Support Scrapper
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Shortbow
Healing & barrier
Bulwark Gyro Essence of Living Shadows Essence of Animated Sand Vital Burst Bandage Blast - Blast finishers with
Relic of Karakosa Supply Crate Super Elixir Med Blaster
Condition cleanse
Essence of Living Shadows + chain reactionEssence of Liquid Wrath + chain reactionFumigate Super Elixir - Light field blast finishers
Cleansing Field Purge Gyro Bandage Self Function Gyro
Combo field cleanse
Infusion Bomb Weapon Swap Purge Gyro Essence of Borrowed Time Essence of Animated Sand Elixir Gun Acid Bomb
Alternative combo field cleanse
Super Elixir Acid Bomb Weapon Swap Med Kit Infusion Bomb Weapon Swap Essence of Borrowed Time Essence of Animated Sand
Combo field heal
Alternative combo field heal
Target Stats
Introduction
Heal Scrapper is an excellent choice for anyone looking to sustain their squad in large-scale WvW fights. As condition-focused builds grow in popularity in the WvW zerg meta, you stand between your allies and a most terrible fate of having nearly every condition in the game on their buff bars, rendering them helpless as they watch their health fall with inevitability down to zero. Power damage, conditions, siege, you name it, Scrapper is one of the strongest builds to help people sustain through it.
While Scrapper falls short of Ventari Vindicator for raw healing output, it excels in other ways with a strong, consistent output of condition cleanses,
Build Fundamentals
You are the primary source of healing and cleanses for your subgroup. The biggest priority for any support build including Heal Scrapper is to stay alive to continue supporting your allies through careful positioning, dodges and your own supportive skills. Cycle through the multitude of healing and cleanse skills at your disposal in
Numerous blast finishers provide your allies with
You can also help allies who are in danger away from the rest of the group from
Shortbow
Each Shortbow skill except for the auto attack
Shortbow skills can be thought of as having a chain reaction priority, i.e. which skills for which it is most important to trigger the chain reaction. These are also generally the skills you want to use first in a chain.
Essence of Living Shadows – Trigger the chain reaction of this skill whenever possible for the extra cleansesEssence of Liquid Wrath – Each application ofis an additional cleanse so it is valuable to trigger the chain reaction Essence of Borrowed Time – Can be used to finish a chain reaction or situationally for the stun and daze on enemies or for theand blast finisher Essence of Animated Sand – The chain reaction is low priority, and this skill is best used to finish a chain reaction or as a low cooldown blast finisher
Though you usually want to cast these Shortbow skills on top of yourself, they can all be used and chained together from range if necessary.
Healing
Vital Burst – Your biggest burst heal with a short cast so it’s best to keep it for when burst healing is needed and not use it off-cooldown. The tooltip indicates no cast time, but unfortunately, this skill cannot be used in the middle of other skill animationsSupply Crate – Another emergency burst heal and stun. The initial cast andDetonate Supply Crate Turrets each have a blast finisher. If you wait a second after the turrets land before usingDetonate Supply Crate Turrets they can use their overloads which includeCleansing Burst for more healing,Smoke Screen , andElectrified Net Bandage Blast – A nice low cooldown filler skill to use whenever you are inMed Kit Essence of Living Shadows – The strongest of your pulsing heals- Blast finishers on any combo fields also heal thanks to
Relic of Karakosa . Blast finishers on water fields, such asCleansing Field , trigger additional healing. Super Elixir – This has a moderate heal on the first pulse and smaller heals on the later pulsesMed Blaster – Use to keep allies topped up whenever there is low pressure on the group or all of your more important skills are on cooldown
Condition Cleansing
Fumigate – Offers 5 condition cleanses on 5 allies in a short time frame, but does not cleanse any conditions on yourself- Shortbow chain reaction with
Essence of Living Shadows ,Essence of Liquid Wrath andEssence of Animated Sand orEssence of Borrowed Time is 5 cleanses again in a reasonably short time frame Cleansing Field – If your group isn’t moving it’s good to get this down for pulsing cleansesPurge Gyro – Unless other condition skills are on cooldown, this is best saved for when you need condition cleanses while on the move or an instant cast cleanse skill to use while crowd-controlled or other emergencies. The combo field actually only lasts for 4 seconds, not 5 as indicated on the tooltipSuper Elixir – Only has one cleanse on the initial pulse. It also has a pulsing heal and a light field so it’s good to use this when you are already inElixir Gun forFumigate Bandage Self – Grants two cleanses andFunction Gyro an additional cleanse thanks toCleansing Synergy ,Reconstruction Enclosure andAnticorrosion Plating - Blast finishers on Light Fields, such as
Purge Gyro andSuper Elixir , trigger an additional area condition cleanse
Toolbelt Skills
Bandage Self – Gives a longer duration ofthan your other skills, and is especially useful for helping yourself or allies around you catch up to the group if caught behind Chemical Field – Can be used on enemy downstates sincehelps prevent them from being revived Healing Mist – This is your only stunbreak so save it for emergenciesDefense Field – This is your only source of, so it pays to use it wisely. Try not to use this when your subgroup already has . Good times to use it are typically before the first engagement in a fight when skirmishing from range or in the middle of your fight when there is downtime in . It can also be useful situationally for the projectile block Function Gyro – Useful for quickly giving alliesfrom range, helping them if they are caught out of position. It can also be used situationally as an additional blast finisher and cleanse
Blast Finishers
The combination of
The following skills all have Blast Finishers:
Essence of Animated Sand Essence of Borrowed Time Infusion Bomb – the Blast Finisher goes off after 1 second and is centered on you instead of where you placed the area of effectAcid Bomb Function Gyro Supply Crate andDetonate Supply Crate Turrets each have a blast finisher, and the blast finishers are centered on you instead of the turrets
Your Blast Finishers prioritize your own Fields and whichever of those Fields was created first. You can think about which of your Combo Fields you want to follow up with Blast Finishers:
- The Water Field on
Cleansing Field can be blasted for extra healing - The Light Fields on
Purge Gyro andSuper Elixir can be blasted for an area condition cleanse - The Dark Field on
Essence of Living Shadows can be blasted for area. This can be powerful if you are within melee range of the enemy group - The other Combo Fields in the build are generally lower priority for blasting
Additional tips
Fumigate andMed Blaster will only hit in front of you, so it’s best to be positioned slightly behind the rest of the group when using them- The backward leap on
Acid Bomb can be canceled by hittingWeapon Swap - You can swap into
Med Kit while usingFumigate as long as you don’t use any other skills with an animation
Stacking Sigil
Use the Shortbow with the
Alternatives
- Want even more buttons to press?
Elite Mortar Kit has an additional pulsing heal withElixir Shell and a pulsing Blind and Light Field withFlash Shell .Elixir Shell is unblockable but the other skills are projectiles that can be reflected or blocked so be careful about firing them into enemy groups. Take this overSupply Crate if you are not usingRelic of Karakosa Over Shield – for the additional damage reductionSneak Gyro – If your commander wants to utilize the stealth and for extraRelic of Antitoxin – for additional cleanses at the cost of healingRelic of the Zephyrite – for pulsingand cleanses when entering Elite Mortar Kit every 30s