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    Condition Reaper
    September 2024

    PvP
    Damage
    Recommended icon RecommendedWeapon Mastery icon Weapon Mastery

    Traits

    PvP Amulet & Rune

    Weapons & Sigils

    Pistol
    Torch
    Staff

    Weapon Skills

    Utility Skills

    copied

    Condition Reaper is a powerful DPS team fighter that has a lot of hard and soft crowd control and condition damage.

    Introduction

    The Death Magic variant provides better means to survive, even without a support, without giving up much damage. It is especially recommended for solo play.

    Condition Reaper is a powerful DPS team fighter that relies on for both control and damage. This build combines Harbinger’s high damage with Core Necro’s survivability and control. While Condition Reaper is susceptible to CC, it shines when paired with a support.

    Quick Tips

    • Apply as much as possible while kiting away. This will inhibit the enemies attack patterns after you dodge their initial burst.
      Chill also applies a lot of pressure on this build, because it will apply due to .
    • Use inside the field created by . This will create projectiles applying .
    • Use often to keep applying to your crowd control skills, following up with damage.
    • Utilize no port spots often, they’re your best defensive and only chance against high burst builds like Revenant or Thief
    • Enter to tank minor damage while ned. It will apply around you and reduce damage taken.
    • Stun break only when absolutely necessary, you have only 1.
    • Use and the return skill to shake off enemies chasing you.

    Damage

    Use the range of Staff and Pistol to deal ranged damage and soft AOE Crowd Control to maintain better positioning in a team fight.

    Enter to deal heavy melee damage. This can expose you to melee threats, so only use a few key skills, then reposition again to deal ranged damage with your weapons.

    Each time we apply , we also apply .

    Use (The last hit procs ) to corrupt boons on enemies to help with damage and overwhelm them with conditions.

    Make sure you apply or use first to ensure you hit reliably.

    should be used off-cooldown for damage. If you’re under condition pressure, however, make sure you hit as many targets as you can with it to transfer conditions and cleanse yourself.

    Shroud usage is similar to that of Power Reaper: Use followed by to stack and . Use so you don’t get CC’d during this combo. If your Weapon Swap is on cooldown, and you don’t need Shroud for health, you can use Shroud Auto-attack chains.

    Crowd Control

    is the main source of control, but you have access to hard cc under the form of fear from and . You can stow your weapon to bait animation. While using it in melee might sound good to you as it stuns for longer and gives , you should not focus on hitting this melee range, see it as an extra bonus you might get in some rare cases.
    In shroud is a hard cc and spawns a frost field under the target whether you hit or not, so it will always deal good damage.

    Mobility

    Sustain

    A lot of surviving on Necromancer involves kiting and staying alive by taking less damage. Use your range to get free damage on enemies. will help you a lot against melee specs who will want to focus you.

    and are your main cleanses. They’re also transfers so you need to make sure they hit for them to get their cleanse effect. Your other source of cleanse comes from staying in shroud thanks to .

    Use often, as it has a very low cooldown and, despite its high healing, will rarely heal you back to full health due to Necromancer’s high health pool. It is also good to use out of combat (especially in spawn at the start of the match) to stack life force.

    Being in Shroud reduces power damage taken by 50% and adds a 20% reduction for both power and condi damage. Note that reusing it to fear with cancels the damage reduction.

    You can replace with , to make it easier to lock onto a target at the cost of reliable unblockable and damage.

    Traits

    PvP Amulet & Rune

    Weapons & Sigils

    Staff
    Pistol
    Torch

    Weapon Skills

    Utility Skills

    copied

    Condition Reaper is a powerful DPS team fighter that has a lot of hard and soft crowd control and condition damage.

    Introduction

    The Blood Magic variant provides better means to survive, support for your team, giving up slight burst.

    Condition Reaper is a powerful DPS team fighter that relies on for both control and damage. This build combines Harbinger’s high damage with Core Necro’s survivability and control. While Condition Reaper is susceptible to CC, it shines when paired with a support.

    Quick Tips

    • Apply as much as possible while kiting away. This will inhibit the enemies attack patterns after you dodge their initial burst.
      Chill also applies a lot of pressure on this build, because it will apply due to .
    • Use inside the field created by . This will create projectiles applying .
    • Use often to keep applying to your crowd control skills, following up with damage.
    • Utilize no port spots often, they’re your best defensive and only chance against high burst builds like Revenant or Thief
    • Enter to tank minor damage while ned. It will apply around you and reduce damage taken.
    • Stun break only when absolutely necessary, you have only 1.
    • Use and the return skill to shake off enemies chasing you.

    Damage

    Use the range of Staff and Pistol to deal ranged damage and soft AOE Crowd Control to maintain better positioning in a team fight.

    Enter to deal heavy melee damage. This can expose you to melee threats, so only use a few key skills, then reposition again to deal ranged damage with your weapons.

    Each time we apply , we also apply .

    Use (The last hit procs ) to corrupt boons on enemies to help with damage and overwhelm them with conditions.

    Make sure you apply or use first to ensure you hit reliably.

    should be used off-cooldown for damage. If you’re under condition pressure, however, make sure you hit as many targets as you can with it to transfer conditions and cleanse yourself.

    Shroud usage is similar to that of Power Reaper: Use followed by to stack and . Use so you don’t get CC’d during this combo. If your Weapon Swap is on cooldown, and you don’t need Shroud for health, you can use Shroud Auto-attack chains.

    Crowd Control

    is the main source of control, but you have access to hard cc under the form of fear from and . You can stow your weapon to bait animation. While using it in melee might sound good to you as it stuns for longer and gives , you should not focus on hitting this melee range, see it as an extra bonus you might get in some rare cases.
    In shroud is a hard cc and spawns a frost field under the target whether you hit or not, so it will always deal good damage.

    Mobility

    Sustain

    A lot of surviving on Necromancer involves kiting and staying alive by taking less damage. Use your range to get free damage on enemies. will help you a lot against melee specs who will want to focus you.

    and are all of your cleanses. They’re also transfers so you need to make sure they hit for them to get their cleanse effect.

    Use often, as it has a very low cooldown and, despite its high healing, will rarely heal you back to full health due to Necromancer’s high health pool. It is also good to use out of combat (especially in spawn at the start of the match) to stack life force.

    Being in Shroud reduces power damage taken by 50% and adds a 20% reduction for both power and condi damage. Note that reusing it to fear with cancels the damage reduction.

    You can replace with , to make it easier to lock onto a target at the cost of reliable cleanse and damage.

    Traits

    PvP Amulet & Rune

    Weapons & Sigils

    Staff
    Pistol
    Torch

    Weapon Skills

    Utility Skills

    copied

    Introduction

    Condition Reaper is a powerful DPS team fighter that relies on for both control and damage. This build combines Harbinger’s high damage with Core Necro’s survivability and control. While Condition Reaper is susceptible to CC, it shines when paired with a support such as Tempest or Guardian.

    Build Fundamentals

    Use the range of Staff and Scepter to deal ranged damage and soft AOE Crowd Control to maintain better positioning in a team fight.

    Enter to deal heavy melee damage. This can expose you to melee threats, so only use a few key skills, then reposition again to deal ranged damage with your weapons.

    Build Specifics

    Each time Condition Reaper applies , it also applies and . effects also apply every 3 seconds.

    Corrupt boons on enemies to increase damage and overwhelm them with conditions. Most of your boon corruption will come from entering Shroud thanks to and . also makes the last damage tick of corrupt 2 boons.

    Always use first to ensure you hit reliably.

    is your most powerful ability, but don’t wait for the perfect opportunity to use it. Instead, use it (almost) off cooldown for damage or peeling an ally.

    should be used off-cooldown for damage. If you’re under condition pressure, however, make sure you hit as many targets as you can with it to transfer conditions and cleanse yourself.

    Shroud usage is similar to that of Power Reaper: Use followed by to stack and . Use so you don’t get CC’d during this combo. If your Weapon Swap is on cooldown, and you don’t need Shroud for health, you can use Shroud Auto-attack chains on targets with high . will give you a lot of crits.

    Crowd Control

    is the main source of control, but you have access to hard cc under the form of fear from and . You can stow your weapon to bait animation. While using it in melee might sound good to you as it stuns for longer and gives , you should not focus on hitting this melee range, see it as an extra bonus you might get in some rare cases.
    In shroud is a hard cc and spawns a frost field under the target whether you hit or not, so it will always deal good damage.

    Sustain

    A lot of surviving on Necromancer involves kiting and staying alive by taking less damage. Use your range to get free damage on enemies. will help you a lot against melee specs who will want to focus you.

    , , and are all of your cleanses. They’re also transfers so you need to make sure they hit for them to get their cleanse effect.

    Use often, as it has a very low cooldown and, despite its high healing, will rarely heal you back to full health due to Necromancer’s high health pool. It is also good to use out of combat (especially in spawn at the start of the match) to stack life force.

    Being in Shroud reduces power damage taken by 50% and adds a 20% reduction for both power and condi damage. Note that reusing it to fear with cancels the damage reduction.

    You can replace with , to make it easier to lock onto a target at the cost of reliable cleanse and damage.

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