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    Condition Firebrand
    October 2024

    Group PvE
    Damage
    Low intensity icon Low intensityWeapon Mastery icon Weapon Mastery

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Axe
     Torch
     Pistol
     Pistol

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    20 x

    Weapon Skills

    Utility Skills

    copied
    1. Axe Auto-attack chain

    Opener

    Use  off-cooldown.

    1. Weapon Swap
    2. Enter

    Axe Priority

    1. 2x
    2. Enter
    3. and
    4. Auto-attack chains

    Pistol Priority

    1. Enter
    2. and
    3. Auto-attack chains

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Condition Firebrand is a powerful, self-sufficient DPS build with flexible built-in utilities via Tome Skills. and powerful optional Guardian utility skills.

    Build Fundamentals

    Damage foes with Axe/Torch and Pistol/Pistol before entering for more damage.

    Use the flexibility of Tome Skills to adapt to the situation and provide damage, support, or utility as needed.

    Build Specifics

    Mantra skills are cast in a cone in front of you, so position yourself appropriately to deal damage or apply boons to allies. Mantra charges cast instantly and do not interrupt other skills, so use them while casting other skills to maximize efficiency.

    • Spam  off-cooldown to maximize damage.
    • Use to heal yourself if needed. The final charge, , can be used to apply to yourself and allies to block important attacks or mechanics.
    • Use as needed for . Its final charge, , also provides but should be saved for emergencies due to this skill’s long recharge time.

    You can open and while casting other skills without interrupting them. Use this to maximize DPS.

    Dealing damage revolves around regularly switching weapons, to cycle through skills as often as possible. Pay attention to charges of the fourth skill on Torch and Pistol. Both can hold up to two charges and you want both to be charging almost all of the time. This is achieved by using one charge immediately when swapping to a weapon, a second time when a charge becomes available, and a third time before swapping to the other weapon.

    Crowd Control

    Alternatives

    Being a Firebrand has the incredible upside of being a Guardian, which has lots of quite useful utility skills to choose from, depending on the encounter and what is needed to fill gaps in your group or personal kit.

    • Replace with:
      • – for more access.
      • – for and .
      • – for CC, projectile block, and healing.
      • – for projectile reflect.
    • Replace with:
      • – in encounters with Retaliation, like Gorseval.
    • Replace  with:
      • – if your group lacks  uptime.
      • – to ignore high-damaging mechanics like Vale Guardian Greens, or to recharge your Tome pages for more utility.

    Food Alternatives

    • If you don’t have access to Ascended food:
      • Use instead.
    • You can use , but only if you are desperately out of gold.

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Axe
     Torch

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    18 x

    Weapon Skills

    Utility Skills

    copied

    Weapon Skills

    1. Axe Auto-attack chain

    Note: Always go into with three pages when possible.

    Opener

    Use  off-cooldown.

    1. Enter
    2. 2x 

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Low Intensity Condition Firebrand is a powerful, self-sufficient DPS build with flexible built-in utilities via Tome Skills.

    Build Fundamentals

    Damage foes with Axe/Torch before entering for more damage.

    Use the flexibility of Tome Skills to adapt to the situation and provide damage, support, or utility as needed.

    Build Specifics

    Mantra skills are cast in a cone in front of you, so position yourself appropriately to deal damage or apply boons to allies. Mantra charges cast instantly and do not interrupt other skills, so use them while casting other skills to maximize efficiency.

    • Spam  off-cooldown to maximize damage.
    • Use to heal yourself if needed. The final charge, , can be used to apply to yourself and allies to block important attacks or mechanics.
    • Use as needed for . Its final charge, , also provides but should be saved for emergencies due to this skill’s long recharge time.

    creates an extra charge of upon critical strikes. To use this optimally, pre-cast , auto-attack until adds an extra charge of , then use both charges consecutively.

    You can open and while casting other skills without interrupting them. Use this to maximize DPS.

    Options for a second weapon set include:

    • Scepter main-hand for via and ranged damage.
    • Greatsword to pull enemies with and mobility from .
    • Sword main-hand for mobility via .
    • Hammer for extra CC from and via .

    Crowd Control

    Alternatives

    Skills

    • Replace with:
      • – for more access.
      • – for and .
      • – for CC, projectile block, and healing.
      • – for projectile reflect.
    • Replace with:
      • – in encounters with Retaliation, like Gorseval.
    • Replace  with:
      • – if your group lacks  uptime.
      • – to ignore high-damaging mechanics like Vale Guardian Greens, or to recharge your Tome pages for more utility.

    Food

    • If you don’t have access to Ascended food:
      • Use instead.
    • You can use , but only if you are desperately out of gold.

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