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Support Scrapper
June 2022

WvW - Zerg
Healer

Armor

Illustrious Visage icon Superior Rune of the Monk icon
Minstrel's HelmSuperior Rune of the Monk
Illustrious Shoulderguard icon Superior Rune of the Monk icon
Minstrel's ShouldersSuperior Rune of the Monk
Illustrious Guise icon Superior Rune of the Monk icon
Minstrel's ChestSuperior Rune of the Monk
Illustrious Grips icon Superior Rune of the Monk icon
Minstrel's GlovesSuperior Rune of the Monk
Illustrious Leggings icon Superior Rune of the Monk icon
Minstrel's LegsSuperior Rune of the Monk
Illustrious Striders icon Superior Rune of the Monk icon
Minstrel's BootsSuperior Rune of the Monk

Weapons & Sigils

Hammer icon Superior Sigil of Transference icon Superior Sigil of Energy icon
Minstrel's HammerSuperior Sigil of Transference Superior Sigil of Energy

Trinkets

Quiver of a Thousand Arrows icon
Minstrel's Backpiece
Black Ice Earring icon
Minstrel's Accessory
Asgeir's Talisman icon
Minstrel's Accessory
Asgeir's Amulet icon
Minstrel's Amulet
Black Ice Band icon
Minstrel's Ring
Mistborn Band icon
Minstrel's Ring

Food

Bowl of Fruit Salad with Mint Garnish icon Bountiful Maintenance Oil icon
Bowl of Fruit Salad with Mint Garnish Bountiful Maintenance Oil

Infusions

Healing WvW Infusion icon
18xHealing WvW Infusion

Weapon Skills

Utility Skills

copied

Rotations

Range Spike Combo

  1. Defense Field
  2. Bulwark Gyro
  3. Shock Shield
  4. Dodge or evade

Combo Field Heal

  1. Med Kit
  2. Cleansing Field
  3. Infusion Bomb
  4. Elixir Gun
  5. Acid Bomb
  6. Weapon Swap
  7. Electro-whirl

Combo Field Cleanse

  1. Purge Gyro
  2. Med Kit
  3. Infusion Bomb
  4. Elixir Gun
  5. Acid Bomb
  6. Weapon Swap
  7. Electro-whirl

 

 

Scrapper is the main healer and condition cleanser in large scale fights, providing a strong amount of both to its squad. However where it truly shines is in its ability to convert conditions on allies into boons. It also has a wide array of utility, including access to Quickness and Superspeed in addition to the longest group Stealth of any class in the game. Scrapper manages all of this while simultaneously being very hard to kill thanks to traits such as Over Shield, Purity of Purpose, and Damage Dampener as well as having access to a long duration block and evade when equipped with a Hammer.

Build Fundamentals

Scrapper has access to Gyros and Kits which are the main sources of active healing and condition cleanse for your squad. Kits are skills that you “enter” upon initial activation, entering a Kit replaces all five of your weapon skills with ones that correspond to said Kit. Gyro skills create a “well” (a usually circular field of varying size that pulses damage, boons, healing, condition cleanse or some combination of them to those standing inside) around your character when activated that, with the exception of the Function Gyro, follow you as you move. Additionally, you can gain strong passive healing from traits such as Soothing Detonation and Medical Dispersion Field as well as strong passive condition conversion from Purity of Purpose.

The final pulse of each of your Gyro skills will provide Superspeed to your allies due to the minor trait Gyroscopic Acceleration, with the exception of Function Gyro, which provides it on initial cast. You can also provide Superspeed through the use of Bandage Self, due to the trait Speed of Synergy. When the grandmaster trait Kinetic Accelerators is taken, anytime you provide Superspeed to allies, you also grant them Quickness.

Maintaining the proper rotation and timing of skills is very important when playing Scrapper and the more you fall behind on these fundamentals the more your party will suffer.

Main Priorities

As a support class staying alive should be prioritized above all else, after all, you can’t provide much support if you’re dead. You can help to keep your HP above zero through tactful use of dodging, blocking, and positioning. Luckily, you can also gain assistance in this from your allies, be it from receiving boons like Stability and Protection or from the use of abilities that break nearby allies out of stun such as Mantra of Liberation

Your positioning is particularly important as many skills are both directional and channelled. As a Scrapper you’ll want to stay slightly behind the bulk of your squad so that you can more reliably land your support skills on allies in need. Maintaining this position also allows you the ability to shift attention to the tail end of your squad and provide support if they encounter any trouble.

  1. Keep allies healed up with healing from traits and Med Kit
  2. Consistently cleanse conditions from allies with kits and weapon skill/ field combo’s.
  3. Give allies Superspeed to get them through pushes and spikes, or to help the tail catch up.

Provide Stability on Range Spike moments and help mitigate damage Defense Field is great for blocking projectiles, as it follows your character. Make sure not to overlap Stability with your Guardians, unless you need it to survive.Bulwark Gyro should be used just before range spikes as it will help mitigate and provide superspeed when needed.  Make sure you use hammer 4 block and dodges though to avoid taking alot of dmg. Using it when your party is in downstate is a BIG NO as your team cannot avoid damage, you can die from the enemy cleave be warned.

Sneak Gyro Will be Called for by the commander, make sure you use it and let the commander know 15 seconds prior to when it will be ready if its on cd.

Weapon Skills

Some of your weapon skills have strong support utility and have relatively short cool downs. Timing is key when to use them and understanding how to use them effectively will help your groups sustain.  Here are a few examples,

Thunderclap  Stun foes from 1200 range for 1 second, great to use on range spikes & well spike calls.

Electro-whirl  A Whirl Finisher that Spins you around, reflecting missiles, use this if you can in combination with a light field such as Purge Gyro or Super Elixir  for an extra area of cleanse.

Healing

Your main source of healing comes from your Med Kit 1 skill, Med Blaster. Additionally anytime you heal yourself, you will also heal allies through Medical Dispersion Field. Any time you have Med Kit equipped your outgoing healing is increased from Health Insurance. Your key burst heals are Bandage Self andVital Burst and Bandage Blast

  1. Any time you are not hitting other skills, you should be using Med Blaster to keep allies topped off
    • Make sure to be aiming it properly to hit as many players as possible as it will only hit allies in front of you.
    • Keep in mind that it will heal allies for more each boon they have on them, so if you are converting boons on allies at the same time, they will be healed for more!
  2. You can also combo a water field with a blast if you really need more heals, use Cleansing Field followed up with Infusion Bomb and you may blast again with the elixir gun skill Acid Bomb
  3. Vital Burst is the best instant cast heal you have. It’s especially good to use when you need to reposition yourself, because it heals around you and not just in front of you
  4. Your F1, Bandage Self, is a decent burst heal because of Medical Dispersion Field.
  5. Bandage Blast has the potential to be your biggest spike heal, you can get up to a 14k+ heal if you hit every bandage. Try using it right next to allies to maximize how many land
    • It also affects downstates, so it can be used to help revive allies
  6. You can also heal with elixir gun 5 Super Elixir but it is mostly used for cleansing on clashes.

Cleansing

You have several extremely strong cleanse skills which you can cycle through regularly to keep consistent cleanse up, and make sure allies aren’t falling behind due to Immobilize, Crippled, and Chilled. You want to try and make sure you have a cleanse ready for each time you clash with the enemy group. Additionally if any of your allies are being specifically targeted and corrupted by the enemy group, make sure you move to them and cleanse, but always prioritize your own safety first.

  1. Fumigate is your best cleanse per second, as it hits 5 targets, and pulses 5 times, cleansing 1 condition per target each pulse
    • It does not cleanse you, and it is an aimed channel, that only hits in front of you, so positioning properly when using this skill is a must, usually you use this after you cross.  Look back and try to cleanse people caught stuck behind.
  2. Cleansing Field because this is a stationary pulsing field, it’s best used as you clash into the enemy group (try to drop it slightly ahead of your group) or at times you will be standing still – on top of downstates, reviving/cleaving, or regrouping
  3. Purge Gyro is your easiest cleanse to use, as it follows you, is instant cast, and can be used while you’re stunned
    • Using it just before needing to dodge through a bomb is ideal, since you don’t need to do anything to keep it pulsing
    • It also gives superspeed at the end of the cast, which will help allies get through pushes if timed well
  4. Finally Super Elixir Elixir gun 5 is another perfect skill to use on clashes or where you need pulsing heals and cleanses, it lasts 10 seconds, is a light field you can combo off of and heals!

Superspeed

You want to aim to have high Superspeed uptime during clashes. You have several sources of Superspeed, mainly from the end of your gyros, but those are less reliable activations. If you need on demand Superspeed, either drop Function Gyro on top of the allies you want to give it to, or use Bandage Self.

  • Bandage Self has a high cast time and ideally is used while on top of your allies, so make sure to use it preemptively
  • Function Gyro has a lower duration of Superspeed, but can be used at range, which makes it ideal to help out of position players

General Tips

  • Infusion Bomb is a blast finisher which always activates on your position, regardless of where you throw it.
  • You can swap into Med Kit while usingFumigate as long as you don’t use any skills in the kit
  • Acid Bomb and Rocket Charge can be cancelled with your weapon swap key or by going into a kit mid animation.
  • Chemical Field should be used on downstates to prevent resurrections as the poison will effect enemy banners.
  • Healing Mist is your only stun break, and has a very high cooldown, use it carefully.

Alternatives

Sigils : Concentration, Bounty, Renewal.
Runes : Water, Nature Bounty, Dwayna, Durability.
Infusions : Concentration.
Utility : Peppermint Oil, Magnanimous Oil

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