Heal Alacrity Willbender
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Skill Priority
Spear
Symbol of Luminance
Gleaming Disc
Solar Storm
Helio Rush- Fill with
between skills until
Daybreaking Slash
Weapon Swap
Staff
Symbol of Swiftness
Holy Strike
Empower- Fill with autos
Symbol of Swiftness
Holy Strike
Weapon Swap
Notes
when off CD
"Hold the Line!" and
Flowing Resolve when off CD
Rushing Justice
Target Stats
1000
1000
1000
1000
0
0
0
0
1000
15922
5%
150%
0
0%
0%Introduction
Heal Alacrity Willbender offers plenty of utilities, CC, and boons, similar to its brother Heal Quickness Firebrand. It provides permanent
It’s important to remember that this build has a lot of movement skills and animation locks, so it’s less recommended for tanking roles, unless you’re very experienced with the fight.
Build Fundamentals
This build’s loop is quite simple. Start in Spear in order to start giving
and
Flowing Resolve to immediately give
Rushing Justice, and 3 stacks of . use this off cooldown and at the start of the opener to give
"Hold the Line!"and . This skill is insta cast, meaning that it won’t interrupt other skills when it’s casted. places a Symbol on the ground, giving
Symbol of Luminanceand the effect. This last effect is very important as it empowers your other Spear skills for the next 6 seconds, which both boosts your output and provides additional
Illuminateduptime from .
Gleaming Disc to provide 6 stacks of
Gleaming Discand if under the effect of it provides
Illuminated. to provide additional protection and self mobility.
Crashing Courage
While on Staff, you should follow this priority:
and
Symbol of Swiftness to provide
Holy Strikeand Healing. You can do this twice per loop before .
Weapon Swap to provide 9 stacks of
Empower.
The
Illuminated
Solar Storm
Gleaming Disc
Helio Rush
more healing.
Helio Rush generation of
Gleaming Disc. It’s important to use this skill always under the effect of .
Illuminated more shards and additional healing during cleanses with this skill.
Solar Storm
Build Specifics
Important note on
Flowing Resolve
Crashing Courage
Consider taking
Empowering Might
Honorable Staff
Honorable Staff
Empower
Healing
Your healing comes from Symbols you place on the ground (due to
Writ of Persistence
to empower Spear skills, then use
Symbol of Luminance through allies or close to them.
Helio Rush can be stacked and used twice.
Helio Rush is your autoattack and heals allies in front of you on each strike. This skill can’t be empowered, but it’s still good to use to keep your team topped up.
Daybreaking Slash heals and provide condition cleanses on allies. If empowered with
Solar Storm , it will also heal allies for each condition cleansed.
Illuminated
When on Staff, you have even more options:
and
Symbol of Swiftness always use these skills together, as both skills provide healing themselves, and in addition you proc
Holy Strike for a bigger amount of healing via executing combos. You could use this combo twice per loop.
Relic of Karakosa provides healing on each pulse, and a final healing burst at the end for allies around you. You can also use your dodges before casting this skill to provide healing around you through
Empower and then cast
Selfless Daring to heal and recharge Endurance via the
Empower trait, allowing you to dodge again afterwards.
Honorable Staff you can pick this skill if additional healing is needed. This skill can stack and be used twice.
Bow of Truth consider this option to grant additional passive/active sustain to your team. It heals allies every three seconds, and when you cast it, it provides
Signet of Courage, and while giving an huge amount of healing around you.
"Receive the Light!"
Lesser Symbol of Protection
Writ of Persistence
Selfless Daring
Dodge
Signet of Mercy
Condition Cleanses
You have multiple ways to cleanse conditions from allies:
cleanses 2 conditions from allies around you.
Solar Storm cleanses 3 conditions from allies around you thanks to
Flowing Resolve .
Absolute Resolve if you equip this trait instead of
Pure of Voice , take some Shout skills with a low cooldown (
Writ of Persistence and
"Advance!" can be stacked and used twice in a row without interrupting other skills), and on each activation you will convert one condition into a boon for your allies.
"Hold the Line!" consider this option if extra cleanses are necessary. You need to use a Shout skill to make this work.
Relic of the Trooper cleanses multiple conditions from allies inside the ring.
Purging Flames- Almost all the fields made by Guardians are Light Fields, meaning that Combo Finishers such as Blast and Whirl will cleanse the conditions from allies.
Crowd Control
"Hold the Line!"
huge CC skill.
Sanctuary short CD and can be used twice in a row.
Heel Crack
Hammer of Wisdom
Bane Signet huge amount of CC from your elite.
Heaven's Palm
Alternatives
Utilities
Feel free to swap any skill except
"Hold the Line!"
to apply 5 stacks of
"Stand Your Ground!"to allies around you. This last for 12 seconds with 100% boon duration. to apply
"Advance!"and to allies around you. anytime you need projectile reflection, such as Matthias encounter.
Wall of Reflection for projectile block and a huge amount of CC – but its cooldown is quite high.
Sanctuary to apply
Hallowed Groundon each pulse. Remember that each stack of doesn’t last particularly long so it’s better to stay inside it during all this time when you need it. for more passive healing sustain and providing additional
Signet of Couragearound when cast. The passive effect is lost when the skill is on cooldown. for extra condition cleanses.
Purging Flames for extra CC and a Blast Finisher.
Hammer of Wisdom for additional
"Feel My Wrath!", and uptime.
Gear
Feel free to add Magi’s gear instead of Harrier’s if you need more Healing Power. As long as you have more than 80% boon duration with this build, your boon uptime will be pretty good.
For Tank setups, It’s enough to swap Harrier’s to Giver’s. Minstrel’s is also a good option, but it lowers your boon duration, so try to find a good balance with your Healing Power and high boon duration.
Sigils
Superior Sigil of Paralyzation
Relics
You can swap
Relic of Karakosa
additional condition cleanse on Shout skill use.
Relic of the Trooper if you prefer
Relic of the Flockover just healing. general healing increased from all sources.
Relic of the Monk
Daybreaking Slash
Weapon Swap
Rushing Justice
Signet of Courage
Absolute Resolve
Pure of Voice
"Advance!"
Relic of the Trooper
Purging Flames
Sanctuary
Heel Crack
Hammer of Wisdom
Bane Signet
Wall of Reflection
Hallowed Ground
"Feel My Wrath!"
Relic of the Flock
Relic of the Monk