Heal Alacrity Willbender
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Skill Priority
Spear
Symbol of Luminance Gleaming Disc Solar Storm Helio Rush - Fill with
Daybreaking Slash between skills untilWeapon Swap
Staff
Symbol of Swiftness Holy Strike Empower - Fill with autos
Symbol of Swiftness Holy Strike Weapon Swap
Notes
"Hold the Line!" when off CDFlowing Resolve andRushing Justice when off CD
Target Stats
Introduction
Heal Alacrity Willbender offers plenty of utilities, CC, and boons, similar to its brother Heal Quickness Firebrand. It provides permanent
It’s important to remember that this build has a lot of movement skills and animation locks, so it’s less recommended for tanking roles, unless you’re very experienced with the fight.
Build Fundamentals
This build’s loop is quite simple. Start in Spear in order to start giving
Flowing Resolve andRushing Justice to immediately give, and 3 stacks of . "Hold the Line!" use this off cooldown and at the start of the opener to giveand . This skill is insta cast, meaning that it won’t interrupt other skills when it’s casted. Symbol of Luminance places a Symbol on the ground, givingand the Illuminated effect. This last effect is very important as it empowers your other Spear skills for the next 6 seconds, which both boosts your output and provides additionaluptime from Gleaming Disc .Gleaming Disc to provide 6 stacks ofand if under the effect of Illuminated it provides. Crashing Courage to provide additional protection and self mobility.
While on Staff, you should follow this priority:
Symbol of Swiftness andHoly Strike to provideand Healing. You can do this twice per loop before Weapon Swap .Empower to provide 9 stacks of.
The
Helio Rush more healing.Gleaming Disc generation of. It’s important to use this skill always under the effect of Illuminated .Solar Storm more shards and additional healing during cleanses with this skill.
Build Specifics
Important note on
Consider taking
Healing
Your healing comes from Symbols you place on the ground (due to
Symbol of Luminance to empower Spear skills, then useHelio Rush through allies or close to them.Helio Rush can be stacked and used twice.Daybreaking Slash is your autoattack and heals allies in front of you on each strike. This skill can’t be empowered, but it’s still good to use to keep your team topped up.Solar Storm heals and provide condition cleanses on allies. If empowered withIlluminated , it will also heal allies for each condition cleansed.
When on Staff, you have even more options:
Symbol of Swiftness andHoly Strike always use these skills together, as both skills provide healing themselves, and in addition you procRelic of Karakosa for a bigger amount of healing via executing combos. You could use this combo twice per loop.Empower provides healing on each pulse, and a final healing burst at the end for allies around you. You can also use your dodges before casting this skill to provide healing around you throughSelfless Daring and then castEmpower to heal and recharge Endurance via theHonorable Staff trait, allowing you to dodge again afterwards.Bow of Truth you can pick this skill if additional healing is needed. This skill can stack and be used twice.Signet of Courage consider this option to grant additional passive/active sustain to your team. It heals allies every three seconds, and when you cast it, it provides, and while giving an huge amount of healing around you.
Condition Cleanses
You have multiple ways to cleanse conditions from allies:
Solar Storm cleanses 2 conditions from allies around you.Flowing Resolve cleanses 3 conditions from allies around you thanks toAbsolute Resolve .Pure of Voice if you equip this trait instead ofWrit of Persistence , take some Shout skills with a low cooldown ("Advance!" and"Hold the Line!" can be stacked and used twice in a row without interrupting other skills), and on each activation you will convert one condition into a boon for your allies.Relic of the Trooper consider this option if extra cleanses are necessary. You need to use a Shout skill to make this work.Purging Flames cleanses multiple conditions from allies inside the ring.- Almost all the fields made by Guardians are Light Fields, meaning that Combo Finishers such as Blast and Whirl will cleanse the conditions from allies.
Crowd Control
Sanctuary huge CC skill.Heel Crack short CD and can be used twice in a row.Hammer of Wisdom Bane Signet Heaven's Palm huge amount of CC from your elite.
Alternatives
Utilities
Feel free to swap any skill except
"Stand Your Ground!" to apply 5 stacks ofto allies around you. This last for 12 seconds with 100% boon duration. "Advance!" to applyand to allies around you. Wall of Reflection anytime you need projectile reflection, such as Matthias encounter.Sanctuary for projectile block and a huge amount of CC – but its cooldown is quite high.Hallowed Ground to applyon each pulse. Remember that each stack of doesn’t last particularly long so it’s better to stay inside it during all this time when you need it. Signet of Courage for more passive healing sustain and providing additionalaround when cast. The passive effect is lost when the skill is on cooldown. Purging Flames for extra condition cleanses.Hammer of Wisdom for extra CC and a Blast Finisher."Feel My Wrath!" for additional, and uptime.
Gear
Feel free to add Magi’s gear instead of Harrier’s if you need more Healing Power. As long as you have more than 80% boon duration with this build, your boon uptime will be pretty good.
For Tank setups, It’s enough to swap Harrier’s to Giver’s. Minstrel’s is also a good option, but it lowers your boon duration, so try to find a good balance with your Healing Power and high boon duration.
Sigils
Relics
You can swap
Relic of the Trooper additional condition cleanse on Shout skill use.Relic of the Flock if you preferover just healing. Relic of the Monk general healing increased from all sources.