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    Support Chronomancer
    October 2024

    WvW - Zerg
    Support
    Recommended icon RecommendedWeapon Mastery icon Weapon Mastery

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Rifle
     Sword
     Shield

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    20 x

    Weapon Skills

    Utility Skills

    copied

    Skill Priority

    Example of usage:

    1. /
    2. (during the above cast)
    3. / /
    4. Available Utilities
    5. Available Shatters
    6. Available Weapon Skills

    Use as many skills as possible before closes!

    Read the section about for a better understanding of its usage.

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Chronomancer is an elite specialization for the Mesmer class, bringing some of the best utility, crowd control, boon removal and some condition cleanse for large WvW battles. Chronomancers occupy an important utilitarian role for their squad.

    Build Fundamentals

    Your role as a Chronomancer will be to bring as much utility as possible for the group, which includes:

    • Healing
    • Condition Cleanses
    • Important Boons (, or , etc.)
    • Crowd Control

    Optionally, depending on what other squad members bring and specific situations, a Chronomancer can also provide:

    • Stealth ()
    • Revives ()
    • Boon Removal ()

    It is very important for a Chronomancer to pay attention to their Commander’s requests as they may ask them to bring different utilities.

    Primary Utilities

    The following skills are the most powerful tools that Chronomancer has access to, ordered by importance. Organize with your group to bring what is necessary.

    Utility Skills:

    Elite Skills:

    1. (Niche, for small groups)

    Build Specifics

    Shatters

    Your Shatters have greater effects with more clones – always consider the number of active clones you have. Managing your clones can be difficult against a large group of enemies due to how little health clones have.

    is a unique class skill which allows the Chronomancer to utilize their skills in a short time frame and revert back their cooldowns, position and health percentage to their state prior to activation of once the duration ends. It is a tricky skill to master that can be highly impactful. You should aim to make it last long enough to utilize as many skills as possible while keeping in mind how you will be repositioned once it expires as to avoid putting yourself in peril.

    is an instant skill that can be used while already casting another skill. This mechanic can be used to grant you more time to use other skills while is active. You should try to start it at the end of the cast time of another skill, such as the end of , , etc. Doing so, will make the casted skill count as inside the duration, resetting its cooldown when closes.

    TIP: If you find yourself in a bad situation during you can close the rift early using , reverting you back to your original position.

    is used to gain a brief period of invulnerability and is the strongest defensive tool in the game. It’s best to save it for moments where your other defensive skills are on cooldown or could be countered by enemy’s crowd control. It can also assure the casting of crucial skills such as , though it is important to only do so in desperate situations.

    It’s important to know that is also a group stun-break thanks to , rending this skill even more powerful than before.

    Phantasms and Clones

    In this build, your Phantasms will provide either or depending on your trait selection. You will be utilizing the following Phantasms:

    • : applies to the enemy target.
    • : applies to enemies and to allies.
    • : blocks incoming projectile in a dome radius around itself (available if you use Focus over Shield).

    Once a Phantasm dies, it turns into a Clone. You can only have a maximum of 3 clones active at the same time. Additionally, you can use to summon more Clones for your Shatters.

    General

    Mantras should always be charged before engaging combat. Once all charges have been consumed, recharging them will grant bonus effects to you and your allies so it is not detrimental to use your final charge.

    Use to summon clones and heal your allies.

    Make sure to always use and detonate for healing and cleanses. The healing and cleanses are more important than maintaining the boons generated by .

    Use on your allies to grant and . Do not use unless you actually need the Portal, otherwise you increase recharge cooldown for no gain.

    Save up for survivability, it grants you Blur evading incoming damage.

    NOTE: Blur and share the same icon but are very different! Blur evades, is immunity.

    Use as your primary defense to block incoming damage. If you block an attack, you gain access to a secondary blocking skill , which is a duplicate of the first skill. Your Illusionary Avenger phantasm will either spawn at the end of ‘s duration or instantly when an enemy skill is blocked.

    will targets on impact. It can impact twice, on its way out and when it comes back to the player. The skill’s cooldown can be reduced if the player is touched by the skill’s returning part.

    If you run Focus, listen to your Commander and use to pull enemies. can be placed at 600 range from the player, while has an additional surrounding radius of 600 units, meaning you can pull targets at a total of 1200 range. Use it to pull enemies towards your squad (or off the walls!), putting them within attack range.

    Alternatives

    Traits

    will grant while will grant . The composition of your party should determine which trait to bring. Ask your party or Commander if you are uncertain.

    Weapons

    You can swap your Shield for a Focus. You will lose and but gain to pull enemies.

    Relics

    You can consider equipping when using to increase the health at which your allies are revived to.

    Sigils

    can be swapped for for more boon removal at the cost of some survivability.

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