Heal Boon Chronomancer
Traits
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Weapon Skills
Utility Skills
Skill Priority
Scepter/Shield
Prioritize the following skills:
Rifle
for and clone generation for or . for and for and barrier
Shatters
Use these as soon as you have 3 clones:
Target Stats















Introduction
Heal Boon Chronomancer is a flexible defensive support with solid healing, condition cleanse, and Crowd Control (CC) while providing permanent
Build Fundamentals
Select the trait
Summon Phantasms on both Rifle and Scepter/Shield and use Shatter skills to give
Build Specifics
summons one phantasm per charge. Each charge has a 20-second cooldown. summons one phantasm at the end of the cast. If you block an attack during the channel of this skill, you summon the phantasm immediately and unlock , which allows you to block again and summon another phantasm. - Use Shatter skills when you have three clones to maximize boon uptime.
Boon Application
is generated by using , , , and the first activation of . Using will heal instead of providing boons from . – Use your Shatters and . Use a Shatter with more clones to maximize uptime. – Use , , a Combo Finisher inside an Ethereal Field, and also healing skills thanks to . – Use . Consider using for extra uptime upon using a healing skill. – Generated by . Using this skill with three clones active will reduce its cooldown, making it easier to permanently maintain . – provides and on the target location. If reactivated, it opens a single-use portal that will teleport a player using it toward your location. Opening the portal will increase the cooldown of .
provides 3 stacks of to yourself and other allies around you. Additionally, it provides but only to your allies. provides self for a short time and pulses up to three times to you and allies inside the well. at the end of the channeling provides 4 stacks and . Then you get two charges that you can use to provide 3 stacks of on each use, for a shorter duration
Healing:
- Rifle skills heal consistently:
heals allies on each impact heals and generates a clone on impact grants a burst of healing on the target location instead of boons.
– first activation and using charges from any mantra heals you and your allies. Also, If you need more condition cleanses you can take instead. - The last pulse of any Well skill heals everyone inside it.
- Each time you use a Shatter skill, you heal and cleanse conditions. The effect is increased if you have more clones active.
- Summon Illusions to heal allies. This healing is pretty low, so during high-pressure moments, prioritize shatters, mantras, and wells as those skills have more burst healing.
After using
Note this is a Shatter skill, so you get stronger
Notes
Crowd Control
– for good area CC and healing at the end. This skill has very high Crowd Control if the target stays in all of the pulses. high CC on single target high CC when used with 3 clones active. on each activation
Alternatives
Utility Skills
You can swap
– for and . Note that you give and stronger only after the channeling. When you use your charges you give only stability for a shorter duration. – for Condi Cleanses – to teleport players – to reflect projectiles. – fast and high breakbar damage.
Weapons
Depending on the encounter, you can consider taking the following weapons:
- Focus – for pulling enemies
- Staff – for more phantasms generating and random pulses of
, , or .
Gear
Change your gear stats into Giver’s or Minstrel’s if you want to tank. Full Giver’s is recommended to have the best toughness with the same healing power and boon duration as Harrier.
Sigils
You can swap
Relics
You can change
Traits
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Weapon Skills
Utility Skills
Skill Priority
Scepter/Shield
Prioritize the following skills:
Rifle
for and clone generation for or . for and for and barrier
Shatters
Use these as soon as you have 3 clones:
Target Stats















Introduction
Heal Boon Chronomancer is a flexible defensive support with solid healing, condition cleanse, and Crowd Control (CC) while providing permanent
Build Fundamentals
Select the trait
Summon Phantasms on both Rifle and Scepter/Shield and use Shatter skills to give
Build Specifics
summons one phantasm per charge. Each charge has a 20-second cooldown. summons one phantasm at the end of the cast. If you block an attack during the channel of this skill, you summon the phantasm immediately and unlock , which allows you to block again and summon another phantasm. - Use Shatter skills when you have three clones to maximize boon uptime.
Boon Application
is generated by using , , , and the first activation of . Using will heal instead of providing boons from . – Use your Shatters and . Use a Shatter with more clones to maximize uptime. – Use , , a Combo Finisher inside an Ethereal Field, and also healing skills thanks to . – Use . Consider using for extra uptime upon using a healing skill. – Generated by . Using this skill with three clones active will reduce its cooldown, making it easier to permanently maintain . – provides and on the target location. If reactivated, it opens a single-use portal that will teleport a player using it toward your location. Opening the portal will increase the cooldown of .
provides 3 stacks of to yourself and other allies around you. Additionally, it provides but only to your allies. provides self for a short time and pulses up to three times to you and allies inside the well. at the end of the channeling provides 4 stacks and . Then you get two charges that you can use to provide 3 stacks of on each use, for a shorter duration
Healing:
- Rifle skills heal consistently:
heals allies on each impact heals and generates a clone on impact grants a burst of healing on the target location instead of boons.
– first activation and using charges from any mantra heals you and your allies. Also, If you need more condition cleanses you can take instead. - The last pulse of any Well skill heals everyone inside it.
- Each time you use a Shatter skill, you heal and cleanse conditions. The effect is increased if you have more clones active.
- Summon Illusions to heal allies. This healing is pretty low, so during high-pressure moments, prioritize shatters, mantras, and wells as those skills have more burst healing.
After using
Note this is a Shatter skill, so you get stronger
Notes
Crowd Control
– for good area CC and healing at the end. This skill has very high Crowd Control if the target stays in all of the pulses. high CC on single target high CC when used with 3 clones active. on each activation
Alternatives
Utility Skills
You can swap
– for and . Note that you give and stronger only after the channeling. When you use your charges you give only stability for a shorter duration. – for Condi Cleanses – to teleport players – to reflect projectiles. – fast and high breakbar damage.
Weapons
Depending on the encounter, you can consider taking the following weapons:
- Focus – for pulling enemies
- Staff – for more phantasms generating and random pulses of
, , or .
Gear
Change your gear stats into Giver’s or Minstrel’s if you want to tank. Full Giver’s is recommended to have the best toughness with the same healing power and boon duration as Harrier.
Sigils
You can swap
Relics
You can change