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    Heal Alacrity Scourge
    January 2024

    Group PvE
    Defensive Support


    Illustrious Masque icon Superior Rune of the Monk icon
    Harrier's HelmSuperior Rune of the Monk
    Illustrious Epaulets icon Superior Rune of the Monk icon
    Harrier's ShouldersSuperior Rune of the Monk
    Illustrious Doublet icon Superior Rune of the Monk icon
    Harrier's ChestSuperior Rune of the Monk
    Illustrious Wristguards icon Superior Rune of the Monk icon
    Harrier's GlovesSuperior Rune of the Monk
    Illustrious Breeches icon Superior Rune of the Monk icon
    Harrier's LegsSuperior Rune of the Monk
    Illustrious Footwear icon Superior Rune of the Monk icon
    Harrier's BootsSuperior Rune of the Monk

    Weapons & Sigils

    Staff icon Superior Sigil of Transference icon Superior Sigil of Water icon
    Harrier's StaffSuperior Sigil of Transference Superior Sigil of Water
    Dagger icon Superior Sigil of Transference icon
    Harrier's DaggerSuperior Sigil of Transference
    Torch icon Superior Sigil of Water icon
    Harrier's TorchSuperior Sigil of Water


    Quiver of a Thousand Arrows icon
    Harrier's Backpiece
    Black Ice Earring icon
    Harrier's Accessory
    Asgeir's Talisman icon
    Harrier's Accessory
    Asgeir's Amulet icon
    Harrier's Amulet
    Black Ice Band icon
    Harrier's Ring
    Mistborn Band icon
    Harrier's Ring
    Relic icon
    Relic of Mercy


    Bowl of Fruit Salad with Mint Garnish icon Bountiful Maintenance Oil icon
    Bowl of Fruit Salad with Mint Garnish Bountiful Maintenance Oil


    Healing WvW Infusion icon
    20xHealing Infusion

    Utility Skills



    Heal Alacrity Scourge provides Alacrity, Regeneration, Might, Protection, Aegis, potential Stability, massive crowd control, very powerful revive utility, solid healing, and unmatched barrier application for your squad!

    Build Fundamentals

    Boon application for Heal Alacrity Scourge is very straightforward and you are very likely to end up massively overcapping on key boons such as Alacrity and Protection which allows you to be flexible with your Sand Cascade and Sandstorm Shroud usage to protect your team!

    Alacrity is generated by applying Barrier to your allies, your sources of Barrier are the following:

    Other important boons to maintain are quite likely to happen passively. Barrier also applies Might thanks to Abrasive Grit, Sandstorm Shroud generates Protection and Mark of Evasion, Mark of Blood, and Serpent Siphon apply large amounts of Regeneration! Most of the time Might generation won’t be a problem as other builds will usually fill out any missing uptime, however, if you find that Might is not capped at 25 stacks then take Desiccate and be sure to cast Oppressive Collapse as often as possible.

    Build Specifics

    Heal Scourge excels at preventing damage with Barrier learning encounters and predicting damage will greatly increase your effectiveness. Use Sand Cascade and Manifest Sand Shade when you know damage is incoming to absorb it. Barrier will also remove a condition from affected targets, which combined with the very short cooldown of Nefarious Favor will be more than capable of handling even extreme condition pressure on your team!

    Have at least one Manifest Sand Shade active at all times, or you won’t fully apply Alacrity and Protection to your entire subgroup because each shade (including yourself) affects 3 targets. Having a shade up also grants you 15% damage reduction and 15% extra boon duration from Blood as Sand and Sand Sage respectively. You can’t maintain 3 shades permanently however you can spike up to three for short periods of time, this means that you can occasionally apply massive barrier to your entire squad – manage your shade count carefully

    Your key sources of healing are Well of Blood and Transfusion. These need to be used carefully as they are also your highly potent revive power abilities. Use them to heal allies when you are not expecting anyone to go downstate in the immediate future. Be especially careful with Transfusion as the ability to pull downstate allies to you is extremely good at recovering bad situations. Life from Death will also be consistently healing allies during your rotation, it heals on a delay after Sandstorm Shroud finishes which can make it difficult to actively use but will provide solid passive sustain regardless.

    Transfusion is incredible for reviving allies, when activating Garish Pillar you will pull all nearby downstate players to you and start slowly reviving them, when combined with Garish Pillar andWell of Blood this allows you to almost immediately revive entire squads! Be careful though – don’t pull players into worse situations than they were already in – encounter knowledge and understanding when to use this ability is key with Heal Scourge!

    You have completely infinite life force thanks to Eternal Life, you can use all of your shade skills with complete freedom and never be afraid of running out of fuel. If you somehow manage to run dry both of your weapon set autoattacks are very strong life force generators!

    This build can very effectively sustain allies at range by placing a shade on them and then using Sand Cascade, those two skills combined should very easily keep them alive!

    Crowd Control


    The order for swapping skills will somewhat depend on the encounter and what utility is required but in general the order is the following:

    1. Serpent Siphon
    2. Spectral Grasp
    3. Signet of Undeath

    You can swap any of those out for many skills depending on what you need:

    You can tank on this build effectively by swapping Harrier’s gear for Giver’s gear instead. Celestial gear will also work just fine.

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