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    Spear Warrior
    October 2024

    WvW - Zerg
    Damage
    Recommended icon Recommended

    Traits

    Armor

    Dragon's Helm
    Dragon's Shoulders
    Dragon's Chest
    Dragon's Gloves
    Dragon's Legs
    Dragon's Boots

    Weapons & Sigils

     Spear
     Greatsword

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    20 x

    Weapon Skills

    Utility Skills

    copied

    Skill Priority

    Damage Combo

    Signet of Might Combo

    Damage Combo – Staff Variant

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Very strong Warrior build, involving high bursts of damage and overall consistent damage output.

    Build Foundamentals

    Your main source of damage comes from your Burst skills.

    • Harrier's Toss Deals increased damage to targets in the center.
    • Deals increased damage to targets below 50% HP.

    Make sure to use Harrier's Toss with max Adrenaline to use its full damage potential, unlike which does not scale with your Adrenaline level.

    Build Specifics

    Spear Usage

    Use Spearmarshal's Support before using either of your Burst skills.

    Combine Maiming Spear with Harrier's Toss so both land at the same time.

    Use to gain max Adrenaline for Harrier's Toss. Avoid using it for due to the skill not scaling damage with your Adrenaline level.

    Use before Disrupting Throw to make use of your Unblockable hits. Avoid using it in combination with Spearmarshal's Support due to it consuming all the charges.

    Greatsword Variant

    Greatsword is your sustainable damage option to be used when the majority of your skills on Spear are on cooldown.

    is your main damage source on your weapon skills. Watch out for the movement locking this skill does to your character. It’s great to use it on downstates since they usually aren’t moving around.

    You can delay to fully cast if the situation allows for it.

    and are great mobility skills. Use to briefly evade attacks while hitting enemies and to charge at a target and strike it.

    TIP: Having “Weapon Stow” setting bound to a key is great to cancel an attack that might backfire and get you killed, such as cancelling during its cast to avoid damage.

    Staff Variant

    Staff has good utility options while also maintaining good damage output.

    Make use of to pull enemies into your group.

    Use to gain , preventing the enemy from blocking your next 3 hits with or other means.

    Your Burst skill Path to Victory is great for both cleaving and additional healing sustain for your allies.

    Remember to use or if you are   as both skills will cleanse it.

    Your autoattacks on Staff deal a lot of damage, but they are melee – be aware of your positioning.

    Alternatives

    Traits

    • over if your party lacks .

    Skills

    • Can be used for more defensive setups.
    • Additional Adrenaline generation.

    Traits

    Armor

    Dragon's Helm
    Dragon's Shoulders
    Dragon's Chest
    Dragon's Gloves
    Dragon's Legs
    Dragon's Boots

    Weapons & Sigils

     Spear
     Staff

    Trinkets

     Backpiece
     Accessory
     Accessory
     Amulet
     Ring
     Ring

    Food

    Infusions

    20 x

    Weapon Skills

    Utility Skills

    copied

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Very strong Warrior build, involving high bursts of damage and overall consistent damage output.

    Build Foundamentals

    Your main source of damage comes from your Burst skills.

    • Harrier's Toss Deals increased damage to targets in the center.
    • Deals increased damage to targets below 50% HP.

    Make sure to use Harrier's Toss with max Adrenaline to use its full damage potential, unlike which does not scale with your Adrenaline level.

    Build Specifics

    Spear Usage

    Use Spearmarshal's Support before using either of your Burst skills.

    Combine Maiming Spear with Harrier's Toss so both land at the same time.

    Use to gain max Adrenaline for Harrier's Toss. Avoid using it for due to the skill not scaling damage with your Adrenaline level.

    Use before Disrupting Throw to make use of your Unblockable hits. Avoid using it in combination with Spearmarshal's Support due to it consuming all the charges.

    Greatsword Variant

    Greatsword is your sustainable damage option to be used when the majority of your skills on Spear are on cooldown.

    is your main damage source on your weapon skills. Watch out for the movement locking this skill does to your character. It’s great to use it on downstates since they usually aren’t moving around.

    You can delay to fully cast if the situation allows for it.

    and are great mobility skills. Use to briefly evade attacks while hitting enemies and to charge at a target and strike it.

    TIP: Having “Weapon Stow” setting bound to a key is great to cancel an attack that might backfire and get you killed, such as cancelling during its cast to avoid damage.

    Staff Variant

    Staff has good utility options while also maintaining good damage output.

    Make use of to pull enemies into your group.

    Use to gain , preventing the enemy from blocking your next 3 hits with or other means.

    Your Burst skill Path to Victory is great for both cleaving and additional healing sustain for your allies.

    Remember to use or if you are   as both skills will cleanse it.

    Your autoattacks on Staff deal a lot of damage, but they are melee – be aware of your positioning.

    Alternatives

    Traits

    • over if your party lacks .

    Skills

    • Can be used for more defensive setups.
    • Additional Adrenaline generation.

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