Heal Alacrity Scourge
Armor
Weapons & Sigils
Trinkets
Food
Infusions
Target Stats
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Introduction
Heal Alacrity Scourge provides
Build Fundamentals
Boon application for Heal Alacrity Scourge is straightforward. You are likely to end up overcapping on key boons such as Sand Cascade
Sandstorm Shroud
single very high application ofSand Cascade
. pulsingSandstorm Shroud
and . Manifest Sand Shade
causes summoning a shade to apply a strongDesert Empowerment
to five nearby targets when summoned. strong utility skill that also appliesSerpent Siphon
and .
Other important boons are generated relatively passively:
also applies thanks to Abrasive Grit
generatesSandstorm Shroud
,Mark of Evasion
, andMark of Blood
apply large amounts ofSerpent Siphon
.
Most of the time Desiccate
Oppressive Collapse
Build Specifics
Heal Scourge excels at preventing damage with Sand Cascade
Manifest Sand Shade
Abrasive Grit
Nefarious Favor
Have at least one Manifest Sand Shade
Blood as Sand
Sand Sage
Your key sources of healing are Well of Blood
Transfusion
Transfusion
Life from Death
Sandstorm Shroud
Transfusion
Garish Pillar
Garish Pillar
Well of Blood
You have nearly infinite Life Force thanks to Eternal Life
This build can effectively sustain allies at range by placing a Shade on them and using Sand Cascade
Crowd Control
Summon Flesh Golem
Spectral Grasp
Vile Blast
Garish Pillar
Oppressive Collapse
Wail of Doom
(if bringing Staff)Reaper's Mark
Alternatives
Utility Skills
The order for swapping skills will somewhat depend on the encounter and what utility is required but in general the order is the following:
You can swap any of those out for many skills depending on what you need:
Desiccate
and generation. Trail of Anguish
. orWell of Corruption
for boon corruption.Corrupt Boon
projectile block.Corrosive Poison Cloud
mobility and a short-range portal for allies.Sand Swell
Gear
You can tank on this build effectively by swapping Harrier’s gear for Giver’s gear instead. Celestial gear will also work just fine.
Weapons
Many combinations of weapons can work with this build:
- Consider bringing Staff for even more condition cleanse,
, and generation. - You can switch the weapons to Dagger/Torch and Pistol/Warhorn if you are almost-always in melee range, and save Pistol/Warhorn for CC.
Relic
You can change Relic of the Monk for Relic of Febe for better