Condition Berserker
Rotation
Flames of War
Weapon Swap
Fan of Fire
Pin Down
Head Butt
Outrage
- Enter
Berserk
Scorched Earth
Blood Reckoning
Scorched Earth
Shattering Blow
Sundering Leap
Fan of Fire
Weapon Swap
Blaze Breaker
Flaming Flurry
Outrage
Weapon Swap
Fan of Fire
Scorched Earth
Arcing Arrow
Dual Shot
Arcing Arrow
Scorched Earth
Fan of Fire
Weapon Swap
Blaze Breaker
Flames of War
Shattering Blow
Flaming Flurry
Outrage
Weapon Swap
Condition Berserker can achieve very good DPS, but due to a long rotation, it’s not the preferred choice for novice players.
Build Fundamentals
You have the ability to almost permanently be in Berserk
Berserk
Weapon Swap
Fast Hands
For learning purposes, the rotation can be broken down into a few main elements:
,Flames of War
,Blaze Breaker
,Pin Down
andShattering Blow
should be used off cooldown.Sundering Leap
should be used inside a fire field, preferablySundering Leap
. More information below.Scorched Earth
- Use
to break self-stun fromOutrage
in the opener, after that use it off-cooldown while inHead Butt
.Berserk
- Use
andFan of Fire
twice during each longbow part of your rotation, useScorched Earth
3 times if you haveScorched Earth
available. UseBlood Reckoning
as the first and last skill in the longbow part of your rotation.Fan of Fire
should replaceArcing Arrow
twice in the Longbow part of the rotation whenDual Shot
,Pin Down
andSundering Leap
are on-cooldown. And once whenShattering Blow
,Pin Down
andSundering Leap
are off-cooldown.Shattering Blow
- During the sword part of your rotation use
,Blaze Breaker
(if it is off cooldown), andFlames of War
once.Flaming Flurry
- Use
off cooldown. This skill does more damage and applies moreFinal Thrust
to targets below 50% health.Bleeding
- Do not delay
.Weapon Swap
Upkeeping 25 stacks of Furious
Scorched Earth
Once you are comfortable with the rotation you can start to implement Savage Leap
Fire Aura
King of Fires
Sundering Leap