Trapper Dragonhunter
Skill Priority
Test of Faith
>
Spear of Justice to pull
Hunter's Verdict to knock in any direction (it can also be used defensively to destroy projectiles or knock people while running away)
Deflecting Shot to knock around you
Shield of Absorption
Mobile, very bursty build. This build thrives on exploiting mistakes from your opponent and bursting them down very quickly.
Introduction
Our goal is to mostly be present in teamfights and focus squishy targets. This build enjoys really high range damage from longbow and traps. Coupled with tons of damage increases, try to tether them with
Spear of Justice
Quick Tips
- Knock enemies in and out of
.
Test of Faith - Try to maintain
to keep up your high critical chance from
Righteous Instincts - Use
from your many sources to keep off the pressure and save for when you really need it.
Shield of Courage - Do not use
before you used
Renewed Focus , unless you have no choice.
Shield of Courage - Avoid missing
. It’s a huge damage boost. Use weaponstow to cancel it if you estimate it’s going to miss.
Spear of Justice - You can charge
and use
True Shot near the end of the cast from behind a wall to make it harder to avoid.
Judge's Intervention
Offense
We have a lot of modifiers to boost our damage significantly. Try to maintain as many of these as possible while using your bigger skills.
- Try to maintain
to keep up and
Righteous Instincts , giving you pulsing
Retribution, high crit chance and 10% damage boost. - Burst when you have
for extra damage from . You can use
Unscathed Contender mid-cast of any skill to apply
Test of Faithinstantly from .
Hunter's Premonition - Also have
when you plan to burst. Mostly achieved by using
Inspiring Virtue .
Spear of Justice is also achieved by hitting
Big Game Hunter . Applies a massive damage boost and
Spear of Justicefor extra on top. and
Sigil of Separation will reward us for bursting from afar.
Pure of Sight and
Sigil of Opportunity can be achieved with mostly
Zealot's Aggression , but also
Spear of Justice ,
Test of Faith or
Hunter's Ward .
Puncture Shot
From your longbow skill,
True Shot
Hunter's Ward
Dodge
Symbol of Energy
Test of Faith
Also use it to zone your target, keeping them away and giving you space, maintaining extra damage modifiers from
Sigil of Separation
Pure of Sight
Procession of Blades
Test of Faith
Spear of Justice
On sword, you can use
Symbol of Blades
Zealot's Defense
Shield of Judgment
Mobility
Our mobility is pretty poor without support, as we don’t have any
is our cheapest option. It has the lowest cooldown and can port through walls. Use it as often as possible outside of combat with a target to get faster to the fight. Can be used on a target far away to disengage.
Symbol of Blades is a very good movement skill, but it’s also one of our heals. Use with caution as this is an important cooldown for your survival if things go south.
Wings of Resolve is our best movement skill, but it is also one of our 2 stunbreaks. Use with caution if
Judge's Intervention is on cooldown. Can be used on a target far away to disengage.
Shield of Courage
Defence
Your Virtues and Sword set will be your defensive kit.
Utilize your swap to sword for
Sigil of Cleansing
Sigil of Energy
Shield of Courage
Renewed Focus
Shield of Courage
Renewed Focus
Shield of Courage
Use
Hunter's Premonition
Shield of Judgment
Try to utilize
Symbol of Blades
Purification
Our main source of very limited condition cleanse you have is
Wings of Resolve
You will also have access to good projectile defence with
Shield of Absorption
Zealot's Defense
Use your traps to zone enemies away and scare them from jumping you.
Relic of the Defender
To take maximal advantage of this, If not at full HP, try to block attacks rather than dodge them if they’re not
Hunter's Verdict
Righteous Instincts
Retribution
Unscathed Contender
Inspiring Virtue
Big Game Hunter
Zealot's Aggression