Heal Alacrity Willbender
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Skill Priority
Spear
Symbol of Luminance
Gleaming Disc
Solar Storm
Helio Rush
- Fill with
between skills untilDaybreaking Slash
Weapon Swap
Staff
Symbol of Swiftness
Holy Strike
Empower
- Fill with autos
Symbol of Swiftness
Holy Strike
Weapon Swap
Notes
when off CD"Hold the Line!"
andFlowing Resolve
when off CDRushing Justice
Target Stats
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Introduction
Heal Alacrity Willbender offers plenty of utilities, CC, and boons, similar to its brother Heal Quickness Firebrand. It provides permanent
It’s important to remember that this build has a lot of movement skills and animation locks, so it’s less recommended for tanking roles, unless you’re very experienced with the fight.
Build Fundamentals
This build’s loop is quite simple. Start in Spear in order to start giving
andFlowing Resolve
to immediately giveRushing Justice
, and 3 stacks of . use this off cooldown and at the start of the opener to give"Hold the Line!"
and . This skill is insta cast, meaning that it won’t interrupt other skills when it’s casted. places a Symbol on the ground, givingSymbol of Luminance
and the effect. This last effect is very important as it empowers your other Spear skills for the next 6 seconds, which both boosts your output and provides additionalIlluminated
uptime from .Gleaming Disc
to provide 6 stacks ofGleaming Disc
and if under the effect of it providesIlluminated
. to provide additional protection and self mobility.Crashing Courage
While on Staff, you should follow this priority:
andSymbol of Swiftness
to provideHoly Strike
and Healing. You can do this twice per loop before .Weapon Swap
to provide 9 stacks ofEmpower
.
TheIlluminated
Solar Storm
Gleaming Disc
Helio Rush
more healing.Helio Rush
generation ofGleaming Disc
. It’s important to use this skill always under the effect of .Illuminated
more shards and additional healing during cleanses with this skill.Solar Storm
Build Specifics
Important note on Flowing Resolve
Crashing Courage
Consider taking Empowering Might
Honorable Staff
Honorable Staff
Empower
Healing
Your healing comes from Symbols you place on the ground (due to Writ of Persistence
to empower Spear skills, then useSymbol of Luminance
through allies or close to them.Helio Rush
can be stacked and used twice.Helio Rush
is your autoattack and heals allies in front of you on each strike. This skill can’t be empowered, but it’s still good to use to keep your team topped up.Daybreaking Slash
heals and provide condition cleanses on allies. If empowered withSolar Storm
, it will also heal allies for each condition cleansed.Illuminated
When on Staff, you have even more options:
andSymbol of Swiftness
always use these skills together, as both skills provide healing themselves, and in addition you procHoly Strike
for a bigger amount of healing via executing combos. You could use this combo twice per loop.Relic of Karakosa
provides healing on each pulse, and a final healing burst at the end for allies around you. You can also use your dodges before casting this skill to provide healing around you throughEmpower
and then castSelfless Daring
to heal and recharge Endurance via theEmpower
trait, allowing you to dodge again afterwards.Honorable Staff
you can pick this skill if additional healing is needed. This skill can stack and be used twice.Bow of Truth
consider this option to grant additional passive/active sustain to your team. It heals allies every three seconds, and when you cast it, it providesSignet of Courage
, and while giving an huge amount of healing around you.
"Receive the Light!"
Lesser Symbol of Protection
Writ of Persistence
Selfless Daring
Dodge
Signet of Mercy
Condition Cleanses
You have multiple ways to cleanse conditions from allies:
cleanses 2 conditions from allies around you.Solar Storm
cleanses 3 conditions from allies around you thanks toFlowing Resolve
.Absolute Resolve
if you equip this trait instead ofPure of Voice
, take some Shout skills with a low cooldown (Writ of Persistence
and"Advance!"
can be stacked and used twice in a row without interrupting other skills), and on each activation you will convert one condition into a boon for your allies."Hold the Line!"
consider this option if extra cleanses are necessary. You need to use a Shout skill to make this work.Relic of the Trooper
cleanses multiple conditions from allies inside the ring.Purging Flames
- Almost all the fields made by Guardians are Light Fields, meaning that Combo Finishers such as Blast and Whirl will cleanse the conditions from allies.
Crowd Control
"Hold the Line!"
huge CC skill.Sanctuary
short CD and can be used twice in a row.Heel Crack
Hammer of Wisdom
Bane Signet
huge amount of CC from your elite.Heaven's Palm
Alternatives
Utilities
Feel free to swap any skill except "Hold the Line!"
to apply 5 stacks of"Stand Your Ground!"
to allies around you. This last for 12 seconds with 100% boon duration. to apply"Advance!"
and to allies around you. anytime you need projectile reflection, such as Matthias encounter.Wall of Reflection
for projectile block and a huge amount of CC – but its cooldown is quite high.Sanctuary
to applyHallowed Ground
on each pulse. Remember that each stack of doesn’t last particularly long so it’s better to stay inside it during all this time when you need it. for more passive healing sustain and providing additionalSignet of Courage
around when cast. The passive effect is lost when the skill is on cooldown. for extra condition cleanses.Purging Flames
for extra CC and a Blast Finisher.Hammer of Wisdom
for additional"Feel My Wrath!"
, and uptime.
Gear
Feel free to add Magi’s gear instead of Harrier’s if you need more Healing Power. As long as you have more than 80% boon duration with this build, your boon uptime will be pretty good.
For Tank setups, It’s enough to swap Harrier’s to Giver’s. Minstrel’s is also a good option, but it lowers your boon duration, so try to find a good balance with your Healing Power and high boon duration.
Sigils
Superior Sigil of Paralyzation
Relics
You can swap Relic of Karakosa
additional condition cleanse on Shout skill use.Relic of the Trooper
if you preferRelic of the Flock
over just healing. general healing increased from all sources.Relic of the Monk