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    Trapper Dragonhunter
    October 2024

    PvP
    Damage
    Low intensity icon Low intensity

    Traits

    PvP Amulet & Rune

    Weapons & Sigils

    Longbow
    Sword
    Shield

    Weapon Skills

    Utility Skills

    copied

    Skill Priority

    Options

    1. > to pull
    2. to knock in any direction (it can also be used defensively to destroy projectiles or knock people while running away)
    3. to knock around you

    Mobile, very bursty build. This build thrives on exploiting mistakes from your opponent and bursting them down very quickly.

    Introduction

    Our goal is to mostly be present in teamfights and focus squishy targets. This build enjoys really high range damage from longbow and traps. Coupled with tons of damage increases, try to tether them with and kill them quickly. we have sufficient mobility and plenty of damage to roam a bit and outnumber duels, ending them quickly.

    Quick Tips

    • Knock enemies in and out of .
    • Try to maintain to keep up your high critical chance from
    • Use from your many sources to keep off the pressure and save for when you really need it.
    • Do not use before you used , unless you have no choice.
    • Avoid missing . It’s a huge damage boost. Use weaponstow to cancel it if you estimate it’s going to miss.
    • You can charge and use near the end of the cast from behind a wall to make it harder to avoid.

    Offense

    We have a lot of modifiers to boost our damage significantly. Try to maintain as many of these as possible while using your bigger skills.

    • Try to maintain to keep up and , giving you pulsing , high crit chance and 10% damage boost.
    • Burst when you have for extra damage from . You can use mid-cast of any skill to apply instantly from .
    • Also have when you plan to burst. Mostly achieved by using .
    • is also achieved by hitting . Applies a massive damage boost and for extra on top.
    • and will reward us for bursting from afar.
    • and can be achieved with mostly , but also , or .

    From your longbow skill, is your most basic and reliable source of damage from range and should be used as often as possible.
    is a very big AoE, yet it’s still worth using in a duel. It’ll deal high damage and lock enemies who don’t dodge it. If anyone gets locked, focus them as they won’t be able to Dodge.

    is by far your worst weapon skill on longbow, its main use will be under your feet for unless you can cleave many targets with it.

    Is an excellent zoning tool and can fully kill a target if played around. The basics of it are to pull and knock people in and out of it to proc its damage. Options will be in the priority section.
    Also use it to zone your target, keeping them away and giving you space, maintaining extra damage modifiers from and , while hitting them safely with longbow.

    can round off your damage if your enemy is inside to pressure them to get out of it. If they’re tethered by , you can pull them back in potentially killing them.

    On sword, you can use to close the distance and apply some cleave damage. can hit pretty hard if the target isn’t too far as the tracking is very slow. You can set it up by applying . can hit pretty far away to finish a low target running away from us when we’re stuck on sword.

    Mobility

    Our mobility is pretty poor without support, as we don’t have any or movement speed modifiers. We have 3 skills to help us get around:

    • is our cheapest option. It has the lowest cooldown and can port through walls. Use it as often as possible outside of combat with a target to get faster to the fight. Can be used on a target far away to disengage.
    • is a very good movement skill, but it’s also one of our heals. Use with caution as this is an important cooldown for your survival if things go south.
    • is our best movement skill, but it is also one of our 2 stunbreaks. Use with caution if is on cooldown. Can be used on a target far away to disengage.

    Defence

    Your Virtues and Sword set will be your defensive kit.

    Utilize your swap to sword for and when you need either.

    and are your main panic buttons, will stunbreak, give you and nearby allies stability and block all attacks in a cone in front of you for a few seconds. will offer you invulnerability and reset the cooldown of all your Virtues, so you can use again.

    Use to block attacks. to preserve your longer cooldowns. Will cause our trap skills to give us and is also very good and also provides .

    Try to utilize from and to negate some damage.

    Our main source of very limited condition cleanse you have is , it will also heal allies in the area you dash to as well as yourself.

    You will also have access to good projectile defence with and .

    Use your traps to zone enemies away and scare them from jumping you.

    will make every block heal us for 5% (down to 1% if we block multiple attacks in short spans). This also applies to blocks.
    To take maximal advantage of this, If not at full HP, try to block attacks rather than dodge them if they’re not .

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