Weave in Glyph of Alignment if you need even more burst healing and condition removal.
Area Heal Combo Finisher
,
or to be combo-finished with your blasts.
Target Stats
10001000100010000000
1000159225%150%00%0%
Introduction
Support Druid is a bursty condition cleanser with both defensive and offensive capabilities. Druid can provide strong heals and boons. However, it shines in its ability to spam cleanses and stun break allies within a large radius.
Build Fundamentals
Healing and damaging enemies will grant you Astral Force and you passively gain Astral Force thanks to . Once the bar is full you can then consume it to gain access to the form which lasts for 15 seconds. This profession mechanic changes all of your weapon and Glyph skills, giving you access to powerful tools to support your party.
Build Specifics
Main Priorities
As a support class staying alive should be prioritized above all else since you can’t provide much support if you’re dead. Keep your health above zero with tactful use of dodging and positioning. Your positioning and facing are important as many skills are both directional and channeled. Stay slightly behind the Commander Tag to more reliably land your support skills on either the main group or players in the tail.
Maintain a proper rotation of skills to cleanse and heal your party consistently. Outside of , rotate through Staff skills, Beast skills ( and Hunker Down), your heal skill , and .
Some of your weapon skills have strong support utility and relatively short cooldowns. Timing is key when using them, and understanding how to use them effectively will help your groups sustain.
Anytime you are not hitting other skills, you should use to keep allies topped off. Fun fact this skill heals allies through walls and you can target allies!
Use this as a targeted heal for an ally or place it on your commander.
This is one of your main burst heals and increases your mobility. When you reach the target, heal nearby allies. The recharge is reduced by 5 seconds if you heal another ally. is a blast finisher and can be used on , , or to combo an area of healing.
Try to hit enemies and allies during clashes to maximize value. This skill is buggy on uneven terrain so use it wisely or close to allies if you need to use it on slopes.
This skill has no target cap for allies, so you can use it to give your entire group and turn all the enemy projectiles into healing.
Thanks to it is possible to reduce the cooldown of your next weapon skill after weapon swapping by 66%. If you need burst healing, weapon swap into double or you may want to use after every time you weapon swap for more utility/soft CC.
heals nearby allies by striking your mace on the ground, you will gain Nature's Strength if you hit an enemy and at 5 stacks, Force of Nature will increase your healing and damage output.
Leap forth, your enemies and heal your pet. Gain Nature's Strength when hitting an enemy and use this skill to blast your water fields.
Good single target skill to stack onto an enemy.
Share , and to your allies, your enemies and blast a field. Addionally grants thanks to .
Celestial Avatar
As explained previously is the Druid’s profession mechanic, changing the player’s weapon and glyph skills while in the form. Thanks to the trait you will cleanse 3 conditions from yourself and allies when you enter . Finally due to the trait this grants and to nearby allies when Release Celestial Avatar form.
(TIP) At the start of the fight you could enter and instantly end it for 3 seconds of and 2 seconds of .
Use this skill as a filler to heal during other skill’s cooldowns.
Instant cast double condition cleanse, you can use this while casting other skills.
This is another one of your burst heals which is used prior to due to the cast time, this will enable you to blast a light field comboing an area of cleanse.
Pulsing heal around yourself and a water field.
Not a priority skill but if used can lock down enemies for 8 seconds! You can cancel the cast to gain some yourself if needed, the complete cast will apply .
Healing Cleansing & Utility
Your main sources of healing and cleansing outside of other than your staff skills are the following;
Place this trap when clashing with the opponent or pre-emptively before an enemy spike/push. Once tripped it grants regeneration, is a water field and cures a condition, it then pulses a condition cleanse every second for 5 seconds for a total of 6 conditions removed per target.
(TIP) The trap begins its cooldown as soon as it is dropped, not when it triggers. Due to its long permanence duration, this means you can precast it in a location you may think the fight will be to maximize its use.
provides and and cleanses conditions. Casting the spirit on top of a water field will blast it twice thanks to , and also cleanse conditions twice!
is one of your burst heals and cleanses 3 conditions. This should only be used during celestial avatar form. With only a small radius of 300 ensure you are close to your allies that need your support.
instant cast 600 range Command that stun breaks yourself and allies while granting and .
is a 360 radius 1200 ranged casted water field that pulses 6 times, it heals allies and cleanses a condition per pulse and grants . Use this wisely and rotate it with your other skills, try not to overlap the cleanse though as thats your priority. The version loses its condition cleanses but revives downstate allies.
Pets
Chances are that your pets will die fast (even if they are set on avoid combat) so its best to use the weaker of the two beast skills first and asap.
Hunker Down is your skill, use it to share and block enemy projectiles.
Your skill cures conditions on yourself and all nearby allies within 600 range. Ideally, use this skill just after you pet swap to remove the chance the pet is dead and therefore the skill is not accessible.
(TIP) stow your pet before the fight if needed and set it on avoid combat.
Alternatives
Utilities:
You can use instead of if you prefer to forfeit cleanse for even more burst heals. If you do swap heals, don’t forget to swap out the trap trait in favour of . The only other trait that is viable is which gives on Glyphs, you will lose and when Release Celestial Avatar so something to consider.
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