Giving up some mobility and Resistance, we slap on the hammer and get access to ridiculous amounts of CC. This CC is somewhat useful in teamfight, but also makes you extremely deadly in duels. This build however can have trouble dealing with condition builds in an outnumber, and Blinded due to hammer’s slow attacks, this is somewhat mitigated by Revenge Counter.
Your main strength in a 1v1 is the amount of crowd control you can utilize, making you extremely scary. If you successfully stun an opponent without a stunbreak, there’s a good chance you’ll kill them there and then if you’re fast enough with chaining your stuns and insert some damage in between. Fierce Blow is your main damage on hammer. Use it on a stunned opponent, and then recharge it with Backbreaker and do it again.
Finish off with Weapon SwapBreaching Strike.
Due to great No Escape you can use Disrupting Stab to initiate your combos pretty consistently if your opponent doesn’t have an immediate answer.
This also means that Full Counter is also a viable choice to start off your combo with.
Keeping in mind Dispelling Force and Sigil of Revocation, an opponent can be caught off-guard quite easily, being crowd controlled through stability when they believed they’d be safe.
Don’t be afraid to dagger auto for some damage while you threaten and look to combo your opponent by catching them with any CC.
Staggering Blow‘s animation can make it tricky to dodge, so it’s a great candidate to setup a combo.
Breaching Strike hits incredibly hard and is Unblockable. Make sure it connects to do significant damage or force a dodge to make way for your CC.
Lastly, you can use Rampage for its damage reduction and mobility skills via Seismic Leap and Dash to get away from an outnumbered situation.
PvP Amulet & Rune
Rune of Divinity
Weapons & Sigils
GreatswordSigil of Energy Sigil of Intelligence
DaggerSigil of Savagery
ShieldSigil of Cleansing
Mobile and bursty build with decent team fight potential. However, the main value you get from this build is its 1v1 potential as well as its 1v2 potential. This build has pretty good consistent damage however you prioritize landing Arcing Slice as it is your biggest burst skill.
Your main strength in a 1v1 is the amount of CC you can utilize, possibly allowing you to CC chain your enemy to death through the use of Shield Bash, Disrupting Stab, and Rampage.
Aura Slicer, Whirlwind Attack, and Rush can all be used for movement, either to retreat from a lost fight or to quickly get to a node/teamfight/objective. Keep in mind that Aura Slicer and Rush will head towards your selected target if you have one.