Support Chronomancer
Traits
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Weapon Skills
Utility Skills
Skill Priority
Example of
/ (during the above cast) / / - Available Utilities
- Available Shatters
- Available Weapon Skills
Use as many skills as possible before
Read the section about
Target Stats















Introduction
Chronomancer is an elite specialization for the Mesmer class, bringing some of the best utility, crowd control, boon removal and some condition cleanse for large WvW battles. Chronomancers occupy an important utilitarian role for their squad.
Build Fundamentals
Your role as a Chronomancer will be to bring as much utility as possible for the group, which includes:
- Healing
- Condition Cleanses
- Important Boons (
, or , etc.) - Crowd Control
Optionally, depending on what other squad members bring and specific situations, a Chronomancer can also provide:
- Stealth (
) - Revives (
) - Boon Removal (
)
It is very important for a Chronomancer to pay attention to their Commander’s requests as they may ask them to bring different utilities.
Primary Utilities
The following skills are the most powerful tools that Chronomancer has access to, ordered by importance. Organize with your group to bring what is necessary.
Utility Skills:
Elite Skills:
(Niche, for small groups)
Build Specifics
Shatters
Your Shatters have greater effects with more clones – always consider the number of active clones you have. Managing your clones can be difficult against a large group of enemies due to how little health clones have.
TIP: If you find yourself in a bad situation during
you can close the rift early using , reverting you back to your original position.
It’s important to know that
Phantasms and Clones
In this build, your Phantasms will provide either
: applies to the enemy target. : applies to enemies and to allies. : blocks incoming projectile in a dome radius around itself (available if you use Focus over Shield).
Once a Phantasm dies, it turns into a Clone. You can only have a maximum of 3 clones active at the same time. Additionally, you can use
General
Mantras should always be charged before engaging combat. Once all charges have been consumed, recharging them will grant bonus effects to you and your allies so it is not detrimental to use your final charge.
Use
Make sure to always use
Use
Save up Blur
NOTE:
and Blur
share the same icon but are very different! evades, Blur
is immunity.
Use
If you run Focus, listen to your Commander and use
Alternatives
Traits
Weapons
You can swap your Shield for a Focus. You will lose
Relics
You can consider equipping