Support Spellbreaker
Rotation
Winds of Disenchantment

- Set up a ‘bubble rotation’ with the other Spellbreakers in your group
- When it is your turn, use
if necessary to get into a good position on top of the enemy, and dropSavage Leap
on top of themWinds of Disenchantment
- Follow up with
and cc’s inside your bubbleImmobilize
Main Melee Combo
Earthshaker
Full Counter
Earthshaker
- Follow up with the rest of your hammer skills
Spellbreaker can play an important role in WvW, however it functions best in easier fights. It’s recommended to play Scourge or Chronomancer instead, due to them being easier to be effective in the current ranged meta. In the right situation this build does provide large amounts of boon removal, small amounts of burst healing/cleanse and soft/hard crowd control. The large amounts of boon rip come from the use of Winds of Disenchantment
Break Enchantments
Enchantment Collapse
Immobilize
Build Fundamentals
This build utilizes powerful synergies between crowd control weapon skills, Spellbreaker traits and utilities in addition to sigils to produce excellent boon removal, crowd conttrol and survivability. Rotate "Shake It Off!"
Break Enchantments
Winds of Disenchantment
Winds of Disenchantment
Immobilize
Flurry
Hammer Shock
Immobilize
If you wish to bubble offensively, you can do this by using your sword mobility Savage Leap
Balanced Stance
Due to the current meta with unblockable traps and wells being placed, you tend to use the bubble defensively as the enemy pushes into your squad. However you may find this is very hard to achieve, so adapt if you can and reroll to a scourge or chronomancer.
Your other key boon removal will be from Break Enchantments
Enchantment Collapse
Break Enchantments
This build has great access to soft and hard crowd control:
Knockbacks & Knockdowns:
Stuns & Dazes:
Soft Crowd Control:
- Hamstring, your 3rd hit in the swords auto attack chain
Hammer Shock
Savage Leap
Flurry
Full Counter
Whilst good on their own, these abilities are significantly empowered thanks to spellbreaker traits! No Escape
Enchantment Collapse
Loss Aversion
Enchantment Collapse
Attacker's Insight
This build relies on being in the melee range of the enemy most of the fight, If you are playing with a group that relies more on ranged play, this build will not be effective.
Correct rotation and timing of skills is very important (read your skills!) and if you get it wrong, your boon strip and effectiveness will suffer.
Main Priorities
Staying alive is the most important priority. This can be achieved by dodging, blocking, using your heal and positioning. You will also rely on your party to assist you with this, be it receiving superspeed, heals and cleanses.
Outside of survival your priorities are as follows:
- Boon removal
- Crowd control
- Support
The order of these priorities can vary of course but this is the preferred order!
Weapon Skills
Many of your weapon skills have strong utility and have relatively short cool downs. Timing is key when to use them and understanding how to use them effectively will help you. Here are a few examples,
Hammer Shock
Leg Specialist
Staggering Blow
Fierce Blow
Savage Leap
Leg Specialist
Healing And Cleansing
Support will come from the usage of the following warhorn skills and shouts.
"To the Limit!"
Vigorous Shouts
"Shake It Off!"
Charge
Call of Valor
Burst Skills
Earthshaker is your hammer burst skill which can stun enemies, immobilize them thanks to
No Escape and remove boons thanks to
Dispelling Force and
Enchantment Collapse. The skill is also a 600 range movement skill which will remove
Immobilize because of
Warrior’s Sprint and a blast finisher as a final bonus.
Flurry
Full Counter not only refreshes the cooldown of your currently equipped weapon burst skill but also absorbs the next attack against you. You will then counterattack foes whilst evading with an unblockable daze. Enemies struck will also be immobilized due to
No Escape and have a boon removed; this means you will be more likely to land your follow up skills.
Alternatives
Defiant Stance
"To the Limit!"