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    Power Daredevil
    October 2024

    PvP
    Roamer

    Traits

    PvP Amulet & Rune

    Weapons & Sigils

    Dagger
    Pistol
    Shortbow

    Weapon Skills

    Utility Skills

    copied
    1. Out of stealth
    2. during
    1. From stealth
    2.  during 

    The thief has the most access to out of any of the classes. This paired with strong burst damage and access to low cooldown mobility skills makes it an amazing roamer.

    Build fundamentals

    Use your mobility from and to rotate quickly around the map and provide value for your team.

    You can join a 1v1 fight and assist your sidenoder in defeating the enemy’s one, which is known as the “plus one” or quickly “decap” an enemy node (turn it neutral). Keep in mind that going for a full cap is usually pointless as you will struggle to defend the node vs an enemy sidenoder.

    Your main damage comes from . You gain access to this when you auto-attack someone while in .

    That’s why you should to always stealth yourself when joining the fight. You can blast the Smoke Field with into  , alternatively, if you want to give AoE to your team you can cast into .

    You can also use when the enemy is below 50% and 25% health as it will do significantly more damage in those cases.

    will help stick to targets without having to waste dodges for it. The from it also makes it a very powerful dueling tool.

    A large part of thief’s value within team fights is the ability to interrupt enemy revive skills (for example and ). In most cases will be good enough to do so, however guardian has access to and elementalists to, in which case you may need to use  instead.

    is also useful when assisting 1v1 or jumping on a target. You want to interrupt an important skill on the enemy (for example Heal skill).

    Defense

    Your best defense is to run away and focus on other objectives because your role is not to duel but to assist. That being said, you can find yourself pinned down or under pressure, in those cases you can use as a stunbreak, to deal with burst damage or pressure, or when waiting for cooldown so you can run away.

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