skip to content
Buy Guild Wars 2: Janthir Wilds and support Hardstuck!
  • Any Gamemode
  • Any Role
  • Any Labels
    Difficulty

    Curses Harbinger
    October 2024

    PvP
    Damage

    Traits

    PvP Amulet & Rune

    Weapons & Sigils

    Pistol
    Dagger
    Staff

    Weapon Skills

    Utility Skills

    copied

    Rotation

    1. over the blight threshold

    Curses Harbinger is a powerful teamfight build centered around boon corruption and massive conditions damage and coverage.

    Build Fundamentals

    Harbinger fills a damage role in a team and pairs well with a support guard or tempest as it can be vulnerable to getting focused. The majority of your damage comes from and your auto attack   in Harbinger shroud. Always make sure you are auto attacking in shroud to get maximum value from your quickness uptime and the damage output. Having high can improve your skills. will cost you 5 blight for 5 and extra damage. Same for but for a cost of 10 .

    is a press to win button, it gives you every boon of the game and applies every condi to each enemy you hit. You want to, hit your enemy with it for really high damage and condition duration, but also hit your allies as it’ll give them all the boons your receive for the same duration. It is especially good when given to a roamer such as a power herald.

    Crowd Control

    Harbinger has access to excellent area-of-effect cc abilities that make its kit quite powerful, most notably which is large float skill with effects similar to mesmer’s .

    Your cc out of shroud comes from on your pistol and on your staff. Harbinger also has access to soft cc, particularly , from and .

    offers you a corrupt, turning enemy boons into conditions. You should aim for target with to try and turn it into .

    Keep in mind that has a longer range than stated and can hit enemies through walls. Because it is an AOE at the end of the projectile range, its effective range is actually the 900 range + 180 explosion radius. This can also hit enemies through terrain if they are in the explosion.

    In shroud, your sources of cc are , it also offers a leap, evade and potentially high damage,and . is by far your most valuable CC and can be used to secure a kill, or several kills, if properly placed. Try to use and to bait stunbreaks before you try to float someone. can also be used defensively against revenants, thieves, and mesmers. Drop it at your feet while kiting and when they try to blink to you, they will port directly into the cc.

    Sustain

    Harbinger’s “tradeoff” for its excellent damage, mobility, and CC is that it doesn’t have a second health bar like other necro specializations; this part of the class incorrectly led many necromancer mains to assume harbinger would have no sustain. However especially with death magic, harbinger is extremely difficult to kill.

    You have great access to healing through which only has a 20 second CD. and combined provide constant passive healing.

    Use your  to shut down boon heavy classes classes such as supports, catalysts and chronomancers. Focus on using it when they get access to . counters meele professions like Warrior, Willbender, or Elementalist very effectively.

    Take advantage of and to transfer conditions back to your target.

     

    Latest video

    Latest Hardstuck video

    Streams

    We use cookies to provide necessary website functionality, improve your experience and analyze our traffic. By using our website, you agree to our Privacy Policy and our cookies usage.
    Got it!