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    Condition Signet Catalyst
    October 2024

    WvW - Roaming
    Roamer
    Low intensity icon Low intensity

    Traits

    Armor

    Celestial Helm
    Celestial Shoulders
    Celestial Chest
    Celestial Gloves
    Celestial Legs
    Celestial Boots

    Weapons & Sigils

    Celestial Scepter
    Celestial Dagger

    Trinkets

    Celestial Backpiece
    Celestial Accessory
    Celestial Accessory
    Celestial Amulet
    Celestial Ring
    Celestial Ring

    Food

    Infusions

    18 x

    Weapon Skills

    Utility Skills

    copied

    Target Stats

    10001000100010000000
    1000159225%150%00%0%

    Introduction

    Signet catalyst is a powerful dueling build that gains most of its power from a combination of traits that interact with Auras along with stacking.

    Build Fundamentals

    This build is driven by Auras. Gaining an Aura grants you via , via , condition cleanse via and via .

    Make sure to generate a lot of Auras by using , , and your Signets which now provide auras thanks to .

    When in , spam to deal significant damage and stack might via .

    Build Specifics

    Dealing Damage

    Your main damage comes when in . Your goal is to stack while stacking to apply very high condition pressure.

    The skills in this attunement also deal significant power damage, so if you proc your on swap, make sure to use your hard power hitters first (,  and ).

    Spam your skills consistently to keep stacking via . Also, use (which also gives via ) or and  to execute combo finishers with and to stack extra might.

    hits for significant power damage and should be used in conjunction with to spam damage once you’ve used everything else.

    Take advantage of to immobilize your foe while in  to make it harder for them to avoid your main damage.

    You also deal decent damage in . You’ll mostly do , but you can pad the pressure with , and prevent counter-pressure with soft CC cover conditions, specifically and .

    • Some skills in this stance do significant power damage: , .
    • These skills are also your main condition damage skills. should be used in conjunction with to combo and apply with each hit.
    • Use to blast weakness and setup one for damage.

    in terms of pressure could be used in between and swaps, to set up the next attunement by putting , and from and . You can also set up a burst with and (for ). Keep in mind that is also your getaway via in case you get jumped, so beware when putting it on cooldown if you expect an outnumber.

    Mobility

    You have 25% bonus movement speed from , made permanent by . Other than that, you have , which you can reset with if needed. Spheres will also grant you brief from .

    Healing and Sustain

    You have a lot of sustain, in form of healing, damage reduction and mitigation.
    Your mitigation is mostly as follows:

    • Against projectile heavy classes, make sure to generate as often as possible, covering your downtimes with other defensives.
    • Against melee classes, make sure to abuse especially if they’re hitting while evading (example: ).
    • Other extremely useful defensive tools you have plenty access to are , via and and through and Combo Finisher: Blast into .
    • also grants you 250 Toughness and significant Barrier and .
    • can and should be used as an Evade.
    • Lastly, you can use defensively to buy time, as well as a blast into .

    Your heal and cleanse are as follows:

    • combined with means that every skill you cast will heal you a little bit, so always cast!
    • Attuning to will grant you , immediately granting you , and cleanse a condition.

    is your best attunement to resustain from. You have several tools here:

    • will heal you a little bit on hit.
    • will immediately grant you an Aura, with all of the benefits that your Auras provide.
    • is a good heal and a big cleanse.
    • is a small heal that cleanses 2 conditions due to . You gain access to it whenever you have from ANY source.
    • and can be used freely due to , to give you a chunky heal and grant you .
    • Lastly, you can use with blast finishers for more healing.

    Variants

    Is a safer option, providing extra stability coverage.

    in the same tier is also a great pick into classes that heavily rely on soft-ccs, like Condition Reaper

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