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    Condition Alacrity Scourge
    October 2024

    Group PvE
    Offensive Support
    Weapon Mastery icon Weapon Mastery

    Traits

    Armor

    Ritualist's Helm
    Ritualist's Shoulders
    Ritualist's Chest
    Ritualist's Gloves
    Ritualist's Legs
    Ritualist's Boots

    Weapons & Sigils

     Pistol
     Torch
     Scepter

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    19 x

    Weapon Skills

    Utility Skills

    copied

    Skill Priority

    • Maintain at least one .
    • (Make sure your target won’t move out of this, it’s a 10-second pulsing area attack!)
    • Shade skills to activate whenever possible.

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Condition Alacrity Scourge has a similar rotation to Condition Scourge, but trades damage output for generation alongside some coverage. This build still has all of the high-value defensive utility of scourge and can be customized to fit encounters and your squad composition!

    Alternatives

    Build Fundamentals

    The key interaction that powers Condition Alacrity Scourge is that causes  you apply to also apply while also causing to apply barrier. This, combined with the pulsing from generates very comfortable uptime. is simply the mechanism that applies to your squad and should not be relied upon for meaningful damage mitigation.

    Shade abilities affect up to three players. Since you also count as a shade, this means it's important to have at least one up before applying or you won't affect your entire subgroup. The radius of your shade abilities is also relatively small, so be mindful of where your team is standing relative to you and your s. Each only lasts for eight seconds, so make sure you're not using skills without one active. This is especially important with , as the ability pulses over time. If your shade expires while it's still going off, your team will get less from it.

    Build Specifics

    Use and off cooldown to apply and . Switching to can help cover and assist with condition cleanse at the cost of damage.

    Shade skills are instant cast, so try to use them while casting/channeling other abilities to maximize damage. Hitting an enemy with a shade skill once every two seconds will give you the most value from .

    Cast during the cast time of to consistently apply the self-inflicted and , even when other conditions might be on you.

    Most of your damaging abilities along with 's passive will keep your life force topped up. If you need to use , you may find yourself short on life force for a while. Equipping a warhorn in your second weapon set for or using a life force-generating utility skill such as or can help if you find yourself using frequently.

    You can pay 's life cost with barrier. This can help preserve your health!

    Crowd Control

    Alternatives

    Condition Alacrity Scourge has a flexible utility slot (represented here with ):

    • stunbreak and application. Make sure to walk over allies to apply .
    • Defiance damage, life force generation, and long-range multitarget pull. Standing inside the hitbox of an enemy while other enemies are nearby will cause all projectiles from this skill to hit a single enemy, doing up to six times more defiance damage!
    • Additional area damage. Useful for killing weaker enemies such as Tormented Dead in Soulless Horror.
    • Life force generation and single target damage. Use when no additional utility is necessary.
    • Highly spammable single target boon corruption.
    • Area boon corruption.
    • A medium range shadowstep with a cast time that spawns a portal allies can go through.
    • and generation. Also generates life force.
    • and . Useful for additional uptime.

    Your healing skill is also flexible:

    • restores health for both you and nearby allies
    • active mitigation via . Also applies more to nearby allies
    • passively deals lifesteal damage while standing in melee range of an enemy. Can also be used for on-demand squadwide sustain.

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