Heal Alacrity Scourge
Armor
Weapons & Sigils
Trinkets
Food
Target Stats
Introduction
Heal Alacrity Scourge provides
Build Fundamentals
Boon application for Heal Alacrity Scourge is straightforward. You are likely to end up overcapping on key boons such as
Sand Cascade single very high application of. Sandstorm Shroud pulsingand . Manifest Sand Shade Desert Empowerment causes summoning a shade to apply a strongto five nearby targets when summoned. Serpent Siphon strong utility skill that also appliesand .
Other important boons are generated relatively passively:
also applies thanks to Abrasive Grit Sandstorm Shroud generatesMark of Evasion ,Mark of Blood , andSerpent Siphon apply large amounts of. Locust Swarm appliesto nearby allies.
Most of the time
Build Specifics
Heal Scourge excels at preventing damage with
Have at least one
Your key sources of healing are
You have nearly infinite Life Force thanks to
This build can effectively sustain allies at range by placing a Shade on them and using
Revive Allies Concept
Conditions Cleanse Concept
Duo trait
Sandstorm Shroud cast this when you’re about to cleanse multiple conditions if possible, since it will pulse barrier up to 5 times.Well of Power andNefarious Favor skills that convert condition into boons. Prefer to use them first in those encounters where there’s a lot of conditions to deal with, and increasing your team boons uptime.Manifest Sand Shade one of them should be always stay active to keep the uptime ofSand Sage , and you can use the rest for extra condi cleansing if needed.Sand Cascade can be used either as condition cleanse or for bigprovide. Unless you really need, use this skill for helping in condi cleansing. Serpent Siphon and condi cleanse provider. Keep in mind this also gives and you might want to keep it for when it’s needed! Well of Blood It’s a Light Field, meaning that everyone inside it will get condi cleanses upon using their Finishers. If you have equipped Staff, you can usePutrid Mark inside this field while an enemy is in range, to cleanse one condition to nearby allies.
Crowd Control
Summon Flesh Golem Spectral Grasp Vile Blast Garish Pillar Oppressive Collapse Wail of Doom Reaper's Mark (if bringing Staff)
Alternatives
Utility Skills
The order for swapping skills will somewhat depend on the encounter and what utility is required but in general the order is the following:
You can swap any of those out for many skills depending on what you need:
Desiccate and generation. Trail of Anguish and for nearby allies on first activation, then extra and when they pass through the trail. Well of Corruption orCorrupt Boon for boon corruption.Corrosive Poison Cloud projectile block.Sand Swell mobility and a short-range portal for allies.Well of Power for converting conditions into boons and granting might.
Gear
You can tank on this build effectively by swapping Harrier’s gear for Giver’s gear instead. Celestial gear will also work just fine.
Weapons
Many combinations of weapons can work with this build:
- Consider bringing Staff for even more condition cleanse,
, and generation. - You can switch the weapons to Dagger/Torch and Pistol/Warhorn if you are almost-always in melee range, and save Pistol/Warhorn for CC.
Relic
You can change
-
Relic of Febe for bettercoverage. Relic of the Water for more conditions cleanse upon using Healing Skill.