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    Support Vindicator
    October 2024

    PvP
    Support
    Low intensity icon Low intensityRecommended icon RecommendedWeapon Mastery icon Weapon Mastery

    Traits

    PvP Amulet & Rune

    Weapons & Sigils

    Scepter
    Shield
    Staff

    Weapon Skills

    Utility Skills

    copied

    Rotation

    No explanation here, just a list of skills.

    CROWD CONTROL SKILLS

    1. Skill 1
    2. Skill 2
    3. Skill 3
    4. Skill 4
    5. Skill 5

    Support Vindicator is a very durable support build, with exceptional healing output, along with significant and thanks to the addition of scepter. It struggles a bit at the moment due to heavy nerfs.

    Build Fundamentals

    This build is very tanky, you should not be afraid to be in the middle of the action.
    You should default to Scepter/shield, to have access to , but swap to staff if is on cooldown and you start getting focused.
    Use Dodge to support your allies. It heals, provides and cleanses a condition (which provides ).

    Use to the target location you wish to cast a at.

    In , Use mostly the blue stance. It’s more defensive and provides team support.
    Swap to red stance only if you need to move around with , or you’re being focused and need or .

    Defensive Supporting

    Your dodge provides excellent overall support, by providing you with the buff, while providing multiple trait interactions at once:

    • for heal, barrier, and extra healing for allies buff.
    • for extra healing.
    • for condition cleanse.
    • grants if a condition was cleansed.

    Keep using Dodge on allies to sustain them from pokes.

    You can use with to gain energy/endurance for another Dodge or legend skill.

    Any legend skill you use, will provide a small heal around you.

    For :

    Will provide an additional bigger heal around your tablet per skill use.
    Use to the target location you wish to cast a at.
    Your first skill after every time the tablet is summoned will be empowered:

      • will provide protection on initial cast.
      • will heal more.
      • will cleanse more.
      • will grant and become a blast finisher.

    Therefore, it’s a good idea to always use if you can before casting or .
    When casting or it’s better to use those first and use to move it to the target while the delay is ticking off.
    Will also cause the swap to to do a big heal around you. It’s very relevant to hit this on allies.
    is quite cheap, use it to shield allies from projectiles whenever you can.

    In , you also have several support options.

    First of all, any blue stance skill will provide around you due to .
    Is a big heal in an area around you and a good reset for allies.
    Use to cleanse allies while in .
    Can be used to allies who are getting chain CC’d.

    can also provide a sizeable heal if you’re not high HP.

    On your weapons, you also have a few options.
    is a nice large heal, providing and . Very effective against power damage teams.
    heals around you, but should be saved to defend yourself most of the time.
    It also forces your pressured ally to stick close to you, preventing them from kiting. Therefore, it’s better used to keep supporting allies while pressured.

    Will provide a bit of to an ally or to an enemy. Both are valid uses to defend an ally.
    is a more offensive option, but using it on an ally will eventually grant you access to , granting in an area.
    If you’re on staff, because you were pressured or if you have no more cooldowns to help an ally:
    is a nice medium heal and cleanse and can blast a field like for an additional cleanse.
    Use if you have nothing better.

    Offensive Options

    There’s not a whole lot of options to help with kills, your main one is .
    Use it on an enemy if you have multiple allies focusing them. It will provide a damage increase, , and as its timer ticks out.
    Near the end of the cast, you will gain access to , pulling them to you.
    If you only have 1 ally applying pressure, it’s better to use it on them. It will provide and high stacks, helping them burst down their target.
    Near the end of the cast, you will gain access to , teleporting to your ally and providing them .

    Your other tools to help with crowd control are for a ranged knockdown, to daze around you,
    and , knocking back enemies in your path.

    If you really have nothing else to do, and want to do some damage yourself, use to grant yourself and use one of your auto attacks.

    Mobility and Self-Sustain

    Most of the heals you can apply to allies you also apply to yourself, albeit weaker, as your healing effectiveness to other allies is quite big.
    But you also have a few other tricks up your sleeve to sustain yourself:
    provides small heals constantly as you’re using your skills.
    You should proc multiple times by using when under pressure.
    You have an extra healing skill with .
    You also have a lot of endurance regeneration and some uptime to Dodge a lot.

    In addition to all of this, you have strong active defenses in , , and .

    In , keep enough energy to use a in the near future, to not get bursted down.
    In , You have no s. Play safer, and if caught, use your tablet to heal yourself while disabled.

    For movement, you mostly have for permanent , and  to move around.
    You can also use the latter to leap away from a fight if you don’t have an enemy targeted.

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