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    Heal Quickness Firebrand
    October 2024

    Group PvE
    Defensive Support

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Mace
     Shield
     Staff

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    20 x

    Weapon Skills

    Utility Skills

    copied

    Burst Healing

    1. (combo with water field from )
    2. Dodge ()

    Condition Cleanse

    1. in Light Field from:

    Projectile Management

    Aegis

    Protection

    Opener

    Use  and off-cooldown.

    Use every 7-11 seconds.

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Heal Quickness Firebrand is a versatile defensive support that provides permanent , , , , and . This build also has strong access to , , condition cleanses, and other useful utilities.

    The Axe variant provides permanent uptime, higher DPS, and CC/pulls via , but might lack without .

    The Mace variant gains access to via , healing from Auto-attack chains, and from . Make sure that is covered by another player in your subgroup if playing with Mace.

    Build Fundamentals

    Use Staff to apply and , then swap to Mace/Shield to upkeep and apply via and . Open Tome of Resolve for more healing and condition cleanses.

    Use all of your charges of and cast when grouped up with your squad to apply , , and .

    Use the flexibility of Tome Skills to adapt to the situation and provide support or utility as needed.

    Build Specifics

    Mantra skills are cast in a cone in front of you, so position yourself appropriately to apply boons and healing to your allies. Mantra charges cast instantly and do not interrupt other skills, so use them while casting other skills to maximize efficiency.

    Use and to apply to allies in front of you:

    • , however, should only be used for every 7 seconds due to internal cooldown.
    • All charges of should be used when your group is stacked as the cool-down of is shorter than waiting on your charges to recover while also giving even more quickness and might with the final charge.

    Different utility skills can also provide via depending on the encounter requirements:

    • The final cast of .

    This combo can help quickly build up for your group:

    Use your symbols off cool-down as they pulse healing via and apply boons.

    Crowd Control

    Alternatives

    Utility Skills

    Replace  and/or  with:

    • – for group .
    • – for more condition cleanse.
    • – for additional healing.
    • – to reflect projectiles.

    Replace with:

    NOTE: You may want to play with Axe and be more careful with your aim, because you lose and when replacing this skill.

    • – for more group and group stun break.
    • – for passive pulsing healing, huge group heal when casted and a group stun break.

    Traits

    • Swap for  when you’re not using or
    • Swap for  if you need extra uptime.

    Gear

    This build can also tank, but to be able to survive, run the following defensive gear setup:

    • Giver’s Trinkets and Weapons
    • Minstrel’s Armor

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Axe
     Shield
     Staff

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    20 x

    Weapon Skills

    Utility Skills

    copied

    Burst Healing

    1. (combo with water field from )
    2. Dodge ()

    Condition Cleanse

    1. in Light Field from:

    Projectile Management

    Aegis

    Protection

    Opener

    Use  and off-cooldown.

    Use every 7-11 seconds.

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Heal Quickness Firebrand is a versatile defensive support that provides permanent , , , , and . This build also has strong access to , , condition cleanses, and other useful utilities.

    The Axe variant provides permanent uptime, higher DPS, and CC/pulls via , but might lack without .

    The Mace variant gains access to via , healing from Auto-attack chains, and from . Make sure that is covered by another player in your subgroup if playing with Mace.

    Build Fundamentals

    Use Staff to apply and , then swap to Axe/Shield to upkeep . Open Tome of Resolve for more healing and condition cleanses.

    Use all of your charges of and cast when grouped up with your squad to apply , , and .

    Use the flexibility of Tome Skills to adapt to the situation and provide support or utility as needed.

    Build Specifics

    Mantra skills are cast in a cone in front of you, so position yourself appropriately to apply boons and healing to your allies. Mantra charges cast instantly and do not interrupt other skills, so use them while casting other skills to maximize efficiency.

    Use and to apply to allies in front of you:

    • , however, should only be used for every 7 seconds due to internal cooldown.
    • All charges of should be used when your group is stacked as the cool-down of is shorter than waiting on your charges to recover while also giving even more quickness and might with the final charge.

    Different utility skills can also provide via depending on the encounter requirements:

    • The final cast of .

    This combo can help quickly build up for your group:

    Use your symbols off cool-down as they pulse healing via and apply boons.

    Crowd Control

    • if traited with

    Alternatives

    Utility Skills

    Replace  and/or  with:

    • – for group .
    • – for more condition cleanse.
    • – for additional healing.
    • – to reflect projectiles.

    Replace  with:

    • – for more group .
    • – for passive pulsing healing, huge group heal when casted and a group stun break.

    Traits

    Swap for  when you’re not using or .

    Swap for if you need extra uptime.

    Swap for for additional Crowd Control on your .

    Gear

    This build can also tank, but to be able to survive, run the following defensive gear setup:

    • Giver’s Trinkets and Weapons
    • Minstrel’s Armor

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