled. As a Scrapper you’ll want to stay slightly behind the bulk of your squad so that you can more reliably land your support skills on allies in need. Maintaining this position also allows you the ability to shift attention to the tail end of your squad and provide support if they encounter any trouble.

    1. Keep allies healed up with healing from traits and Med Kit
    2. Consistently cleanse conditions from allies with kits and weapon skill/ field combo’s.
    3. Give allies Superspeed to get them through pushes and spikes, or to help the tail catch up.

    Provide Stability on Range Spike moments and help mitigate damage Defense Field is great for blocking projectiles, as it follows your character. Make sure not to overlap Stability with your Guardians, unless you need it to survive.Bulwark Gyro should be used just before range spikes as it will help mitigate and provide superspeed when needed.  Make sure you use hammer 4 block and dodges though to avoid taking alot of dmg. Using it when your party is in downstate is a BIG NO as your team cannot avoid damage, you can die from the enemy cleave be warned.

    Sneak Gyro Will be Called for by the commander, make sure you use it and let the commander know 15 seconds prior to when it will be ready if its on cd.

    Weapon Skills

    Some of your weapon skills have strong support utility and have relatively short cool downs. Timing is key when to use them and understanding how to use them effectively will help your groups sustain.  Here are a few examples,

    Thunderclap  Stun foes from 1200 range for 1 second, great to use on range spikes & well spike calls.

    Electro-whirl  A Whirl Finisher that Spins you around, reflecting missiles, use this if you can in combination with a light field such as Purge Gyro or Super Elixir  for an extra area of cleanse.

    Healing

    Your main source of healing comes from your Med Kit 1 skill, Med Blaster. Additionally anytime you heal yourself, you will also heal allies through Medical Dispersion Field. Any time you have Med Kit equipped your outgoing healing is increased from Health Insurance. Your key burst heals are Bandage Self andVital Burst and Bandage Blast

    1. Any time you are not hitting other skills, you should be using Med Blaster to keep allies topped off
      • Make sure to be aiming it properly to hit as many players as possible as it will only hit allies in front of you.
      • Keep in mind that it will heal allies for more each boon they have on them, so if you are converting boons on allies at the same time, they will be healed for more!
    2. You can also combo a water field with a blast if you really need more heals, use Cleansing Field followed up with Infusion Bomb and you may blast again with the elixir gun skill Acid Bomb
    3. Vital Burst is the best instant cast heal you have. It’s especially good to use when you need to reposition yourself, because it heals around you and not just in front of you
    4. Your F1, Bandage Self, is a decent burst heal because of Medical Dispersion Field.
    5. Bandage Blast has the potential to be your biggest spike heal, you can get up to a 9k+ heal if you hit every bandage. Try using it right next to allies to maximize how many land
      • It also affects downstates, so it can be used to help revive allies
    6. You can also heal with elixir gun 5 Super Elixir but it is mostly used for cleansing on clashes.

    Cleansing

    You have several extremely strong cleanse skills which you can cycle through regularly to keep consistent cleanse up, and make sure allies aren’t falling behind due to Immobilize, Crippled, and Chilled. You want to try and make sure you have a cleanse ready for each time you clash with the enemy group. Additionally if any of your allies are being specifically targeted and corrupted by the enemy group, make sure you move to them and cleanse, but always prioritize your own safety first.

    1. Fumigate is your best cleanse per second, as it hits 5 targets, and pulses 5 times, cleansing 1 condition per target each pulse
      • It does not cleanse you, and it is an aimed channel, that only hits in front of you, so positioning properly when using this skill is a must, usually you use this after you cross.  Look back and try to cleanse people caught stuck behind.
    2. Cleansing Field because this is a stationary pulsing field, it’s best used as you clash into the enemy group (try to drop it slightly ahead of your group) or at times you will be standing still – on top of downstates, reviving/cleaving, or regrouping
    3. Purge Gyro is your easiest cleanse to use, as it follows you, is instant cast, and can be used while you’re stunned
      • Using it just before needing to dodge through a bomb is ideal, since you don’t need to do anything to keep it pulsing
      • It also gives superspeed at the end of the cast, which will help allies get through pushes if timed well
    4. Finally Super Elixir Elixir gun 5 is another perfect skill to use on clashes or where you need pulsing heals and cleanses, it lasts 6 seconds, is a light field you can combo off of and heals!

    Superspeed

    Should you need to give Superspeed outside of your wells, you may use on demand either of the following:

    • Bandage Self has a high cast time and ideally is used while on top of your allies due to its small radius, so make sure to use it preemptively.  (Note that it will give allies 3 seconds of superspeed)
    • Function Gyro has a lower duration of Superspeed, but can be used at range, which makes it ideal to help out of position players.

    General Tips

    • Infusion Bomb is a blast finisher which always activates on your position, regardless of where you throw it.
    • You can swap into Med Kit while usingFumigate as long as you don’t use any skills in the kit
    • Acid Bomb and Rocket Charge can be cancelled with your weapon swap key or by going into a kit mid animation.
    • Chemical Field should be used on downstates to prevent resurrections as the poison will effect enemy banners.
    • Healing Mist is your only stun break, and has a very high cooldown, use it carefully.

    Alternatives

    Sigils : Concentration, Bounty, Renewal.
    Runes : Water, Nature Bounty, Dwayna, Durability.
    Infusions : Concentration.
    Utility : Peppermint Oil, Magnanimous Oil

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