Ranged Spike (Tome of Justice)
Burst Heal (Tome of Resolve + Empower)
Epilogue:Eternal Oasis Chapter 4:Shining River Chapter 3:Azure Sun Epilogue:Eternal Oasis Chapter 4:Shining River Chapter 3:Azure Sun Chapter 4:Shining River Epilogue:Eternal Oasis Empower
Burst Stability (Tome of Courage)
Epilogue:Unbroken Lines Chapter 4:Stalwart Stand Chapter 1:Unflinching Charge Chapter 2:Daring Challenge
Firebrands are the backbone of WvW, providing boons, healing, cleansing, and breaking allies out of stuns. This build is relatively forgiving to learn due to its survivability but is difficult to master.
Your main responsibility is to keep your party moving. This means maintaining
Firebrand’s Virtues are replaced by Tomes: activating the F1 – F3 skills replace your weapon skills with powerful offensive or defensive skills. Each skill has relatively short cooldowns, making your tome skill casts primarily constrained by the number of pages available to you. Thanks to
Stability and Resistance
You are the main source of
Epilogue:Unbroken Linesincreases your allies’ toughness, reducing incoming damage. Chapter 4:Stalwart Standis a stationary field that pulses Resistance. This negates non-damaging debilitating conditions such as Immobilizeon your allies, allowing you to escape an enemy bomb and regroup. Note that this is not a condition cleanse – it simply allows you to temporarily ignore crowd-control conditions. Chapter 1:Unflinching Chargeapplies Stabilityand Swiftness. Chapter 2:Daring Challengeis a crowd control (applying Taunt) and applies Resolutionon your party.
Healing and Cleansing
Healing is the next highest priority after maintaining
You provide reasonable passive sustain on each
A typical follow up to this is
Aim to use
Signet of Mercy
If a member of your party has gone down, indicate to your zerg that you’ll be using your revive utility to avoid stacking revives. Apply
If your downed ally is knocked out of position or fully dies before the cast ends you can cancel your signet to avoid its long cooldown by hitting your escape key or by stowing your weapons. Note that if you are in a tome only escape will work.
- Your third auto-attack,
Faithful Strike, heals nearby allies. Symbol of Faithplaces a symbol that applies Regeneration. Protector's Strikeapplies Aegisand Protection. This should be used on ranged spikes.
Shield of Judgmentapplies Protectionand Aegisto allies in front of you. This should be used on ranged spikes. Shield of Absorptioncasts a dome that blocks projectiles and detonates to a strong heal. Typically this skill is double-tapped, as the heal is often a higher priority to the block.
Holy Strikeis a good ranged heal, as well as a blast finisher. Symbol of Swiftnessis a light field that also applies Swiftness. When blasted by Holy Strikethis will remove a condition from allies. While this can be spammed during fights avoid using it when stacked up in preparation for a push: Commanders will often call for stealthing smoke fields, and placing a light field will disrupt stealth application. Empowerburst heals and applies Might. Line of Wardingcreates a line that stops enemies from crossing.
Skills & Traits
If you are struggling with sustain you can make some utility and trait swaps:
Signet of Mercycan be swapped for Mantra of Lorefor improved condition cleanse. If your party is missing a mediscrapper this is a required swap. Honorable Staffcan be swapped for Pure of Heartto apply a small amount of healing for every attack blocked by Aegis.