Trapper Dragonhunter
Traits
PvP Amulet & Rune
Weapons & Sigils
Weapon Skills
Utility Skills
Skill Priority
> to pull to knock in any direction (it can also be used defensively to destroy projectiles or knock people while running away) to knock around you
Mobile, very bursty build. This build thrives on exploiting mistakes from your opponent and bursting them down very quickly.
Introduction
Our goal is to mostly be present in teamfights and focus squishy targets. This build enjoys really high range damage from longbow and traps. Coupled with tons of damage increases, try to tether them with
Quick Tips
- Knock enemies in and out of
. - Try to maintain
to keep up your high critical chance from - Use
from your many sources to keep off the pressure and save for when you really need it. - Do not use
before you used , unless you have no choice. - Avoid missing
. It’s a huge damage boost. Use weaponstow to cancel it if you estimate it’s going to miss. - You can charge
and use near the end of the cast from behind a wall to make it harder to avoid.
Offense
We have a lot of modifiers to boost our damage significantly. Try to maintain as many of these as possible while using your bigger skills.
- Try to maintain
to keep up and , giving you pulsing , high crit chance and 10% damage boost. - Burst when you have
for extra damage from . You can use mid-cast of any skill to apply instantly from . - Also have
when you plan to burst. Mostly achieved by using . is also achieved by hitting . Applies a massive damage boost and for extra on top. and will reward us for bursting from afar. and can be achieved with mostly , but also , or .
From your longbow skill,
Dodge
Also use it to zone your target, keeping them away and giving you space, maintaining extra damage modifiers from
On sword, you can use
Mobility
Our mobility is pretty poor without support, as we don’t have any
is our cheapest option. It has the lowest cooldown and can port through walls. Use it as often as possible outside of combat with a target to get faster to the fight. Can be used on a target far away to disengage. is a very good movement skill, but it’s also one of our heals. Use with caution as this is an important cooldown for your survival if things go south. is our best movement skill, but it is also one of our 2 stunbreaks. Use with caution if is on cooldown. Can be used on a target far away to disengage.
Defence
Your Virtues and Sword set will be your defensive kit.
Utilize your swap to sword for
Use
Try to utilize
Our main source of very limited condition cleanse you have is
You will also have access to good projectile defence with
Use your traps to zone enemies away and scare them from jumping you.
To take maximal advantage of this, If not at full HP, try to block attacks rather than dodge them if they’re not