Heal Boon Chronomancer
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Skill Priority
Scepter/Shield
Prioritize the following skills:
Rifle
Journey forand clone generation Phantasmal Sharpshooter foror . Inspiring Imagery forand Singularity Shot forand barrier
Shatters
Use these as soon as you have 3 clones:
Target Stats
Introduction
Heal Boon Chronomancer is a flexible defensive support with solid healing, condition cleanse, and Crowd Control (CC) while providing permanent
Build Fundamentals
Select the trait
Summon Phantasms on both Rifle and Scepter/Shield and use Shatter skills to give
Build Specifics
Phantasmal Sharpshooter summons one phantasm per charge. Each charge has a 20-second cooldown.Echo of Memory summons one phantasm at the end of the cast. If you block an attack during the channel of this skill, you summon the phantasm immediately and unlockDeja Vu , which allows you to block again and summon another phantasm.- Use Shatter skills when you have three clones to maximize boon uptime.
Boon Application
is generated by using Split Second ,Tides of Time ,Well of Action , and the first activation ofInspiring Imagery . UsingAbstraction will heal instead of providing boons fromInspiring Imagery .– Use your Shatters and Echo of Memory . Use a Shatter with more clones to maximize uptime.– Use Journey ,Rewinder , a Combo Finisher inside an Ethereal Field, and also healing skills thanks toMetaphysical Rejuvenation .– Use Tides of Time . Consider usingRelic of Febe for extrauptime upon using a healing skill. – Generated by Rewinder . Using this skill with three clones active will reduce its cooldown, making it easier to permanently maintain. Singularity Shot – providesand on the target location. If reactivated, it opens a single-use portal that will teleport a player using it toward your location. Opening the portal will increase the cooldown of Singularity Shot .
Distortion provides 3 stacks ofto yourself and other allies around you. Additionally, it provides but only to your allies. Well of Precognition provides selffor a short time and pulses up to three times to you and allies inside the well. Mantra of Concentration at the end of the channeling provides 4 stacksand . Then you get two charges that you can use to provide 3 stacks of on each use, for a shorter duration
Healing:
- Rifle skills heal consistently:
Friendly Fire heals allies on each impactJourney heals and generates a clone on impactInspiring Imagery Abstraction grants a burst of healing on the target location instead of boons.
Mantra of Recovery – first activation and using charges from any mantra heals you and your allies. Also, If you need more condition cleanses you can takeWell of Eternity instead.- The last pulse of any Well skill heals everyone inside it.
- Each time you use a Shatter skill, you heal and cleanse conditions. The effect is increased if you have more clones active.
- Summon Illusions to heal allies. This healing is pretty low, so during high-pressure moments, prioritize shatters, mantras, and wells as those skills have more burst healing.
Continuum Split
After using
Note this is a Shatter skill, so you get stronger
Notes
Crowd Control
Gravity Well – for good area CC and healing at the end. This skill has very high Crowd Control if the target stays in all of the pulses.Signet of Humility high CC on single targetTime Sink high CC when used with 3 clones active.Phantasmal Sharpshooter on each activationTides of Time
Alternatives
Utility Skills
You can swap
Mantra of Concentration – forand . Note that you give and stronger only after the channeling. When you use your charges you give only stability for a shorter duration. Mantra of Resolve – for Condi CleansesPortal Entre – to teleport playersFeedback – to reflect projectiles.Signet of Humility – fast and high breakbar damage.
Weapons
Depending on the encounter, you can consider taking the following weapons:
- Focus – for pulling enemies
- Staff – for more phantasms generating and random pulses of
, , or .
Gear
Change your gear stats into Giver’s or Minstrel’s if you want to tank. Full Giver’s is recommended to have the best toughness with the same healing power and boon duration as Harrier.
Sigils
You can swap
Relics
You can change
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Skill Priority
Scepter/Shield
Prioritize the following skills:
Rifle
Journey forand clone generation Phantasmal Sharpshooter foror . Inspiring Imagery forand Singularity Shot forand barrier
Shatters
Use these as soon as you have 3 clones:
Target Stats
Introduction
Heal Boon Chronomancer is a flexible defensive support with solid healing, condition cleanse, and Crowd Control (CC) while providing permanent
Build Fundamentals
Select the trait
Summon Phantasms on both Rifle and Scepter/Shield and use Shatter skills to give
Build Specifics
Phantasmal Sharpshooter summons one phantasm per charge. Each charge has a 20-second cooldown.Echo of Memory summons one phantasm at the end of the cast. If you block an attack during the channel of this skill, you summon the phantasm immediately and unlockDeja Vu , which allows you to block again and summon another phantasm.- Use Shatter skills when you have three clones to maximize boon uptime.
Boon Application
is generated by using Split Second ,Tides of Time ,Well of Action , and the first activation ofInspiring Imagery . UsingAbstraction will heal instead of providing boons fromInspiring Imagery .– Use your Shatters and Echo of Memory . Use a Shatter with more clones to maximize uptime.– Use Journey ,Rewinder , a Combo Finisher inside an Ethereal Field, and also healing skills thanks toMetaphysical Rejuvenation .– Use Tides of Time . Consider usingRelic of Febe for extrauptime upon using a healing skill. – Generated by Rewinder . Using this skill with three clones active will reduce its cooldown, making it easier to permanently maintain. Singularity Shot – providesand on the target location. If reactivated, it opens a single-use portal that will teleport a player using it toward your location. Opening the portal will increase the cooldown of Singularity Shot .
Distortion provides 3 stacks ofto yourself and other allies around you. Additionally, it provides but only to your allies. Well of Precognition provides selffor a short time and pulses up to three times to you and allies inside the well. Mantra of Concentration at the end of the channeling provides 4 stacksand . Then you get two charges that you can use to provide 3 stacks of on each use, for a shorter duration
Healing:
- Rifle skills heal consistently:
Friendly Fire heals allies on each impactJourney heals and generates a clone on impactInspiring Imagery Abstraction grants a burst of healing on the target location instead of boons.
Mantra of Recovery – first activation and using charges from any mantra heals you and your allies. Also, If you need more condition cleanses you can takeWell of Eternity instead.- The last pulse of any Well skill heals everyone inside it.
- Each time you use a Shatter skill, you heal and cleanse conditions. The effect is increased if you have more clones active.
- Summon Illusions to heal allies. This healing is pretty low, so during high-pressure moments, prioritize shatters, mantras, and wells as those skills have more burst healing.
Continuum Split
After using
Note this is a Shatter skill, so you get stronger
Notes
Crowd Control
Gravity Well – for good area CC and healing at the end. This skill has very high Crowd Control if the target stays in all of the pulses.Signet of Humility high CC on single targetTime Sink high CC when used with 3 clones active.Phantasmal Sharpshooter on each activationTides of Time
Alternatives
Utility Skills
You can swap
Mantra of Concentration – forand . Note that you give and stronger only after the channeling. When you use your charges you give only stability for a shorter duration. Mantra of Resolve – for Condi CleansesPortal Entre – to teleport playersFeedback – to reflect projectiles.Signet of Humility – fast and high breakbar damage.
Weapons
Depending on the encounter, you can consider taking the following weapons:
- Focus – for pulling enemies
- Staff – for more phantasms generating and random pulses of
, , or .
Gear
Change your gear stats into Giver’s or Minstrel’s if you want to tank. Full Giver’s is recommended to have the best toughness with the same healing power and boon duration as Harrier.
Sigils
You can swap
Relics
You can change