








Support Chronomancer
Skill Combos
Ranged Bomb Combo
Melee Shatter Combo
Continuum Split Ranged Combo
Phantasmal Warden
Gravity Well
(during cast of Well)Continuum Split
Temporal Curtain
Null Field
Into the Void
Split Second
Rewinder
Time Sink
Continuum Split Melee Combo (Difficult to use in harder fights)
Illusionary Leap
Swap
Gravity Well
(during cast of Well)Continuum Split
Tides of Time
Null Field
(if evade needed)Blurred Frenzy
Split Second
Rewinder
Time Sink
Videos
Chronomancer is a support build with extremely strong utility, providing heavy crowd control, boon removal, condition cleanse, and the best revive utility for large WvW battles. While a meta role, only a few Chronomancers are needed per squad.
This build is hard to master because of Continuum Split
Continuum Split
Commanders will often call for specific skills during an encounter. Be prepared to communicate your skill cooldowns with them and adapt to their commands.
Build Fundamentals
Shatter Skills
Chronomancer’s shatters are powerful instant-cast skills are ideal for melee combat.
Each shatter skill is enhanced by the number of clones available. Clone generation is unreliable in large-scale encounters so shatter spikes should be used as soon as a single clone has been generated. See the “Skill Combos” section for some examples of a shatter combo.
Each shatter skill has a unique active. However, Shattered Concentration
Rending Shatter
Vulnerability
does strike damage. More importantly, this skill can be cast twice, removing up to 10 boons total.Split Second
appliesRewinder
andCrippled
.Confusion
appliesTime Sink
and daze.Slow
andVicious Expression
allow your interrupts to remove and steal boons respectively, removing up to 25 boons in total.Superior Sigil of Absorption
allows you to duplicate your skills; for a short time, you can use any skills and have their cooldowns reverted to the state before enteringContinuum Split
.Continuum Split
Continuum Split
Continuum Split
Upon casting the skill, a rift is formed. The rift is visible to and vulnerable to enemy players. If you are killed or your rift is destroyed during combat you will be teleported back prematurely to where you originally cast the skill. Closing the rift early can be done by using Continuum Shift
Continuum Split
Continuum Split
Continuum Split
Gravity Well
Illusion of Life
Tides of Time
Note: The duration of Continuum Split
Master of Fragmentation
Continuum Split
Crowd Control
Temporal Curtain
Swiftness
Crippled
Into the Void
Use this skill to pull enemies towards your squad, putting them within attack range of your squad.
Gravity Well
Continuum Split
Commanders will often call for a Gravity Well
Illusion of Life

Illusion of Life
Superior Rune of Mercy
Revived allies have 15 seconds to kill an enemy, allowing players to either reenter the fight and rally or to reposition to a safe revive location. Failing to kill an enemy within 15 seconds will return them to downstate.
Hold onto this skill to revive multiple players rather than casting it on a single individual. When using it, communicate with your squad to avoid doubling up with another Chronomancer.
If available, use this in combination with Continuum Split
Illusion of Life
Continuum Split
Continuum Split
Illusion of Life
To effectively use Illusion of Life
Stealth

One of your main responsibilities is to grant Stealth
Veil
Stealth
At the request of your commander, place Veil
Note: Commanders often refer to Veil
Weapon Skills
Sword:
Mind Spike
Blurred Frenzy
Illusionary Leap
Immobilize
Focus:
Temporal Curtain
Phantasmal Warden
Shield:
Echo of Memory
Continuum Split
Continuum Split
Signet of the Ether
Tides of Time
Vicious Expression
Superior Sigil of Absorption
Alternatives
Sigils
Superior Sigil of Energy
Superior Sigil of Nullification
Runes
Superior Rune of Durability
Protection
Regeneration
Resistance
Superior Rune of Speed
Swiftness
Utilities
Peppermint Oil
Sharpening Skull