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    Power Reaper
    February 2025

    Group PvE
    Damage
    Recommended icon Recommended

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Greatsword
     Dagger
     Sword

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    6 x 14 x

    Weapon Skills

    Utility Skills

    copied
    1. Before entering :
    2. 4x Auto-attack chains (or x2 and x2 Auto-attack chains) before using .
    3. 3x Auto-attack chains (or x2 autochain and 1 ) and before exiting .
    4. Use and immediately when not in .
    5. Use only if it’s not in CD, just before
    6. when off CD.
    7. If on Dagger:
      1. Use just before entering Shroud.
      2. After exiting Shroud use:
        1. Weapon Swap to Greatsword.

    Opening

    1. Weapon Swap
    2. Shroud Loop from Dagger

    Shroud

    1.  if on Dagger
    2. Enter
    3. (x2)

    Note

    Use off Cooldown. This skill has no cast time.

    From Dagger

    1. Weapon Swap to Greatsword.
    2. Shroud continue from Greatsword

    From Greatsword

    1. ()
    2. Weapon Swap
    3. Shroud back to Dagger

    Once the enemy is below 50% life, skip and it’s aftercast. Spam more instead

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Power Reaper is a powerful and resilient DPS Build with high cleave damage and abundant Crowd Control. While in , the Reaper can give itself permanent and even when auto-attacking. Power Reaper can be a forgiving Build for beginners, but it requires good positioning and encounter knowledge to maintain a smooth rotation with maximum damage.

    Build Fundamentals

    Enter and exit regularly to increase damage via . While in , avoid incoming damage to keep your Life Force as high as possible; this ensures a smooth, continuous rotation. Deal damage with Greatsword and Dagger/Sword.

    Before entering always place , , and , to maximize burst damage. Never delay entering or using any of the Well skills with this combo.

    Prioritize using against foes below 50% health, as striking a foe with low health instantly recharges this skill. The last part of the Greatsword Auto-attack chain () also recharges .

    Build Specifics

    Skip if you have entered Shroud while in Dagger and the enemy is above 50% life. Instead do an extra autochain and .

    You still want to always use when the enemy is below 50% and instead, skip and it’s aftercast. Spam more into your Greatsword Loop, specifically like this:

    • When you and you’re in Dagger, continue with its loop and after you Weaponswap to Greatsword, use 3 times in total.
    • When you and you’re in Greatsword, use 4 times in total before Weaponswap to Dagger

    To upkeep , open the fight with and . Do not use immediately after you enter , but only after a few Auto-attack chains and . After using , you can use Auto-attack chains and again. Make sure to use  before leaving (if you’re on Dagger and enemy is above 50% life, skip this and use ) to maximize uptime.

    gives you and reduces incoming damage. Since using will not cancel any skill, activate it when you’re about to receive damage to maintain Life Force. A second activation of the skill will trigger , fearing the foes around you.

    Always use off-cooldown in melee range for bonus damage. It has no cast time so it can be used at any time, even while casting other skills. It also serves as a personal stun-break, so delay it if you’re expecting incoming CC.

    has a long aftercast that can be canceled by pressing auto-attack and again to start another .

    You can replace with one Auto-attack chain for almost no DPS loss. Remember that finishing one Auto-attack chain in Shroud will reduce the CD of all Shroud skills by 1 second. Always finish Auto-attack chains to maximize damage.

    Crowd Control

    Alternatives

    Utility Skills

    can be replaced with other forms of utility. Some options are:

    • for extra CC or pulls.
    • (aka “CPC”) for projectile destruction.
    • or for boonstrips.

    Elite Skill

    is your default choice for bosses with long phases or CC bars but it can be replaced with:

    • for higher burst in fast phases where it can be precast. Use and instantly exit.
    • is a niche choice that provides excellent AOE crowd control alongside some boons and damage.
      • Overall it deals lower damage than and less single target CC than , but it has a much shorter cooldown than Flesh Golem’s , so replace it when you need more frequent CC.

    Weapons

    You can use Staff instead of Dagger/Sword. The DPS difference is small and might be useful if you need better cleave damage or to gather stacking sigils faster. The priority of skills to use in rotation when you use Staff are the following:

    • and
    • You can use the other Staff skills during the rest of the rotation (never in the opening) instead of Dagger skills. If you’re about to delay entering in , just use  and .
    • Avoid using Staff Auto-attack chains, as they can result in a DPS loss.

    Sigils

    For encounters at night time, you can replace your with for a slight DPS increase.

    You can also use in areas where you can kill multiple mobs that grant stacks. Once you reach 25 stacks, you can stay on Greatsword.

    Gear

    If you cannot afford Precise infusions yet, you can change your Legging’s stats into Assassins. This will make you reach 100% Crit Chance with almost the same maximum damage output.

    Traits

    Armor

     Helm
     Shoulders
     Chest
     Gloves
     Legs
     Boots

    Weapons & Sigils

     Greatsword
     Spear

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    6 x 14 x

    Weapon Skills

    Utility Skills

    copied

    After Rotation Opener you can follow these prioritities:

    Spear

    1. Addle Extirpate
    2. Isolate Perforate
    3. Distress Perforate

    Greatsword

    1. (when target is below 50%, spam it until is off CD)
    2. (skip if still off CD)

    Note

    Use off Cooldown. This skill has no cast time.

    Shroud

    1. a few Auto Chains/
    2. before (read fundamentals about this skill)

    Opening

    1. Weapon Swap
    2. Isolate
    3. Perforate
    4. Follow Shroud Loop

    Note

    Use off Cooldown. This skill has no cast time.

    Shroud Loop

    1. (x2)
    2. (skip this if you’re on Spear and target is above 50%)

    Spear Loop

    1. Addle Extirpate
    2. Isolate Perforate
    3. Perforate
    4. Weapon Swap
    5. Shroud Loop then Greatsword Loop

    Greatsword Loop

    1. Weapon Swap
    2. Addle Extirpate
    3. Isolate Perforate
    4. Perforate
    5. Shroud Loop  then Spear Loop

    Note: if target is below 50%, use until is off CD. Skip when it’s in CD.

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Power Reaper is a powerful and resilient DPS Build with high cleave damage and abundant Crowd Control. While in , the Reaper can give itself permanent and even when auto-attacking. Power Reaper can be a forgiving build for beginners, but it requires good positioning and encounter knowledge to maintain a smooth rotation with maximum damage.

    Build Fundamentals

    Your Spear Loop doesn’t change at all during the entire rotation, and you can invert the order of some skills while having the same DPS output. Below is an example:

    Skip if you have entered Shroud while in Spear and the enemy is above 50% life. Instead, do an extra autoattack chain and .

    • When you and you’re in Spear, continue with its loop and after you Weapon Swap to Greatsword, use until is off CD.
    • When you and you’re in Greatsword, use and until is off CD. Then Weapon Swap to Spear.

    Enter and exit regularly to increase damage via . While in , avoid incoming damage to keep your Life Force as high as possible; this ensures a smooth, continuous rotation. Deal damage with Greatsword and Spear.

    Before entering always place , , and  to maximize burst damage. Never delay entering or using any of the Well skills with this combo.

    Prioritize using against foes below 50% health, as striking a foe with low health instantly recharges this skill. The last part of the Greatsword Auto-attack chain () also recharges .

    You still want to always use when the enemy is below 50%. It deals further damage even below 25%.

    Build Specifics

    To upkeep , open the fight with and . Do not use immediately after you enter , but only after a few Auto-attack chains and . After using , you can use Auto-attack chains and again. Make sure to use  before leaving (if you’re on Spear and enemy is above 50% life, skip this and use Extirpate) to maximize uptime.

    gives you 3 stacks of and reduces incoming damage. Since using will not cancel any skill, activate it when you’re about to receive damage to maintain Life Force. A second activation of the skill will trigger , fearing the foes around you.

    Always use off cooldown in melee range for bonus damage. It has no cast time so it can be used at any time, even while casting other skills. It also serves as a personal stun-break, so delay it if you’re expecting incoming CC.

    has a long aftercast that can be canceled by pressing auto-attack and again to start another .

    You can replace with one Auto-attack chain for almost no DPS loss. Remember that finishing one Auto-attack chain in Shroud will reduce the CD of all Shroud skills by 1 second. Always finish Auto-attack chains to maximize damage.

    Extirpate boonstrips surrounding targets on first hit, and also has a delayed boonstrip after 4 seconds.

    Crowd Control

    Alternatives

    Utility Skills

    can be replaced with other forms of utility. Some options are:

    • for extra CC or pulls.
    • (aka “CPC”) for projectile destruction.
    • or for boonstrips.

    Elite Skill

    is your default choice for bosses with long phases or CC bars but it can be replaced with:

    • for higher burst in fast phases where it can be precast. When precasting, use and instantly exit.
    • is a niche choice that provides excellent AOE crowd control alongside some boons and damage.
      • Overall it deals lower damage than and less single target CC than , but it has a much shorter cooldown than Flesh Golem’s , so replace it when you need smaller but more frequent CC.

    Weapons

    You can use Staff instead of Spear. The DPS difference is small and might be useful if you need better cleave damage or to gather stacking sigils faster. The priority of skills to use in rotation when you use Staff are the following:

    • and
    • You can use the other Staff skills during the rest of the rotation (never in the opening) instead of Spear skills. If you’re about to delay entering , just use  and .
    • Avoid using Staff Auto-attack chains as they can result in a DPS loss.

    Sigils

    For encounters at night time, you can replace your with for a slight DPS increase.

    You can also use in areas where you can kill multiple mobs that grant stacks. Once you reach 25 stacks, you can stay on Greatsword.

    Gear

    If you cannot afford Precise infusions yet, you can change your Legging’s stats into Assassins’s. This will make you reach 100% Crit Chance with almost the same maximum damage output.

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