Heal Alacrity Scourge
Armor
Weapons & Sigils
Trinkets
Food
Skill Priority
Boons Uptime Loop
(always have at least 1 active)
Manifest Sand Shade
Sandstorm Shroud
Sand Cascade for extra
Serpent Siphon, and (delay a bit if target has no conditions for better
Oppressive Collapsegeneration)
Locust Swarm for
Trail of Anguishand
Condition Cleanses
Remember each barrier you provide will cleanse 1 condition from an ally.
Nefarious Favor (this is 5 pulses of barrier)
Sandstorm Shroud
Sand Cascade
Manifest Sand Shade if equipped
Well of Power
Serpent Siphon
Healing Loop
Note: Precast barrier before incoming damage everytime is possible
for 600 range healing over time.
Garish Pillar and
Sandstorm Shroud for precasting
Sand Cascadeand healing burst at the end for massive area healing
Well of Blood for
Serpent Siphonand
Locust Swarm
Target Stats
1000
1000
1000
1000
0
0
0
0
1000
15922
5%
150%
0
0%
0%Introduction
Heal Alacrity Scourge provides
Build Fundamentals
Boon application for Heal Alacrity Scourge is straightforward. You are likely to end up overcapping on key boons such as
Sand Cascade
Manifest Sand Shade
Sandstorm Shroud
single very high application of
Sand Cascade. pulsing
Sandstorm Shroudand .
Manifest Sand Shade causes summoning a shade to apply a strong
Desert Empowermentto five nearby targets when summoned. strong utility skill that also applies
Serpent Siphonand .
Other important boons are generated relatively passively:
also applies thanks to
Abrasive Grit generates
Sandstorm Shroud ,
Mark of Evasion , and
Mark of Blood apply large amounts of
Serpent Siphon. applies
Locust Swarmto nearby allies. provides
Trail of Anguishand in 600 units range from your character.
Most of the time
Desiccate
Oppressive Collapse
Build Specifics
Heal Scourge excels at preventing damage with
Sand Cascade
Manifest Sand Shade
Abrasive Grit
Nefarious Favor
Have at least one
Manifest Sand Shade
Blood as Sand
Sand Sage
Your key sources of healing are
Well of Blood
Transfusion
Life from Death
Sandstorm Shroud
You have nearly infinite Life Force thanks to
Eternal Life
This build can effectively sustain allies at range by placing a Shade on them and using
Sand Cascade
Important Note: each
Revive Allies Concept
Transfusion
Garish Pillar
Well of Blood
Revive
Lesser Well of Blood
Ritual of Life
Signet of Undeath
Conditions Cleanse Concept
Duo trait
Abrasive Grit
Well of Power
Nefarious Favor
cast this when you’re about to cleanse multiple conditions if possible, since it will pulse barrier up to 5 times.
Sandstorm Shroud and
Well of Power skills that convert condition into boons. Prefer to use them first in those encounters where there’s a lot of conditions to deal with, and increasing your team boons uptime.
Nefarious Favor one of them should be always stay active to keep the uptime of
Manifest Sand Shade , and you can use the rest for extra condi cleansing if needed.
Sand Sage can be used either as condition cleanse or for big
Sand Cascadeprovide. Unless you really need, use this skill for helping in condi cleansing.
Serpent Siphonand condi cleanse provider. Keep in mind this also gives and you might want to keep it for when it’s needed! It’s a Light Field, meaning that everyone inside it will get condi cleanses upon using their Finishers. If you have equipped Staff, you can use
Well of Blood inside this field while an enemy is in range, to cleanse one condition to nearby allies.
Putrid Mark
Crowd Control
Summon Flesh Golem
Spectral Grasp
Vile Blast
Garish Pillar
Oppressive Collapse
Wail of Doom (if bringing Staff)
Reaper's Mark
Alternatives
Utility Skills
The order for swapping skills will somewhat depend on the encounter and what utility is required but in general the order is the following:
You can swap any of those out for many skills depending on what you need:
Desiccateand generation. for extra CC power. Make sure you don’t pull targets you’re not supposed to pull like in Vale Guardian and Desmina raid encounters.
Spectral Grasp or
Well of Corruption for boon corruption.
Corrupt Boon projectile block.
Corrosive Poison Cloud mobility and a short-range portal for allies.
Sand Swell for converting conditions into boons and granting might.
Well of Power
Gear
You can tank on this build effectively by swapping Harrier’s gear for Giver’s gear instead. Celestial gear will also work just fine.
Sigils
Replace
Superior Sigil of Water
Superior Sigil of Paralyzation
If you run full Minstrel’s gear, you need
Superior Sigil of Concentration
- Swap
with
Superior Sigil of Transference if you want to keep
Superior Sigil of Concentration on the other slot and if the fight doesn’t require extra healing.
Superior Sigil of Paralyzation - If you don’t need extra CC Power, replace
with
Superior Sigil of Water .
Superior Sigil of Concentration
Weapons
Many combinations of weapons can work with this build:
- Consider bringing Staff for even more condition cleanse,
, and generation. - You can switch the weapons to Dagger/Torch and Pistol/Warhorn if you are almost-always in melee range, and save Pistol/Warhorn for CC.
Relic
You can change
Relic of Mercy
-
for better
Relic of Febecoverage. for more conditions cleanse upon using Healing Skill.
Relic of the Water for better general healing.
Relic of the Monk for extra Barrier upon using Healing Skill.
Relic of the Flock
Desert Empowerment
Mark of Evasion
Mark of Blood
Putrid Mark
Spectral Grasp
Reaper's Mark
Well of Corruption
Corrupt Boon
Corrosive Poison Cloud
Sand Swell
Relic of Febe
Relic of the Water
Relic of the Monk
Relic of the Flock