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    Condition Reaper
    March 2024

    PvP
    Damage
    Recommended icon RecommendedWeapon Mastery icon Weapon Mastery

    PvP Amulet & Rune

    PvP amulet
    PvP rune icon
    Rune of the Lynx
    Relic icon
    Relic of the Reaper

    Weapons & Sigils

    Staff icon Sigil of Energy icon Sigil of Intelligence icon
    StaffSigil of Energy Sigil of Intelligence
    Pistol icon Sigil of Exposure icon
    PistolSigil of Exposure
    Torch icon Sigil of Doom icon
    TorchSigil of Doom

    Utility Skills

    copied

    Condition Reaper is a powerful DPS team fighter that has a lot of hard and soft crowd control and condition damage.

    Introduction

    The Blood Magic variant provides better means to survive, even without a support, giving up slight burst. It is especially recommended for solo play.

    Condition Reaper is a powerful DPS team fighter that relies on Chilled for both control and damage. This build combines Harbinger’s high damage with Core Necro’s survivability and control. While Condition Reaper is susceptible to CC, it shines when paired with a support.

    Quick Tips

    • Apply as much Chilled as possible while kiting away. This will inhibit the enemies attack patterns after you dodge their initial burst.
      Chill also applies a lot of pressure on this build, because it will apply Bleeding due to Deathly Chill.
    • Use Soul Spiral inside the field created by Executioner's Scythe. This will create projectiles applying Chilled.
    • Use "Nothing Can Save You!" often to keep applying Unblockable to your crowd control skills, following up with damage.
    • Utilize no port spots often, they’re your best defensive and only chance against high burst builds like Revenant or Thief
    • Enter Reaper's Shroud to tank minor damage while Stunned. It will apply Weakness around you and reduce damage taken.
    • Stun break only when absolutely necessary, you have only 1.
    • Use Spectral Walk and the return skill to shake off enemies chasing you.

    Damage

    Use the range of Staff and Pistol to deal ranged damage and soft AOE Crowd Control to maintain better positioning in a team fight.

    Enter Reaper's Shroud to deal heavy melee damage. This can expose you to melee threats, so only use a few key skills, then reposition again to deal ranged damage with your weapons.

    Each time we apply Chilled, we also apply Bleeding.

    Use Death's Charge (The last hit procs Path of Corruption) to corrupt boons on enemies to help with damage and overwhelm them with conditions.

    Make sure you apply Chilled or use Vile Blast first to ensure you hit Oppressive Collapse reliably.

    "Suffer!" should be used off-cooldown for damage. If you’re under condition pressure, however, make sure you hit as many targets as you can with it to transfer conditions and cleanse yourself.

    Shroud usage is similar to that of Power Reaper: Use Executioner's Scythe followed by Soul Spiral to stack Chilled and Poisoned. Use Infusing Terror so you don’t get CC’d during this combo. If your Weapon Swap is on cooldown, and you don’t need Shroud for health, you can use Shroud Auto-attack chains.

    Crowd Control

    Chilled is the main source of control, but you have access to hard cc under the form of fear from Reaper's Mark and "Chilled to the Bone!". You can stow your weapon to bait "Chilled to the Bone!" animation. While using it in melee might sound good to you as it stuns for longer and gives Quickness, you should not focus on hitting this melee range, see it as an extra bonus you might get in some rare cases.
    In shroud Executioner's Scythe is a hard cc and spawns a frost field under the target whether you hit or not, so it will always deal good damage.

    Mobility

    Sustain

    A lot of surviving on Necromancer involves kiting and staying alive by taking less damage. Use your range to get free damage on enemies. Spectral Walk will help you a lot against melee specs who will want to focus you.

    Putrid Mark and "Suffer!" are all of your cleanses. They’re also transfers so you need to make sure they hit for them to get their cleanse effect.

    Use "Your Soul Is Mine!" often, as it has a very low cooldown and, despite its high healing, will rarely heal you back to full health due to Necromancer’s high health pool. It is also good to use out of combat (especially in spawn at the start of the match) to stack life force.

    Being in Shroud reduces power damage taken by 50% and Infusing Terror adds a 20% reduction for both power and condi damage. Note that reusing it to fear with Terrify cancels the damage reduction.

    You can replace "Suffer!" with Spectral Ring, to make it easier to lock onto a target at the cost of reliable cleanse and damage.

    PvP Amulet & Rune

    PvP amulet
    PvP rune icon
    Rune of the Necromancer
    Relic icon
    Relic of the Demon Queen

    Weapons & Sigils

    Staff icon Sigil of Energy icon Sigil of Intelligence icon
    StaffSigil of Energy Sigil of Intelligence
    Pistol icon Sigil of Exposure icon
    PistolSigil of Exposure
    Torch icon Sigil of Doom icon
    TorchSigil of Doom

    Utility Skills

    copied

    Introduction

    Condition Reaper is a powerful DPS team fighter that relies on Chilled for both control and damage. This build combines Harbinger’s high damage with Core Necro’s survivability and control. While Condition Reaper is susceptible to CC, it shines when paired with a support such as Tempest or Guardian.

    Build Fundamentals

    Use the range of Staff and Scepter to deal ranged damage and soft AOE Crowd Control to maintain better positioning in a team fight.

    Enter Reaper's Shroud to deal heavy melee damage. This can expose you to melee threats, so only use a few key skills, then reposition again to deal ranged damage with your weapons.

    Build Specifics

    Each time Condition Reaper applies Chilled, it also applies Bleeding and Vulnerability. Blinded effects also apply Chilled every 3 seconds.

    Corrupt boons on enemies to increase damage and overwhelm them with conditions. Most of your boon corruption will come from entering Shroud thanks to Weakening Shroud and Spiteful Spirit. Path of Corruption also makes the last damage tick of Death's Charge corrupt 2 boons.

    Always use Grasping Dead first to ensure you hit Enfeebling Blood reliably.

    Well of Darkness is your most powerful ability, but don’t wait for the perfect opportunity to use it. Instead, use it (almost) off cooldown for damage or peeling an ally.

    "Suffer!" should be used off-cooldown for damage. If you’re under condition pressure, however, make sure you hit as many targets as you can with it to transfer conditions and cleanse yourself.

    Shroud usage is similar to that of Power Reaper: Use Executioner's Scythe followed by Soul Spiral to stack Chilled and Poisoned. Use Infusing Terror so you don’t get CC’d during this combo. If your Weapon Swap is on cooldown, and you don’t need Shroud for health, you can use Shroud Auto-attack chains on targets with high Vulnerability. Decimate Defenses will give you a lot of crits.

    Crowd Control

    Chilled is the main source of control, but you have access to hard cc under the form of fear from Reaper's Mark and "Chilled to the Bone!". You can stow your weapon to bait "Chilled to the Bone!" animation. While using it in melee might sound good to you as it stuns for longer and gives Quickness, you should not focus on hitting this melee range, see it as an extra bonus you might get in some rare cases.
    In shroud Executioner's Scythe is a hard cc and spawns a frost field under the target whether you hit or not, so it will always deal good damage.

    Sustain

    A lot of surviving on Necromancer involves kiting and staying alive by taking less damage. Use your range to get free damage on enemies. Spectral Walk will help you a lot against melee specs who will want to focus you.

    Putrid Mark, "Suffer!", and Deathly Swarm are all of your cleanses. They’re also transfers so you need to make sure they hit for them to get their cleanse effect.

    Use "Your Soul Is Mine!" often, as it has a very low cooldown and, despite its high healing, will rarely heal you back to full health due to Necromancer’s high health pool. It is also good to use out of combat (especially in spawn at the start of the match) to stack life force.

    Being in Shroud reduces power damage taken by 50% and Infusing Terror adds a 20% reduction for both power and condi damage. Note that reusing it to fear with Terrify cancels the damage reduction.

    You can replace "Suffer!" with Spectral Ring, to make it easier to lock onto a target at the cost of reliable cleanse and damage.

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