Small Shade Bomb
Wells + Shade Bomb
Well of Corruption Well of Suffering Manifest Sand Shade Desert Shroud Manifest Sand Shade Nefarious Favor Sand Cascade Garish Pillar
Single Target Spike
Scourge plays a very important role in any World vs World battle. In large scale fights you provide pressure and break up the enemy squad through area damage, boon removal/corruption, single target bursts and finally support allies by giving barrier and condition removal.
Unlike other necromancer specializations you do not gain an additional health bar or gain access to a shroud form/skills. You do have though access to sand shades with shade skills and a life force bar. Shade skills are fuelled by your life force except for
These shades strike enemies near you and the shades position, so for example you can hit twice if placed on top of you in melee range. Each shade skill has a purpose and its important to use them wisely at the appropriate time. Placing
Most organized groups will be trying to coordinate your shades,
Scourge also happens to have excellent self sustain from
Correct rotation and timing of skills is very important (read your skills tooltips!).
Staying alive is the most important priority. This can be achieved by dodging, removing boons which will sustain you thanks to
Removing/corrupting boons from single targets and groups of players is your key role. It’s important to understand how you can achieve this through skill usage. An example of a single target spike rotation can be seen above top right.
Scourge also has some powerful defensive utility, barrier in particular. Good usage of abilities such as
Boon Removal & General Ability Usage
This build’s boon removal is spread into four main areas:
Nefarious Favorcorrupts a boon on all enemy targets affected thanks to Path of Corruption, this is a key component of ranged boon removal. Desert Shroudactivates Spiteful Spiritwhich will corrupt a boon on up to five targets in a 600 radius around the necromancer. Used when pushing into groups especially as it also grants barrier to the scourge. If Spiteful Spiritstrikes targets below 50% hitpoints it’ll corrupt two boons instead of one!
Devouring Darknesscorrupts a boon on up to 5 targets at range while dealing decent damage. Unholy Feastcorrupts a boon on up to 5 targets in a 600 radius around the necromancer, also deals good damage. Enemies struck below 50% hit points get hit with the damage again after a short delay but don’t have an extra boon corrupted. Enfeebling Bloodis a ranged area attack that corrupts a single boon from up to 5 targets and applies weakness. Spinal Shiversis a single target ability that applies Chilledto the target and removes up to 3 boons, dealing extra damage for each boon removed. This ability can hit very hard when removing 3 boons and is excellent for spiking down single targets especially when combined with Ghastly Claws.
Well of CorruptionThe classic boon corruption tool of necromancer – used since the dawn of the game! This skill corrupts one boon per second on up to five targets at range.
Sand Flarealthough often used for the barrier support component, Sand Flarejust like all punishment abilities will convert a boon on up to five nearby enemies into Tormentand Crippled. Trail of Anguishis your stunbreak ability, however it can also be used offensively to corrupt boons into Tormentand Crippledon all enemies who cross the trail it leaves! (Also applies Stabilityto allies as a bonus) Ghastly Breachis a very powerful melee ability, it drops a large pulsing field around the necromancer that converts a boon into Tormentand Crippledevery second in addition to applying Slow.
The key in executing your important task of removing boons from your opponents is swiftly chaining key abilities together. You can see a list of standard combos in the rotation segment of this page.
The core concept behind ability usage is rotating between weapon skills to keep as many of them off cooldown while also being on the appropriate set depending on your current range; scepter for range and axe for melee.
Your commander is likely to call for specific abilities such as shade spikes, wells or
You will mostly start the fight with scepter/dagger for more area dmg and boon removal. On heavy ranged only fights (1200 range) you can start out on axe and focus so that you can use
Once enemies are in range and the shade spike is called by your commander drop one or more
Make sure you are weapon swapping consistently, always using your 3rd skill (
Try and use your heal skill,
Wells are ranged pulsing area attacks, this means to get maximum value out of them it’s very important to place them correctly. Specifically try to place your wells slightly ahead of your enemies instead of where they are at the exact moment you start casting so that they run through them and get hit multiple times instead of being able to easily run or evade through them.
Dropping your wells when your commander calls for them is an important priority for this build. The two wells you will be running are:
Try to give your commander cooldown timers for your wells, usually when you are about 10 seconds away from getting
All of your shade abilities will hit two targets around you and two additional targets in each of your shades created by
You can precast shade abilities while casting
Just like other ground area attacks on this build, when using shades offensively try to position them such that your opponents will run through them so you get maximum value, especially for
For the purposes of traits,
As for attributes, you may wish to add some Marauder and Cavalier if you feel you are struggling to survive. This will give you more health and toughness.