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    Condition Harbinger
    September 2024

    WvW - Roaming
    Roamer

    Traits

    Armor

    Celestial Helm
    Celestial Shoulders
    Celestial Chest
    Celestial Gloves
    Celestial Legs
    Celestial Boots

    Weapons & Sigils

    Celestial Pistol
    Celestial Dagger
    Celestial Sword
    Celestial Sword

    Trinkets

    Celestial Backpiece
    Celestial Accessory
    Celestial Accessory
    Celestial Amulet
    Celestial Ring
    Celestial Ring

    Food

    Infusions

    20 x

    Weapon Skills

    Utility Skills

    copied

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    This Condition Harbinger is a great setup made for World vs World roaming.

    Build Fundamentals

    Unlike , does not protect the Harbinger’s health pool while it is active. Harbinger benefits from self-inflicted stacks by utilizing Shroud skills that consume in exchange for more damage.

    Build Specifics

    Throwing Elixirs on yourself will make you gain (10 stacks from the heal and utilities, 15 from elite). This will allow for higher damage thanks to at the cost of your max health so use with caution.

    Additionally, if you are above a certain blight threshold when using an Elixir (5 stacks for the heal and utilities, 10 for elite) it will consume those stacks to double the strike damage of the Elixir and the duration of the conditions applied. This is useful to remove stacks on yourself to improve your max health during a fight and to increase the total damage of your .

    Always use while above 10 stacks of as this doubles the duration of the conditions it applies to enemies! Generally, and your basic Elixirs generate enough that meeting this threshold isn’t an issue. The skill gives you every boon in the game, including , , and .

    In general use your heal and utilities to manage your stacks by throwing them on you to gain stacks or away from you to lose them.

    Transfer conditions on yourself by using . This also applies to the enemy and can be used tactically to prevent a high-damage skill from hitting you.

    Block enemy projectiles with , additionally apply and . Be aware that this skill is a Corruption that inflicts on yourself too.

    Use , , and for mobility and kiting enemy attacks. If you do not want to use , check the Alternatives section down below. The flip skill of , Gorge, is an additional leap and boon corruption.

    generates life force, while and are good sources.

    applies and its flip grants you and the enemy .

    The auto-attack applies at the end of the chain.

    A good combination is to chain Gorge into swapping weapons and using to activate and .

    Enter to gain and pulsing thanks to and .

    The Death Magic trait line makes you gain Death's Carapace which increases your Toughness and with additionally increases your Power and Condition Damage.

    Crowd Control

    • with

    Mobility

    • and the follow-up skill Gorge

    Alternatives

    Traits

    • over if you deem boon corrupt on not necessary.

    Skills

    • to corrupt enemy boons
    • to cleanse conditions on yourself, gain , or remove it
    • for and , and additional
    • to reduce incoming condition damage and transfer conditions to the target and break stuns.
    • to gain and a stun break

    Relics

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