skip to content
Buy Guild Wars 2: Janthir Wilds and support Hardstuck!
  • Any Gamemode
  • Any Role
  • Any Labels
    Difficulty

    Power Herald
    June 2024

    PvP
    Damage

    Traits

    PvP Amulet & Rune

    Weapons & Sigils

    Hammer
    Staff

    Weapon Skills

    Utility Skills

    copied

    Skill Priority

    Ranged burst

    1. Get from or
      1. ( while casting)
      1. ( while casting)

    Melee Option

      1. ( while casting)
    1. chain

    Cleanse

    1. Weapon Swap to Staff
    2. Triggers and
    3. Legend Swap for

    Power Herald is a mobile teamfight DPS with high burst damage. it’s especially useful when there’s enemy classes that can’t survive its combo, forcing defensive play and kiting. The mobile nature of this build makes it double as a roamer. Your main weakness is being generally squishy, especially to condition damage.

    Introduction

    Your role is a damage dealer in a team fight. You want to be where the action is and burst vulnerable targets with your team.
    You’re squishy, with high burst. Once you used your burst, keep your distance and make sure you get out of the fight to recover. Then repeat.
    Your mobile nature allows you to get to a side node to outnumber a 1v1 if needed.

    Quick Tips

    • Refer to the “Rotation” segment for an opener.
    • Save for the right moment to extract maximum value.
    • Don’t stay long in the thick of the fight, you’ll run out of resources quickly. Burst and get out.
    • Utilize kiting effectively to avoid being teleported on to when vulnerable.
    • Your best defence is offense – look for an opening to turn on your aggressors.
    • The importance of cannot be overstated. Make sure you utilize it in your bursts.
    • Manage your cleanses carefully. Dodge highly dangerous condition attacks.
    • Utilize Stow Weapon to cancel telegraphed skills and bait defensives.
    • Use off cooldown (on targets).

    Build Specifics

    Dealing Damage

    This is a purely melee build, but we compensate by utilizing movement skills (, ) and to stick to and kill our targets.

    offers reliable through and legend swap with , extra damage through , and our best gapcloser – , but its skills are also very costly.
    Therefore, it’s the stance in which we would most often want to burst and start a fight with. The Burst idea can be found in the Rotation segment.
    Using Hammer/Staff, we much rather use hammer to burst safely from range. But Staff can be used if needed and is also an option.

    What’s important to understand about the opener is applying our damage mods as well as , which should be enough damage and resustain to always force the opponent to go defensive. The importance of cannot be overstated. It brings your burst to its full potential.
    Note: Shiro burst is notoriously telegraphed, and you can expect a skilled opponent to dodge if they see the animation. Teleporting from behind a wall is preferred for this reason. Then again, also keep in mind to not throw too many skills into a dodging opponent as to not run out of damage.
    Other than the opener, when swapping to shiro and you’re already in the thick of the fight, it’s a good idea to use right away. Proceed by using mostly autos with saving your energy for defensives.

    Again, do not forget about . it can be deadly in combination with skills such as . Always try to use  mid-cast to avoid spending energy you don’t have to.

    For followup, offers good damage skills like and . The nice thing here is that skills cost no energy, leaving you a lot of room to use weapon skills. You also gain great boon access and modifier access via , , and all your facet skills; Keeping up is most important. Use if you need Crowd Control (recommended to deal with downed bodies), use hammer abilities and auto attack.

    When swapping to Hammer, or swapping legends with Hammer, you’ll get guaranteed 3 critical hits with . Try to spend them on ,  and in that order.

    Lastly, your mobility skills (detailed in the following section) will provide you via , which lets you ignore and . Make sure you utilize this to put extra pressure against classes that rely on these effects to survive.

    Mobility

    We have excellent move-speed based mobility through permanent via , combined with and .
    Additionally, we have for catchup, giving the important advantage of ignoring terrain by teleporting through it – as long as there’s a target available.
    For disengage mobility, we have  and .

    Every one of the aforementioned skills also grants you via , which makes you hard to pin down, as you can ignore , and .

    An important aspect to master Herald’s mobility is the “About face” keybind, turning your character in a 180° angle so you can use to disengage to any direction, as well as the “Take target” keybind to utilize to its full potential.

    Sustain & Healing

    Like any revenant build, it’s important to plan out enough energy to be able to in the near future in case you get jumped. Be mindful to always be near the next Legend Swap or enough energy to use or play safe if is on cooldown to avoid getting disabled and dealt significant damage.

    Given its role as a Damage dealer, the build has average sustain, mostly relying on actively evading enemy attacks.
    The build’s mostly relys on its strong blocks and evades, such as , and . To play this build effectively, you should utilize from and .

    In passive healing, we have for which you want to use an energy skill every 5 seconds to restore some HP and upkeep .

    It’s important to make sure to hit your attacks when is active. They’re blockable and reflectable, so beware opponents with – you will be healing them.

    While the build is reasonably durable against conditions in teamfight scenarios, when alone it will struggle against a good condition build. On weapon- / legend swap proccing effects like  and are very important for managing condition pressure. It is still important to manage your cleanses carefully. The Weapon Swap to Staff and into is your main go-to under condition pressure.

    Lastly, on you have the infamous . You should upkeep the facet effect for uptime, and use as a last resort. It will most likely fully heal you when under severe pressure. Beware that you become a priority target once enemies know it’s on cooldown.

    Alternatives

    gives us 16.6% boon duration and is a great all-rounder, but there’s other great options:

    • for more burst
    • for more consistent damage
    • against condition-heavy setups

    you can change  to for more sustain.

    is your go to swap against condition setups.

    is also an excellent option – trading more boons in glint for high uptime, better access in and 20% boon duration.

    If you have no issue with conditions, and struggle against lockdown, swap for .

    Latest video

    Latest Hardstuck video

    Streams

    We use cookies to provide necessary website functionality, improve your experience and analyze our traffic. By using our website, you agree to our Privacy Policy and our cookies usage.
    Got it!