skip to content
All builds Elementalist icon Elementalist Engineer icon Engineer Guardian icon Guardian Mesmer icon Mesmer Necromancer icon Necromancer Ranger icon Ranger Revenant icon Revenant Thief icon Thief Warrior icon Warrior

Power Daredevil
December 2022


PvP Amulet & Rune

PvP amulet icon
Berserker Amulet
PvP rune icon
Rune of Divinity

Weapons & Sigils

Shortbow icon Sigil of Energy icon Sigil of Cleansing icon
ShortbowSigil of Energy Sigil of Cleansing
Dagger icon Sigil of Exploitation icon
DaggerSigil of Exploitation
Pistol icon Sigil of Exposure icon
PistolSigil of Exposure

Utility Skills


The thief has the most access to Stealth out of any of the classes. This paired with strong burst damage and access to low cooldown mobility skills makes it an amazing roamer.

Build fundamentals

Use your mobility from Infiltrator's Arrow and Shadowstep to rotate quickly around the map and provide value for your team.

You can join a 1v1 fight and assist your sidenoder in defeating the enemy’s one, which is known as the “plus one” or quickly “decap” an enemy node (turn it neutral). Keep in mind that going for a full cap is usually pointless as you will struggle to defend the node vs an enemy sidenoder.

Your main damage comes from Backstab. You gain access to this when you auto-attack someone while in Stealth.

That’s why you should to always stealth yourself when joining the fight. You can blast the Smoke Field with Heartseeker into¬† Black Powder, alternatively, if you want to give AoE Stealth to your team you can cast Cluster Bomb into Black Powder.

You can also use Heartseeker when the enemy is below 50% and 25% health as it will do significantly more damage in those cases.

A large part of thief’s value within team fights is the ability to interrupt enemy revive skills (for example Signet of Mercy and Glyph of Renewal ). In most cases Head Shot will be good enough to do so, however guardian has access to Stability, in which case you may need to use Swipe instead.

Head Shot is also useful when assisting 1v1 or jumping on a target. You want to interrupt an important skill on the enemy (for example Heal skill).


Your best defense is to run away and focus on other objectives because your role is not to duel but to assist. That being said, you can find yourself pinned down or under pressure, in those cases you can use either Blinding Powder or Shadowstep as stunbreaks, Dagger Storm to deal with burst damage or pressure, or when waiting for Shadowstep cooldown so you can run away.

And of course, you can use Hide in Shadows for Stealth and healing, but be mindful of long cast time, use terrain as a cover.

Latest video

Latest Hardstuck video


We use cookies to provide necessary website functionality, improve your experience and analyze our traffic. By using our website, you agree to our Privacy Policy and our cookies usage.
Got it!