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    Condizerker
    October 2024

    PvP
    Sidenoder

    PvP Amulet & Rune

    PvP amulet icon
    Rabid Amulet
    PvP rune icon
    Superior Rune of the Trapper
    Relic icon
    Relic of Akeem

    Weapons & Sigils

    Mace icon Sigil of Confusion icon
    MaceSigil of Confusion
    Sword icon Sigil of Misery icon
    SwordSigil of Misery
    Longbow icon Superior Sigil of Smoldering icon Superior Sigil of Doom icon
    LongbowSuperior Sigil of SmolderingSuperior Sigil of Doom

    Utility Skills

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    Condizerker is a tanky sidenoder build with significant condition pressure. Between Rabid Amulet and Savage Instinct coupled with Dead or Alive, it can afford to drop Endure Pain and be hard to kill for both power and condition builds.

    Build Fundamentals

    You want to spend as much time as possible in Berserk, which increases your attack speed, grants you extra damage with Fatal Frenzy and some quickness from Burst of Aggression, and grants you access to your highest damaging skills, Skull Grinder and Scorched Earth. You want to use those as often as possible. Not only do they do massive damage, but they serve to heal and cleanse you with Adrenal Health and Cleansing Ire.

    Build Specifics

    Whenever you use a burst skill, you will gain back some adrenaline from Burst Mastery. You will game some extra from Versatile Rage. Both of these combined make it incredibly easy to use 1 burst skill, Weapon Swap and use the other instantly. Mostly Scorched Earth Weapon Swap Skull Grinder.
    This also makes it pretty forgiving to use a level 1 burst skill outside of Berserk. Use  Combustive Shot  when you need the sustain from Adrenal Health and Cleansing Ire when Berserk is on cooldown.

    Relic of Akeem makes your Pin Down Scorched Earth Skull Grinder combo into a oneshot on most squishy classes, applying and for an Effective  along with: , , , and .

    Other noteable damage options while your burst skills are on cooldown are:
    On sword: Impale is good to keep up the pressure.
    On longbow: Use Combustive Shot to get a firefield and combo with Pin Down, Smoldering Arrow and Arcing Arrow. Fan of Fire is also great, especially up close to hit all 3 cone projectiles on the same target.

    Use Sundering Leap to generate enough adrenaline to go Berserk off-cooldown. Fill up any missing adrenaline with Shattering Blow.

    Sundering Leap is good for Adrenaline but also for mobility and disengage potential, it can also be used to navigate to kite spots on various maps.

    Sustain and healing

    This build has plenty of options to survive.
    Use Mending off-cooldown when pressured.
    Shattering Blow doubles up as a block. Always use it to mitigate an attack, preferably when you can also benefit from the adrenaline (not full).
    You can use Savage Leap and Sundering Leap to kite if you’re pressured.
    Hitting someone with a burst skill will trigger Adrenal Health and Cleansing Ire for cleansing and healing. Constantly try to hit with a burst skill to upkeep 4 stacks of Adrenal Health.
    Use "Shake It Off!" to stunbreak or cleanse when you really need to, because you have stunbreak via Berserk (Savage Instinct) and cleanse via Cleansing Ire.

    Entering Berserk gives several defensive bonuses. These bonuses also proc when you end Berserk because of Eternal Champion. Try to time your Berserk and exit to benefit maximally from the following procs:
    Burst of Aggression gives you superspeed, allowing you to run away if you need to.
    Savage Instinct will let you ignore some physical damage, and makes Berserk stunbreak. Against power builds, you want to time your berserk to ignore large physical hits while counter bursting.
    Dead or Alive will give you decent sustain if you manage to land some damage right as you’re proccing it.
    Eternal Champion will give you some stability to ignore a CC.

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