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    Heal Alacrity Scourge
    October 2024

    Group PvE
    Defensive Support
    Weapon Mastery icon Weapon Mastery

    Armor

    Harrier's icon Superior Rune of the Monk icon
    Harrier's HelmSuperior Rune of the Monk
    Harrier's icon Superior Rune of the Monk icon
    Harrier's ShouldersSuperior Rune of the Monk
    Harrier's icon Superior Rune of the Monk icon
    Harrier's ChestSuperior Rune of the Monk
    Harrier's icon Superior Rune of the Monk icon
    Harrier's GlovesSuperior Rune of the Monk
    Harrier's icon Superior Rune of the Monk icon
    Harrier's LegsSuperior Rune of the Monk
    Harrier's icon Superior Rune of the Monk icon
    Harrier's BootsSuperior Rune of the Monk

    Weapons & Sigils

    Pistol icon Superior Sigil of Transference icon
    Harrier's PistolSuperior Sigil of Transference
    Torch icon Superior Sigil of Water icon
    Harrier's TorchSuperior Sigil of Water
    Dagger icon Superior Sigil of Transference icon
    Harrier's DaggerSuperior Sigil of Transference
    Warhorn icon Superior Sigil of Water icon
    Harrier's WarhornSuperior Sigil of Water

    Trinkets

    Harrier's icon
    Harrier's Backpiece
    Harrier's icon
    Harrier's Accessory
    Harrier's icon
    Harrier's Accessory
    Harrier's icon
    Harrier's Amulet
    Harrier's icon
    Harrier's Ring
    Harrier's icon
    Harrier's Ring
    Relic icon
    Relic of Mercy

    Food

    Bowl of Fruit Salad with Mint Garnish icon Bountiful Maintenance Oil icon
    Bowl of Fruit Salad with Mint GarnishBountiful Maintenance Oil

    Utility Skills

    copied

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Heal Alacrity Scourge provides , , , , , , potential , massive crowd control, very powerful revive utility, solid healing, and unmatched application for your squad!

    Build Fundamentals

    Boon application for Heal Alacrity Scourge is straightforward. You are likely to end up overcapping on key boons such as and , allowing you to be flexible with your Sand Cascade, Manifest Sand Shade and Sandstorm Shroud usage to protect your team!

    is generated by applying to your allies. Sources of include:

    Other important boons are generated relatively passively:

    Most of the time and generation won’t be a problem as other builds will usually fill out any missing uptime. However, if you find that you are missing or , take Desiccate and be sure to cast Oppressive Collapse as often as possible.

    Build Specifics

    Heal Scourge excels at preventing damage with . As such, learning encounters and predicting damage will increase your effectiveness. Use Sand Cascade and Manifest Sand Shade when you know damage is incoming to absorb it. will also remove a condition from affected targets thanks to Abrasive Grit, which combined with the very short cooldown of Nefarious Favor will be more than capable of handling even extreme condition pressure on your team!

    Have at least one Manifest Sand Shade active at all times, or you won’t fully apply and to your entire subgroup since each Shade (including yourself) only affects 3 targets. Having a Shade up also grants you a 15% damage reduction and 15% extra boon duration from Blood as Sand and Sand Sage respectively. While you can’t maintain 3 Shades permanently, you can spike up to three for short periods of time. This means that you can occasionally apply massive to your entire squad if you manage your shade count carefully.

    Your key sources of healing are Well of Blood and Transfusion. Use these carefully as they are also your highly potent revive abilities. Use them to heal allies when you do not expect anyone to enter downstate in the immediate future. While Life from Death also consistently heals allies during your rotation, it heals on a delay after Sandstorm Shroud finishes which can make it difficult to use actively but will provide solid passive sustain regardless.

    You have nearly infinite Life Force thanks to Eternal Life. As such, you can use all Shade skills with complete freedom and never fear running out of fuel. If you somehow manage to run dry, both of your weapon-set auto attacks are powerful Life Force generators!

    This build can effectively sustain allies at range by placing a Shade on them and using Sand Cascade. These two skills combined should very easily keep them alive!

    Revive Allies Concept

    Transfusion is incredible for reviving allies. When activating Garish Pillar you will slowly revive them, and in combination with Well of Blood you can revive entire squads! In addition, when you manually Revive someone, you will summon a Lesser Well of Blood duo Ritual of Life, increasing healing and ressing power of everyone inside it. Encounter knowledge and understanding when to use these abilities is key with Heal Scourge!

    Signet of Undeath is a ranged ability to revive one downed player, at the cost of 50% of your own life.

    Conditions Cleanse Concept

    Duo trait Abrasive Grit, everytime you give with any of your skills, you remove one condition. Providing multiple at once results in a bigger conditions cleanse. In addition to this, you can use Well of Power to create a field in your target location, that will covert conditions into boons. Nefarious Favor converts one condition into a boon from nearby allies (counting shades location too). Here a few examples of how you can use them:

    • Sandstorm Shroud cast this when you’re about to cleanse multiple conditions if possible, since it will pulse barrier up to 5 times.
    • Well of Power and Nefarious Favor skills that convert condition into boons. Prefer to use them first in those encounters where there’s a lot of conditions to deal with, and increasing your team boons uptime.
    • Manifest Sand Shade one of them should be always stay active to keep the uptime of Sand Sage, and you can use the rest for extra condi cleansing if needed.
    • Sand Cascade can be used either as condition cleanse or for big provide. Unless you really need, use this skill for helping in condi cleansing.
    • Serpent Siphon and condi cleanse provider. Keep in mind this also gives and you might want to keep it for when it’s needed!
    • Well of Blood It’s a Light Field, meaning that everyone inside it will get condi cleanses upon using their Finishers. If you have equipped Staff, you can use Putrid Mark inside this field while an enemy is in range, to cleanse one condition to nearby allies.

    Crowd Control

    Alternatives

    Utility Skills

    The order for swapping skills will somewhat depend on the encounter and what utility is required but in general the order is the following:

    1. Serpent Siphon
    2. Spectral Grasp
    3. Signet of Undeath

    You can swap any of those out for many skills depending on what you need:

    Gear

    You can tank on this build effectively by swapping Harrier’s gear for Giver’s gear instead. Celestial gear will also work just fine.

    Weapons

    Many combinations of weapons can work with this build:

    • Consider bringing Staff for even more condition cleanse, , and generation.
    • You can switch the weapons to Dagger/Torch and Pistol/Warhorn if you are almost-always in melee range, and save Pistol/Warhorn for CC.

    Relic

    You can change Relic of the Monk with one of the following Relics:

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