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    Strength Bladesworn
    September 2024

    PvP
    Sidenoder

    PvP Amulet & Rune

    PvP amulet icon
    Berserker Amulet
    PvP rune icon
    Rune of the Warrior
    Relic icon
    Relic of the Twin Generals

    Weapons & Sigils

    Axe icon Sigil of Intelligence icon
    AxeSigil of Intelligence
    Pistol icon Sigil of Energy icon
    PistolSigil of Energy

    Weapon Skills

    Utility Skills

    copied

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Strength Bladesworn is a tanky duelist that take advantage of Combat Stimulant and Might Makes Right combined with might generation to generate extreme amounts of self healing to survive.

    Build Fundamentals

    Bladesworn replaces adrenaline with Flow, a new mechanic that you use to charge Dragon Trigger. You can generate Flow with any adrenaline-granting traits or by healing with River's Flow . Maintaining positive flow lets you keep constant pressure on your opponents. Use Dragon Slash—Force if close enough to the target and Dragon Slash—Boost if you need to catch up. You can use Triggerguard and Flicker Step to cover the charge.
    Dragon Slash—Reach is almost never used due to its small hitbox making it hard to hit from range and worse than the 2 others in melee.

    Bladesworn’s other new mechanic is Unsheathe Gunsaber. Unsheathe Gunsaber is a kit weapon that you’re locked into if you play Bladesworn, so it’s important you understand it. For the most part, gunsaber is very straight forward – most of your skills are pure damage.Artillery Slash, your third skill, is your best source of damage and s foes from Leg Specialist to set up damage.

    Use your buffs wisely – Bladesworn runs a defensive build without Discipline but you have easy access to 25 improved and Guns and Glory for 1k power and 250 ferocity on top of your high base damage.

    Unyielding Dragon makes all of your Dragon Trigger abilities unblockable, ignore .

    Sustain

    Your shouts can cleanse conditions if using to Relic[s] of the Trooper. Combined with Might Makes Right, "For Great Justice!" becomes a pretty significant hybrid for sustain and damage increase. With the free reset on your heal and "For Great Justice!" from Tactical Reload, you have access to significant resustain potential. Try to use both charges of a shout or other ability before using Tactical Reload since it will let you proc Unshakable Mountain for more barrier on top of the heal.

    Combat Stimulant is your only non-instant cast heal on the build, and it take a little bit of thought to use correctly. Since it has a bit of a delay on the second half of the heal, you have to be smart about when you use it to get value. Using the second charge for the is almost never worth it, but it can increase your damage enough to get a kill under certain situations.

    If using warhorn offhand, Call of Valor gives you access to cleanses and barrier in aoe. Making condi matchups easier. Charge cleanses annoying conditions such as and boosts your next 2 attacks. It is very good in combination of Throw Axe.

    Tips

    • Take advantage of Sigil[s] of Intelligence, Throw Axe can randomly hit for up to 7k if you’re lucky.
    • You can repeatedly spam Artillery Slash – the first hit will your target and each projectile can hit for up to 4k damage.
    • Hide in your Cyclone trigger versus ranged classes, it’s a 1.5 second projectile block as well as good damage.

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